The Night City Legend who nuked Arasaka, Johnny Silverhand is an icon in Cyberpunk 2077, and luckily for V, he’s stuck in their head. It’s hard not to like Johnny Silverhand. After all, he’s played by the charismatic Keanu Reeves. With this Cyberpunk 2077 character, many players might want to know how they can turn their V into the full-time Samurai rockerboy, and occasional terrorist, Johnny Silverhand.
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Update 2.0 has brought about many new exciting changes and additions to Cyberpunk 2077.
This build aims to go over the essentials so V can play as Johnny Silverhand in Cyberpunk 2077, from utilizing his preferred and iconic weaponry to forming Cyberware and Perks to become the legend himself. This build can be powerful, but it’s certainly no nuke against the corpos of Night City.
Updated on December 11, 2024, by Jake Fillery: With Cyberpunk 2077’s Update 2.2, players might want to jump back into Night City for another bout against Arasaka and the many gangs that fester within. Yet, there’s no run through Cyberpunk 2077 quite like cosplaying as the famed rocker boy legend, Johnny Silverhand, who players can replicate without the Relic for the best Johnny Silverhand build in Cyberpunk 2077 to chip in and become a Night City Legend.
Best Weapons for Johnny Silverhand
There are some essential weapons to make Johnny Silverhand leap off of the engram and into V’s hands, and these guns will prove that the rockerboy still has it, even if it has been 54 years since his initial death. Since players can only equip three weapons at once, this section will include three of the best weapons to complement Johnny Silverhand in a lore-friendly way. However, an additional weapon has been added for those with Phantom Liberty.
Malorian Arms 3516
Looted From Grayson’s Body In Chippin’ In Side Job
Custom-made for Johnny Silverhand. The guy had taste.
Gun Type |
Power Pistol |
Attack Speed |
3.33 |
Damage |
81.09 |
Reload Speed |
1.35 |
Effective Range |
36 |
Weapon Handling |
5.36 |
Effects |
|
This gun is practically essential for this build when one considers that it’s Johnny’s iconic piece. This weapon was made for Johnny, so wielding it seems only right. Considering this build is complimented by the use of revolvers and pistols, having Johnny’s very own iconic weapon of choice is a natural conclusion to playing as him in 2077.
Archangel
Complete Kerry’s Relationship Quest: A Like Supreme
A piece of art that should never waste away in a display case.
Gun Type |
Power Revolver |
Attack Speed |
1.87 |
Damage |
101.57 |
Reload Speed |
0.89 |
Effective Range |
42 |
Weapon Handling |
4.48 |
Effects |
|
Description |
An angel of a weapon with a devil’s attitude. Full-auto mode allows you to fire rounds in the rhythm of Samurai’s “Archangel”. Successive hits after short intervals knock enemies to the ground. |
Kerry Eurodyne, the former Samurai band member, is still alive and kicking in 2077. If Johnny wants to get the band back together, then what better way to do so than with Kerry’s iconic revolver, providing him with an arsenal of Samurai weapons in Cyberpunk 2077 that fires in the rhythm of Samurai’s song, Archangel.
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Bloody Maria
Complete All Muamar Reyes’ Gigs In Santo Domingo, Complete Ride Captain Ride
As mean throughout all Night City as it is on the streets of Santo.
Gun Type |
Power Shotgun |
Attack Speed |
1.2 |
Damage |
273 |
Reload Speed |
0.4 |
Effective Range |
12 |
Weapon Handling |
3.3 |
Effects |
|
Description |
Increases knockdown, bleeding and dismemberment chance. Enemies deprived of their limbs increase your reload speed and Crit Chance. In other words, it’s going to be a mess. |
For added spice, bring this shotgun into the build, not just for variety, but to make a bloody mess. The stats of Bloody Maria are something to brag about, as its power is enough to devastate, and that’s even without the headshot damage multiplier and armor penetration. It’s got a harsh kick for those on the other end of the barrel, and works great for Johnny’s harsh personality.
