Cyberpunk 2077: Johnny Silverhand Build

Cyberpunk 2077: Johnny Silverhand Build



The Night City Legend who nuked Arasaka, Johnny Silverhand is an icon in Cyberpunk 2077, and luckily for V, he’s stuck in their head. It’s hard not to like Johnny Silverhand. After all, he’s played by the charismatic Keanu Reeves. With this Cyberpunk 2077 character, many players might want to know how they can turn their V into the full-time Samurai rockerboy, and occasional terrorist, Johnny Silverhand.



Related
Cyberpunk 2077: All Changes in Update 2.0

Update 2.0 has brought about many new exciting changes and additions to Cyberpunk 2077.

This build aims to go over the essentials so V can play as Johnny Silverhand in Cyberpunk 2077, from utilizing his preferred and iconic weaponry to forming Cyberware and Perks to become the legend himself. This build can be powerful, but it’s certainly no nuke against the corpos of Night City.

Updated on December 11, 2024, by Jake Fillery: With Cyberpunk 2077’s Update 2.2, players might want to jump back into Night City for another bout against Arasaka and the many gangs that fester within. Yet, there’s no run through Cyberpunk 2077 quite like cosplaying as the famed rocker boy legend, Johnny Silverhand, who players can replicate without the Relic for the best Johnny Silverhand build in Cyberpunk 2077 to chip in and become a Night City Legend.


Best Weapons for Johnny Silverhand

Malorian Arms 3516 pistol in Cyberpunk 2077


There are some essential weapons to make Johnny Silverhand leap off of the engram and into V’s hands, and these guns will prove that the rockerboy still has it, even if it has been 54 years since his initial death. Since players can only equip three weapons at once, this section will include three of the best weapons to complement Johnny Silverhand in a lore-friendly way. However, an additional weapon has been added for those with Phantom Liberty.

Malorian Arms 3516

Looted From Grayson’s Body In Chippin’ In Side Job

Malorian Arms 3516

Custom-made for Johnny Silverhand. The guy had taste.


Gun Type

Power Pistol

Attack Speed

3.33

Damage

81.09

Reload Speed

1.35

Effective Range

36

Weapon Handling

5.36

Effects

  • +150% Headshot Damage Multiplier
  • +25% Armor Penetration

This gun is practically essential for this build when one considers that it’s Johnny’s iconic piece. This weapon was made for Johnny, so wielding it seems only right. Considering this build is complimented by the use of revolvers and pistols, having Johnny’s very own iconic weapon of choice is a natural conclusion to playing as him in 2077.

Archangel

Complete Kerry’s Relationship Quest: A Like Supreme

archangel gun

A piece of art that should never waste away in a display case.


Gun Type

Power Revolver

Attack Speed

1.87

Damage

101.57

Reload Speed

0.89

Effective Range

42

Weapon Handling

4.48

Effects

  • +200% Headshot Damage Multiplier
  • +25% Armor Penetration
  • +20% Shock Chance

Description

An angel of a weapon with a devil’s attitude. Full-auto mode allows you to fire rounds in the rhythm of Samurai’s “Archangel”. Successive hits after short intervals knock enemies to the ground.

Kerry Eurodyne, the former Samurai band member, is still alive and kicking in 2077. If Johnny wants to get the band back together, then what better way to do so than with Kerry’s iconic revolver, providing him with an arsenal of Samurai weapons in Cyberpunk 2077 that fires in the rhythm of Samurai’s song, Archangel.

Related
Cyberpunk 2077: The Best Revolvers (& Where to Find Them)

Every Iconic Revolver in Cyberpunk 2077 offers players a beautiful hand cannon capable of taking V to the status of Legends in Night City.


Bloody Maria

Complete All Muamar Reyes’ Gigs In Santo Domingo, Complete Ride Captain Ride

bloody maria

As mean throughout all Night City as it is on the streets of Santo.

