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Balatro is a roguelike deck builder based around getting poker hands. You will have to build your deck on the fly by enhancing and adding playing cards. There are all sorts of viable strategies as you buy Jokers and Booster packs to hone your hands for higher scores. The game has gained a large user base and won many awards for its unique and addictive mechanics.
You can buy useful cards at the shop in between rounds of Balatro. Tarot Cards are also purchasable, and they can tip the game your way if you find yourself in a pinch during a run. This guide will explain how Tarot Cards work and list every single one in Balatro.
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What Are Tarot Cards?
Tarot Cards are consumable cards that can be purchased or acquired throughout a run in Balatro. There are 22 Tarot cards. They are all numbered with their corresponding arcana. Purchase one, and it will go into one of your two consumable slots. Most of the Tarot Cards will enhance the cards in your deck by changing their suits or applying effects that can net you more chips/multipliers. Some can even give you new Jokers, consumables, or cash. Discover all 22 Tarot Cards to receive the Cartomancy achievement and the Cartomancer Joker.
You can get Tarot Cards by purchasing Arcana Packs from the shop in between rounds. Opening these booster packs will allow you to choose one out of several Tarot Cards. The Vagabond Joker will create a new Tarot Card whenever a hand is played while you have $4 or less.
List Of Every Tarot Card In Balatro
This list contains every available Tarot Card in Balatro. Any Tarot Card that you have not collected will be labeled “undiscovered” until you’ve acquired it. Keep an eye out for any new ones so that you can collect them all.
0 – The Fool |
Create the last Tarot or Planet card used during this run (The Fool excluded) |
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I – The Magician |
Enhances 2 selected cards to Lucky Cards |
II – The High Priestess |
Creates up to 2 random Planet cards (Must have room) |
III – The Empress |
Enhances 2 selected cards to Multi Cards |
IV – The Emperor |
Creates up to 2 random Tarot Cards (Must have room) |
V – The Hierophant |
Enhances 2 selected cards to Bonus Cards |
VI – The Lovers |
Enhances 1 selected card into a Wild Card |
VII – The Chariot |
Enhances 1 selected card into a Steel Card |
VIII – Justice |
Enhances 1 selected card into a Glass Card |
IX – The Hermit |
Doubles money |
X – The Wheel of Fortune |
1 in 4 chance to add Foil, Holographic, or Polychrome edition to a random Joker |
XI – Strength |
Increases rank of up to 2 selected cards by 1 (Ex. 3 to 4, Queen to King, Ace to 2) |
XII – The Hanged Man |
Destroys up to 2 selected cards |
XIII – Death |
Select 2 cards, convert the left card into the right card (Drag cards to rearrange them) |
XIV – Temperance |
Gives the total sell value of all current Jokers (Max of $50) |
XV – The Devil |
Enhances 1 selected card into a Gold Card |
XVI – The Tower |
|
XVII – The Star |
Converts up to 3 selected cards to Diamonds |
XVIII – The Moon |
Converts up to 3 selected cards to Clubs |
XIX – The Sun |
Converts up to 3 selected cards to Hearts |
XX – Judgement |
Creates a random Joker card (Must have room) |
XXI – The World |
Converts up to 3 selected cards to Spades |
Strategy
Digital Card Game
Roguelike
- Released
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February 20, 2024
- Developer(s)
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LocalThunk
- Publisher(s)
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Playstack
- OpenCritic Rating
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Mighty
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