Erebus
Complete: This Corrosion (Phantom Liberty Only)
For those unafraid to pry open forbidden pathways…
Gun Type |
Power Submachine Gun |
Attack Speed |
6.02 |
Damage |
61.23 |
Reload Speed |
1.80 |
Effective Range |
18 |
Weapon Handling |
5.53 |
Effects |
|
Description |
Rounds fired from this weapon are infused with the dark energy from beyond the Blackwall. Highly effective against enemies with low Health. |
Considering Johnny died with both a Militech SMG in one hand and his faithful Malorian in the other, it seems only right that he gets a Militech SMG for this build. The best weapon for the job has to be the Erebus, and it’s even lore-friendly, considering it has a Rouge AI from the Blackwall, something Johnny is keen to learn more about for his output, Alt Cunningham. It might be difficult for Phantom Liberty owners to get, but it’s definitely worth it and adds further variety to the build.
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V is given great power from beyond the Blackwall in Cyberpunk 2077: Phantom Liberty, provided they haven’t missed the quest for these Iconic weapons.
Buzzsaw
Found from Yelena Sidorova in the Suspected Organized Crime Activity in Ross Street Parking Garage, Northside, Watson
An absolute beast with a nasty bite. Don’t get too close.
Gun Type |
Power Submachine Gun |
Attack Speed |
10 |
Damage |
32 |
Reload Speed |
1.6 |
Effective Range |
21 |
Weapon Handling |
7.1 |
Effects |
|
Description |
Fire high-penetration rounds. Increase damage to an enemy’s limbs. |
It wouldn’t be right for Johnny to wield an Arasaka weapon considering he depises them, so it might be a good idea to take one of the best SMGs in Cyberpunk 2077 if players do not have the Phantom Liberty expansion. Buzzsaw is just as great with its high damage output, and the fact that it deals bonus damage to limbs when Johnny himself is missing an arm is quite the ironic weapon to choose.
Best Attributes for Johnny Silverhand
Attributes are an important addition to Cyberpunk 2077, and they help with the development of builds, thanks to the fact that focusing on different Attributes unlocks new Perks. Attributes also grant players a bonus to their total stats, and they can have certain action and dialogue choices that players can use. For Johnny, it’s best to follow these Attributes listed.
Attribute |
Reflexes |
Total Points |
20 |
Description |
|
Why It’s Used |
Johnny’s known for being quick and observant, so it seems only right to increase his Reflexes Attribute. Not only that, but the perks found here are great, as increasing the movement potential for this build will come as a treat. |
Attribute |
Technical Ability |
Total Points |
20 |
Description |
|
Why It’s Used |
Technical Ability will allow players to maximize the potential of their cyberware, meaning they will not be held back by enhancements that overload their system. Additionally, the perks are good, and the ability to bypass locks also helps. |
Attribute |
Cool |
Total Points |
20 |
Description |
|
Why It’s Used |
Johnny Silverhand is the epitome of cool, so maximizing this stat is lore-friendly. Additionally, players will want to use the perks from this Attribute as they indulge Handguns. |
Attribute |
Body |
Total Points |
18 |
Description |
|
Why It’s Used |
Gameplay is made easier through dialogue and actions used with the Body Attribute, and the addition of some of the perks found with this Attribute will also be essential for the build. |
Attribute |
Intelligence |
Total Points |
3 |
Description |
|
Why It’s Not Used |
Johnny Silverhand isn’t the smartest in the world, and he’s definitely not a netrunner. This build will be avoiding the use of all perks from the Intelligence tree, so there’s no point wasting Attribute Points here. |
Attribute |
Relic |
Total Points |
4 |
Description |
|
Why It’s Used |
The Relic is an interesting addition, exclusive to owners of Phantom Liberty. Players can find Relic Points to upgrade this tree, without needing to spend Attribute Points, so it’s used as an optional addition to improve cyberware. |
Best Perks for Johnny Silverhand
Johnny Silverhand is a man of many skills, so it’s only right that he gets the best Perks in Cyberpunk 2077. With this array of Perks, the Johnny Silverhand build can unlock its full potential, as players can wield true power, combining their weaponry with some new Perks to obtain better outcomes of their damage capabilities.