Gun Type

Power Shotgun

Attack Speed

1.2

Damage

273

Reload Speed

0.4

Effective Range

12

Weapon Handling

3.3

Effects

  • +85% Headshot Damage Multiplier
  • +25% Armor Penetration
  • +30% Bleeding Chance
  • 6 Number of projectiles

Description

Increases knockdown, bleeding and dismemberment chance. Enemies deprived of their limbs increase your reload speed and Crit Chance. In other words, it’s going to be a mess.


For added spice, bring this shotgun into the build, not just for variety, but to make a bloody mess. The stats of Bloody Maria are something to brag about, as its power is enough to devastate, and that’s even without the headshot damage multiplier and armor penetration. It’s got a harsh kick for those on the other end of the barrel, and works great for Johnny’s harsh personality.

Erebus

Complete: This Corrosion (Phantom Liberty Only)

erebus gun stats in Cyberpunk 2077

For those unafraid to pry open forbidden pathways…

Gun Type

Power Submachine Gun

Attack Speed

6.02

Damage

61.23

Reload Speed

1.80

Effective Range

18

Weapon Handling

5.53

Effects

  • +100% Headshot Damage Multiplier
  • +25% Armor Penetration

Description

Rounds fired from this weapon are infused with the dark energy from beyond the Blackwall. Highly effective against enemies with low Health.


Considering Johnny died with both a Militech SMG in one hand and his faithful Malorian in the other, it seems only right that he gets a Militech SMG for this build. The best weapon for the job has to be the Erebus, and it’s even lore-friendly, considering it has a Rouge AI from the Blackwall, something Johnny is keen to learn more about for his output, Alt Cunningham. It might be difficult for Phantom Liberty owners to get, but it’s definitely worth it and adds further variety to the build.

Related
Cyberpunk 2077: How To Get Erebus & Militech Canto Mk.6 (Blackwall Weapons)

V is given great power from beyond the Blackwall in Cyberpunk 2077: Phantom Liberty, provided they haven’t missed the quest for these Iconic weapons.

Buzzsaw

Found from Yelena Sidorova in the Suspected Organized Crime Activity in Ross Street Parking Garage, Northside, Watson

buzzsaw iconic smg

An absolute beast with a nasty bite. Don’t get too close.


Gun Type

Power Submachine Gun

Attack Speed

10

Damage

32

Reload Speed

1.6

Effective Range

21

Weapon Handling

7.1

Effects

  • +100% Headshot Damage Multiplier
  • +25% Armor Penetration

Description

Fire high-penetration rounds. Increase damage to an enemy’s limbs.

It wouldn’t be right for Johnny to wield an Arasaka weapon considering he depises them, so it might be a good idea to take one of the best SMGs in Cyberpunk 2077 if players do not have the Phantom Liberty expansion. Buzzsaw is just as great with its high damage output, and the fact that it deals bonus damage to limbs when Johnny himself is missing an arm is quite the ironic weapon to choose.

Best Attributes for Johnny Silverhand

all attributes in Cyberpunk 2077


Attributes are an important addition to Cyberpunk 2077, and they help with the development of builds, thanks to the fact that focusing on different Attributes unlocks new Perks. Attributes also grant players a bonus to their total stats, and they can have certain action and dialogue choices that players can use. For Johnny, it’s best to follow these Attributes listed.

Attribute

Reflexes

Total Points

20

Description

  • +0.5% Crit Chance per Attribute Point
  • Improves your proficiency with Assault Rifles, Submachine Guns, and Blades, and enables you to use advanced movements. It also enables you to make quick, observant remarks in dialogue.

Why It’s Used

Johnny’s known for being quick and observant, so it seems only right to increase his Reflexes Attribute. Not only that, but the perks found here are great, as increasing the movement potential for this build will come as a treat.

Attribute

Technical Ability

Total Points

20

Description

  • +2 Armor per Attribute Point
  • Improves your proficiency with Explosives and Tech Weapons and allows you to be compatible with high-end cyberware. It also allows you to bypass some locks, override devices and exhibit tech-savvy skills in dialogues.

Why It’s Used

Technical Ability will allow players to maximize the potential of their cyberware, meaning they will not be held back by enhancements that overload their system. Additionally, the perks are good, and the ability to bypass locks also helps.


