Prince of Persia The Lost Crown Rightfully Got an Award at TGAs, But Ubisoft Snuffed the Studio

Prince of Persia The Lost Crown Rightfully Got an Award at TGAs, But Ubisoft Snuffed the Studio



VGChartz’s Evan Norris: “New York Comic Con was packed this year, to say the least. From October 17-20, more than 200,000 attendees made their way through the Javits Center in midtown Manhattan to partake in the annual celebration of comics, television, cosplay, and all things pop cultural.

A few blocks away, in a quieter, calmer corner of the city, I was lucky enough to sit down with legendary developer Jordan Mechner, celebrated for his pioneering work in video game animation and cinematic storytelling. Mechner, a New York native, is most famous for creating the long-running Prince of Persia franchise, which added two new installments just this year. Outside of the world of video games, he is an accomplished graphic novel author, having worked on Templar, Monte Cristo, and Liberty. His latest graphic novel, Replay: Memoir of an Uprooted Family, is his most personal yet. It weaves together multiple timelines that cover three generational stories: that of his grandfather, who fought in World War I; that of his father, who fled Nazi persecution; and his own personal and professional journey over the last four decades.”

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