Body Perks for Johnny Silverhand
18 Perk Points Required
Perk Title |
Description |
Perk Cost |
Painkiller |
|
1 |
Comeback Kid |
|
1 |
Dorph-Head |
|
1 |
Speed Junkie |
|
1 |
Army of One |
|
1 |
Adrenaline Rush 3/3 |
|
3 |
Unstoppable Force |
When Adrenaline Rush is active:
|
1 |
Juggernaut |
When Adrenaline Rush is active:
|
1 |
Calm Mind |
When Adrenaline Rush is active:
|
1 |
Die! Die! Die! |
Only affects Shotguns, LMGs and HMGs
|
2 |
Bullet Ballet |
Only affects Shotguns, LMGs and HMGs
|
1 |
Like a Feather |
|
1 |
Spontaneous Obliteration |
Only affects Shotguns, LMGs and HMGs
|
3 |
Reflexes Perks for Johnny Silverhand
26 Perk Points Required
Perk Title |
Description |
Perk Cost |
Slippery |
|
1 |
Muscle Memory |
|
1 |
Multitasker |
|
1 |
Power Slide |
|
1 |
Dash 2/2 |
|
2 |
Can’t Touch This |
|
1 |
Steady Grip |
|
1 |
Air Dash 3/3 |
|
3 |
Aerial Acrobat |
|
1 |
Tailwind |
|
1 |
Ready, Rested, Reloaded 2/2 |
|
2 |
Mind Over Matter |
|
1 |
Spice of Life |
|
1 |
Tunnel Vision |
|
1 |
Sharpshooter 3/3 |
|
3 |
Spray and Pray |
|
1 |
Gundancer |
|
1 |
Air Kerenzikov |
Activating Kerenzikov in midair keeps you suspended in the air and extends its duration. |
1 |
Practice Makes Perfect |
|
1 |
Technical Ability Perks for Johnny Silverhand
22 Perk Points Required
Perk Title |
Description |
Perk Cost |
All Things Cyber 2/2 |
|
2 |
Driver Update |
All cyberware gain an additional stat modifier. |
1 |
Renaissance Punk |
|
1 |
Chrome Constitution |
|
1 |
License to Chrome 3/3 |
|
3 |
Ambidextrous |
|
1 |
Cyborg |
|
1 |
Extended Warranty |
|
1 |
Built Different |
|
1 |
Edgerunner |
Allows you to exceed your Cyberware Capacity by up to 50 points, but at the cost of −0.5% max Health per point over capacity. When you neutralize an enemy during combat, there is a 0.1% chance for each point you are over capacity that you will break into a Fury. In this state, you gain:
Duration: 12 sec. |
1 |
Glutton For War |
|
1 |
Health Freak 2/2 |
|
2 |
Borrowed Time |
|
1 |
Pyromania 3/3 |
|
3 |
Friendlier Fire |
+50% resistance to damage and effects from explosions you cause. |
1 |
Ticking Time Bomb |
Charges powerful EMP that hits nearby enemies after 3 sec. Whenever you activate Operating System cyberware (Berserk, Sandevistan) or Overlock. Applies Stun and deal damage proportionate to the quantity and tier of cyberware implants you have installed, – 50% incoming damage while charging EMP. |
1 |
Cool Perks for Johnny Silverhand
15 Perk Points Required
Perk Title |
Description |
Perk Cost |
Focus 2/2 |
Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles
While active:
When it ends:
|
2 |
Head to Head |
|
1 |
Deep Breath |
Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles
|
1 |
No Sweat |
Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles
|
1 |
Rinse and Reload |
Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles
|
1 |
Deadeye 3/3 |
Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles
When active:
|
3 |
Long Shot |
Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles
|
1 |
California Reaper |
Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles
|
1 |
High Noon |
Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles When Deadeye is active:
|
1 |
Quick Draw |
|
1 |
Nerves of Tungsten-Steel |
Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles When Deadeye is active:
|
1 |
Run ‘N’ Gun |
Only affects Pistols, Revolvers, Precision Rifles and Sniper Rifles
|
1 |
Relic Perks for Johnny Silverhand
2 Relic Points Required
Perk Title |
Description |
Perk Cost |
Vulnerability Analytics |
During combat, you can now detect Vulnerabilities in enemy Armor and Cyberware. Hitting Vulnerabilities gives:
Dealing enough damage to a Vulnerability will cause it to explode, generating an EMP blast that damages enemies within 3 meters. |
1 |
Machine Learning |
Destroying an enemy’s Vulnerability grants:
Duration: 25 seconds. Effects and duration can stack 5 times. Reaching max stacks doubles these effects. |
1 |
Best Cyberware for Johnny Silverhand
Cyberware is common in Night City, and especially in Cyberpunk 2077. Players are going to need the best Cyberware to make sure Johnny Silverhand is up for the fight. After all, apart from the wine-red sunglasses, Johnny’s most notable feature is that silver left arm, so Cyberware is pretty essential to his DNA and makes him a Cyberpsycho without the Cyberpsychosis.