Attribute

Cool

Total Points

20

Description

  • +1.25% Crit Damage Per Attribute Point
  • Improves your proficiency with Precision Rifles, Sniper Rifles, Handguns and Throwable Weapons. It also enables you to use advanced, stealthy Perk abilities and subtle or street-smart dialogue choices.

Why It’s Used

Johnny Silverhand is the epitome of cool, so maximizing this stat is lore-friendly. Additionally, players will want to use the perks from this Attribute as they indulge Handguns.

Attribute

Body

Total Points

18

Description

  • +2 Max Health per Attribute Points
  • Improves your proficiency with Shotguns, Light Machine Guns and Blunt Weapons. It also enables you to open some doors by force, rip off turrets, and use intimidating or solo-trained dialogue choices.

Why It’s Used

Gameplay is made easier through dialogue and actions used with the Body Attribute, and the addition of some of the perks found with this Attribute will also be essential for the build.

​​​​​

Attribute

Intelligence

Total Points

3

Description

  • +1 Max RAM per 4 Attribute Points
  • Improves your proficiency with Smart Weapons and allows you to unleash your full potential as a netrunner. It also enables you to access loyal subnets and show off your knowledge of the Net in dialogues.

Why It’s Not Used

Johnny Silverhand isn’t the smartest in the world, and he’s definitely not a netrunner. This build will be avoiding the use of all perks from the Intelligence tree, so there’s no point wasting Attribute Points here.

​​​​​​


Attribute

Relic

Total Points

4

Description

  • The Relic now offers access to powerful, new capabilities for your cyberware.

Why It’s Used

The Relic is an interesting addition, exclusive to owners of Phantom Liberty. Players can find Relic Points to upgrade this tree, without needing to spend Attribute Points, so it’s used as an optional addition to improve cyberware.

Best Perks for Johnny Silverhand

reflexes perk tree in Cyberpunk 2077

Johnny Silverhand is a man of many skills, so it’s only right that he gets the best Perks in Cyberpunk 2077. With this array of Perks, the Johnny Silverhand build can unlock its full potential, as players can wield true power, combining their weaponry with some new Perks to obtain better outcomes of their damage capabilities.


Body Perks for Johnny Silverhand

18 Perk Points Required

Perk Title

Description

Perk Cost

Painkiller

  • Unlocks slow Health Regen in combat.

1

Comeback Kid

  • +1% Health Regen Rate for each percent of missing Health.

1

Dorph-Head

  • +100% Mitigation Chance for 2 seconds when using Blood Pump cyberware or a Health Item.

1

Speed Junkie

  • +60% Health Regen Rate while sprinting.

1

Army of One

  • +10% Health Regen Rate for each nearby enemy.

1

Adrenaline Rush 3/3

  • +35 max Health.
  • +20% Health Regen bonus to all Health Regen effects from all sources.
  • Unlocks Adrenaline Rush mode.
  • Blood Pump cyberware and Health Items now also give Adrenaline equal to 30% of max Health (up to a max of 50% max Health).

3

Unstoppable Force

When Adrenaline Rush is active:

  • Gain immunity to movement penalties and non-damaging Status Effects such as Knockdown, Blinding, etc.

1

Juggernaut

When Adrenaline Rush is active:

  • +20% movement speed.
  • +10% damage.

1

Calm Mind

When Adrenaline Rush is active:

  • +3 sec. delay before Adrenaline begins to decay.

1

Die! Die! Die!

Only affects Shotguns, LMGs and HMGs

  • +12.5% Crit Chance at low Stamina.
  • Increased fire rate and improved weapon handling as Stamina decreases.

2

Bullet Ballet

Only affects Shotguns, LMGs and HMGs

  • -25% bullet spread when moving.

1

Like a Feather

  • No movement speed penalty with Shotguns, Light Machine Guns and Heavy Machine Guns.

1

Spontaneous Obliteration

Only affects Shotguns, LMGs and HMGs

  • +12.5% Crit Chance at low Stamina.
  • +10% damage against nearby enemies.
  • unlocks Obliterate – the ability to sometimes instantly kill and dismember enemies at low Health.
  • The chance increases as enemy Health decreases (max. 20% Obliterate chance).

3


Reflexes Perks for Johnny Silverhand

26 Perk Points Required

Perk Title

Description

Perk Cost

Slippery

  • The faster you move, the more difficult for enemies to shoot you.
  • Effect increases when Dashing, dodging, sliding, sprinting, and vaulting.

1

Muscle Memory

  • Allows you to reload weapons while sprinting, sliding, and vaulting

1

Multitasker

  • Allows you to shoot while sprinting, sliding, and vaulting.

1

Power Slide

  • Increased slide distance.

1

Dash 2/2

  • −20% Stamina cost for dodging and dashing.
  • Unlocks the ability to Dash.

2

Can’t Touch This

  • +100% Mitigation Chance when performing a Dash.

1

Steady Grip

  • Allows you to shoot while Dashing.

1

Air Dash 3/3

  • −20% Dash Stamina cost.
  • +20% Dash speed.
  • Unlocks the ability to Dash in mid-air.

3

Aerial Acrobat

  • Improves midair maneuverability.

1

Tailwind

  • +25 Stamina from performing Air Dashes and Double Jumps.

1

Ready, Rested, Reloaded 2/2

  • −10% Stamina cost for shooting AR and SMGs.
  • +30% reload speed when above 50% Stamina.

2

Mind Over Matter

  • −25% Recoil when aiming.

1

Spice of Life

  • +15% weapon swap speed.
  • −30% bullet spread briefly after swapping weapons.

1

Tunnel Vision

  • +20% Effective range and accuracy.

1

Sharpshooter 3/3

  • +15% aim speed.
  • Improved weapon control.
  • Each successful shot grants a stack of Sharpshooter.
  • +7% Stamina regeneration for 2 sec. per stack.
  • Stacks 7 times.
  • New stacks reset duration. All stacks are removed when the duration ends.

3

Spray and Pray

  • −10% Stamina cost for hip-firing.

1

Gundancer

  • Aiming no longer slows movement.
  • Allows you to shoot while vaulting.

1

Air Kerenzikov

Activating Kerenzikov in midair keeps you suspended in the air and extends its duration.

1

Practice Makes Perfect

  • +7% Crit Chance and Crit Damage per stack of Sharpshooter.

1


Technical Ability Perks for Johnny Silverhand

22 Perk Points Required

Perk Title

Description

Perk Cost

All Things Cyber 2/2

  • +10% to all cyberware stat modifiers
  • −20% Cyberware Capacity cost for cyberware in the Integumentary System and Skeleton

2

Driver Update

All cyberware gain an additional stat modifier.

1

Renaissance Punk

  • +4 Cyberware Capacity for each Attribute at 9 or higher

1

Chrome Constitution

  • −5% incoming damage if all Integumentary System and Skeleton cyberware slots are filled

1

License to Chrome 3/3

  • +10% to all cyberware stat modifiers.
  • +40 Armor
  • Unlocks a new cyberware slot for the Skeleton.
  • All Skeleton cyberware has boosted stats.

3

Ambidextrous

  • Unlocks a new cyberware slot for your Hands.

1

Cyborg

  • 15% reduced Cooldowns for all cyberware if all available slots are filled.

1

Extended Warranty

  • +15% duration for all cyberware effects.

1

Built Different

  • Unlocks Cellular Adapter cyberware. It can be purchased and installed at Ripperdoc clinics. This Perk is required to use it properly.

1

Edgerunner

Allows you to exceed your Cyberware Capacity by up to 50 points, but at the cost of −0.5% max Health per point over capacity. When you neutralize an enemy during combat, there is a 0.1% chance for each point you are over capacity that you will break into a Fury. In this state, you gain:

  • +10% damage,
  • +30% Crit Chance
  • +50% Crit Damage

Duration: 12 sec.

1

Glutton For War

  • 5% instant recharge of Health Items and Grenades after neutralizing an enemy.

1

Health Freak 2/2

  • +8% recharge speed for Health Items and grenades.
  • +1 Health Item charge, +150% recharge speed for Health Items outside combat.

2

Borrowed Time

  • +100% instant recharge of a Health Item after neutralizing an enemy if you are below 25% Health and have no charges remaining.

1

Pyromania 3/3

  • +8% recharge speed for Health Items and grenades.
  • +10% explosion radius for grenades and the Projectile Launch System.
  • +5% movement speed and +10% explosion damage for 12 sec. after hitting an enemy in combat with an explosion from a grenade, explosive device or Projectile Launch System. If you take damage from the explosion, the effect adds 2 stacks instead of 1. Effect stacks 5 times.

3

Friendlier Fire

+50% resistance to damage and effects from explosions you cause.

1

Ticking Time Bomb

Charges powerful EMP that hits nearby enemies after 3 sec. Whenever you activate Operating System cyberware (Berserk, Sandevistan) or Overlock. Applies Stun and deal damage proportionate to the quantity and tier of cyberware implants you have installed, – 50% incoming damage while charging EMP.

1


Cool Perks for Johnny Silverhand

15 Perk Points Required

Perk Title

Description

Perk Cost

Focus 2/2

Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles

  • +10% Headshot and Weakspot damage
  • Unlocks Focus mode.
  • This mode automatically activates when you aim while at full Stamina.

While active:

  • No Stamina cost for shooting, allowing for more accurate shots.

When it ends:

  • −40 Stamina
  • Duration: 2.5 sec.

2

Head to Head

  • Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles
  • While Focus is active, neutralizing an enemy with a ranged attack resets its duration.

1

Deep Breath

Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles

  • Time slows by 25% for you and enemies when Focus is active.

1

No Sweat

Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles

  • −50% Stamina cost from Focus for each enemy neutralized while it was active.

1

Rinse and Reload

Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles

  • +10% Reload speed for your next reload after neutralizing an enemy while aiming.
  • Stacks 2 times.
  • The stack resets to 0 whenever you start aiming.

1

Deadeye 3/3

Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles

  • +10% headshot and weak spot damage.
  • −25% Stamina cost for shooting
  • Unlocks Deadeye mode, which is active above 85% Stamina.

When active:

  • +25% headshot damage.
  • +25% weak spot damage, no bullet spread.

3

Long Shot

Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles

  • When Deadeye is active, your shots always deal full damage regardless of distance.

1

California Reaper

Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles

  • +30% Stamina after neutralizing an enemy via headshot or weak spot.

1

High Noon

Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles When Deadeye is active:

  • +35% reload speed for your next reload after neutralizing an enemy via headshot or weak spot.
  • Effect available for 3 sec.
  • Slows time by 50% during reload.

1

Quick Draw

  • +30% weapon swap speed when swapping to Pistols, Revolvers, Precision Rifles, and Sniper Rifles, +30% Stamina when swapping during combat.

1

Nerves of Tungsten-Steel

Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles When Deadeye is active:

  • guaranteed critical hits for headshots and weak spots, increased damage as distance increases (max +25%).

1

Run ‘N’ Gun

Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles

  • Hip-firing does not consume Stamina. When Focus is active +25% Movement Speed.

1


Relic Perks for Johnny Silverhand

2 Relic Points Required

Perk Title

Description

Perk Cost

Vulnerability Analytics

During combat, you can now detect Vulnerabilities in enemy Armor and Cyberware. Hitting Vulnerabilities gives:

  • 100% Crit Chance
  • +25% Armor penetration Weakspot damage bonuses

Dealing enough damage to a Vulnerability will cause it to explode, generating an EMP blast that damages enemies within 3 meters.

1

Machine Learning

Destroying an enemy’s Vulnerability grants:

  • +10% frequency of new Vulnerabilities appearing
  • +5% Crit Damage against Vulnerabilities

Duration: 25 seconds. Effects and duration can stack 5 times. Reaching max stacks doubles these effects.

1

Best Cyberware for Johnny Silverhand

cyberware johnny silverhand build in Cyberpunk 2077

Cyberware is common in Night City, and especially in Cyberpunk 2077. Players are going to need the best Cyberware to make sure Johnny Silverhand is up for the fight. After all, apart from the wine-red sunglasses, Johnny’s most notable feature is that silver left arm, so Cyberware is pretty essential to his DNA and makes him a Cyberpsycho without the Cyberpsychosis.

Most, if not all, Cyberware can be purchased from any Ripperdoc in Night City, provided players have the Street Cred, the Level requirement, and the Eurodollars.


Operating System for Johnny Silverhand

Operating System Cyberware

Militech “Apogee” Sandevistan

How To Get

Purchased For €$118,000 at any Ripperdoc

Cyberware Cost

44

Effects (when active)

(Slows time by 85% (you are not slowed)

  • +10% headshot damage
  • +9 Crit Chance
  • +13% Crit Damage

Effects (when active and neutralizing an enemy)

  • +20% extended duration
  • +22% Stamina
  • Max Duration: 8 seconds
  • Cooldown: 30 seconds

Reflexes Attuned

+0.1 second duration with this Cyberware per Reflexes Attribute Point

Face Cyberware for Johnny Silverhand

Face Cyberware

Kiroshi “The Oracle” Optics

How To Get

Purchased For €$16,961 at any Ripperdoc

Cyberware Cost

10

Effects (when scanning)

  • Highlights enemies within 17.5 meters, including enemies behind cover.
  • Highlights cameras and turrets within 35 meters.
  • Highlights explosive devices and traps near your crosshair and within 26 meters.

These effects remain active for 60 seconds after scanning.

  • 10x optical zoom when scanning or aiming.
  • +3.1 Health
  • +3.1 Bonus damage against enemies at full health.

Body Attuned

+0.5 Health per Body Attribute Point.


Hands Cyberware for Johnny Silverhand

Hands Cyberware

Shock Absorber

How To Get

Purchased For €$33,915 at any Ripperdoc

Cyberware Cost

12

Effects

  • -20% recoil
  • +3.1 Health
  • +2.5% Melee Damage Resistance

Cool Attuned

+0.2 headshot and weakspot damage per Cool Attribute Point.

Hands Cyberware

Microgenerator

How To Get

Purchased For €$33,915 at any Ripperdoc

Cyberware Cost

9

Effects

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 240 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

  • +3.1% Explosive Damage
  • +2.2% Reload Speed

Intelligence Attuned

+0.05% to all dealt damage per Intelligence Attribute Point.

Circulatory System Cyberware for Johnny Silverhand

Circulatory System Cyberware

Blood Pump

How To Get

Purchased For €$7,980 at any Ripperdoc

Cyberware Cost

15

Effects

  • Functions as a powerful Health item.
  • Instantly restores 85 Health, then regenerates 17 Health per second for 6 seconds.
  • +2.5 Quickhack Damage
  • +3.1% Damage Over Time

Technical Ability Attuned

+0.1% Health item efficiency per Technical Ability Attribute Point.


Circulatory System Cyberware

Clutch Padding

How To Get

Purchased For €$33,915 at any Ripperdoc

Cyberware Cost

12

Effects

  • -18% Stamina cost for shooting.
  • +2.2% Reload Speed
  • +5.2% Aim Speed

Body Attuned

+0.5% Health per Body Attribute Point.

Circulatory System Cyberware

Second Heart

How To Get

Purchased For €$19,947 at any Ripperdoc

Cyberware Cost

30

Effects

  • +100% Health when your health reaches 0.
  • Cooldown 240 seconds.
  • +3.1% Explosion Damage
  • +3.1% Grenade Recharge Speed

Body Attuned

+0.5 Health per Body Attribute Point.


Legs Cyberware for Johnny Silverhand

Legs Cyberware

Reinforced Tendons

How To Get

Purchased For €$33,915 at any Ripperdoc

Cyberware Cost

8

Armor

44

Effects

Press X/A/Spacebar in mid-air to perform a double jump.

  • +1.6% Health Regen Bonus
  • +0.8% Explosion Damage Resistance

Reflexes Attuned

+0.1% Crit Chance per Reflexes Attribute Point.

Integumentary System Cyberware for Johnny Silverhand

Integumentary System Cyberware

Subdermal Armor

How To Get

Purchased For €$3,990 at any Ripperdoc

Cyberware Cost

5

Armor

49

Effects

  • 1.6% Decreased enemy vision
  • +3.1 Health

Technical Ability Attuned

+0.5 Armor per Technical Ability Attribute Point.


Integumentary System Cyberware

Pain Editor

How To Get

Purchased For €$118,687 at any Ripperdoc

Cyberware Cost

35

Armor

108

Effects

  • -7% all incoming damage
  • +0.6% Mitigation Chance
  • +2.5% Damage Over Time Resistance

Cool Attuned

+0.1% damage reduction per Cool Attribute Point

Integumentary System Cyberware

Shock-N-Awe

How To Get

Purchased For €$84,778 at any Ripperdoc

Cyberware Cost

25

Armor

92

Effects

Whenever you take damage, you have a 10% chance to release a large electroshock that deals 500 damage to nearby enemies.

  • +0.8 Explosive Damage Resistance
  • +3.1% Explosion Damage

Technical Ability Attuned

+0.25% activation chance for this Cyberware per Technical Ability Attribute Point.

Nervous System Cyberware for Johnny Silverhand

Nervous System Cyberware

Kerenzikov

How To Get

Purchased For €$7,980 at any Ripperdoc

Cyberware Cost

12

Effects

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 seconds when you aim a ranged attack during a slide, dodge or Dash. Cooldown: 6.5 seconds.

  • +2.2% Reload Speed
  • +3.1% Weapon Handling

Reflexes Attuned

+0.1% Crit Chance per Reflexes Attribute Point.


Nervous System Cyberware

Synaptic Accelerator

How To Get

Purchased For €$3,990 at any Ripperdoc

Cyberware Cost

5

Effects

Slows time by 50% for 3.5 seconds when enemy detection reaches 50%. Cooldown: 60 seconds.

  • +1.6% Decreased enemy vision
  • +6.2 Bonus Stealth Damage

Cool Attuned

+0.2% headshot and weakspot damage per Cool Attribute Point.

Nervous System Cyberware

Adrenaline Converter

How To Get

Purchased For €$16,961 at any Ripperdoc

Cyberware Cost

6

Effects

  • +40% movement speed for 7 seconds when entering combat.
  • +3.1% Explosion Damage
  • +3.1% Damage Over Time

Cool Attuned

+0.2% headshot and weakspot damage per Cool Attribute Point.


Skeleton Cyberware for Johnny Silverhand

Skeleton Cyberware

Scar Coalescer

How To Get

Purchased For €$84,778 at any Ripperdoc

Cyberware Cost

16

Armor

34

Effects

  • +22% Armor when below 50% Health
  • +4.7 Armor
  • +2.5% Damage Over Time Resistance

Body Attuned

+0.5 Health per Body Attribute Point.

Skeleton Cyberware

Bionic Joints

How To Get

Purchased For €$9,974 at any Ripperdoc

Cyberware Cost

8

Armor

120

Effects

  • +1.6% Decreased enemy vision
  • +2.2% Reload Speed

Technical Ability Attuned

+0.5 Armor per Technical Ability Attribute Point.

Kinetic Frame


Skeleton Cyberware

Kinetic Frame

How To Get

Purchased For €$50,869 at any Ripperdoc

Cyberware Cost

16

Armor

97

Effects

  • +18% Mitigation Chance when Stamina is above 85%
  • +1.6% Health Regen Bonus
  • +3.1% Headshot Damage Multiplier

Reflexes Attuned

+0.1% Crit Chance per Reflexes Attribute Point.

Cyberpunk 2077 Tag Page Cover Art

Cyberpunk 2077

Released
December 10, 2020

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