Most, if not all, Cyberware can be purchased from any Ripperdoc in Night City, provided players have the Street Cred, the Level requirement, and the Eurodollars.
Operating System for Johnny Silverhand
Operating System Cyberware |
Militech “Apogee” Sandevistan |
How To Get |
Purchased For €$118,000 at any Ripperdoc |
Cyberware Cost |
44 |
Effects (when active) |
(Slows time by 85% (you are not slowed)
|
Effects (when active and neutralizing an enemy) |
|
Reflexes Attuned |
+0.1 second duration with this Cyberware per Reflexes Attribute Point |
Face Cyberware for Johnny Silverhand
Face Cyberware |
Kiroshi “The Oracle” Optics |
How To Get |
Purchased For €$16,961 at any Ripperdoc |
Cyberware Cost |
10 |
Effects (when scanning) |
These effects remain active for 60 seconds after scanning.
|
Body Attuned |
+0.5 Health per Body Attribute Point. |
Hands Cyberware for Johnny Silverhand
Hands Cyberware |
Shock Absorber |
How To Get |
Purchased For €$33,915 at any Ripperdoc |
Cyberware Cost |
12 |
Effects |
|
Cool Attuned |
+0.2 headshot and weakspot damage per Cool Attribute Point. |
Hands Cyberware |
Microgenerator |
How To Get |
Purchased For €$33,915 at any Ripperdoc |
Cyberware Cost |
9 |
Effects |
Reloading an empty weapon causes the next shot to release an electroshock that deals up to 240 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
|
Intelligence Attuned |
+0.05% to all dealt damage per Intelligence Attribute Point. |
Circulatory System Cyberware for Johnny Silverhand
Circulatory System Cyberware |
Blood Pump |
How To Get |
Purchased For €$7,980 at any Ripperdoc |
Cyberware Cost |
15 |
Effects |
|
Technical Ability Attuned |
+0.1% Health item efficiency per Technical Ability Attribute Point. |
Circulatory System Cyberware |
Clutch Padding |
How To Get |
Purchased For €$33,915 at any Ripperdoc |
Cyberware Cost |
12 |
Effects |
|
Body Attuned |
+0.5% Health per Body Attribute Point. |
Circulatory System Cyberware |
Second Heart |
How To Get |
Purchased For €$19,947 at any Ripperdoc |
Cyberware Cost |
30 |
Effects |
|
Body Attuned |
+0.5 Health per Body Attribute Point. |
Legs Cyberware for Johnny Silverhand
Legs Cyberware |
Reinforced Tendons |
How To Get |
Purchased For €$33,915 at any Ripperdoc |
Cyberware Cost |
8 |
Armor |
44 |
Effects |
Press X/A/Spacebar in mid-air to perform a double jump.
|
Reflexes Attuned |
+0.1% Crit Chance per Reflexes Attribute Point. |
Integumentary System Cyberware for Johnny Silverhand
Integumentary System Cyberware |
Subdermal Armor |
How To Get |
Purchased For €$3,990 at any Ripperdoc |
Cyberware Cost |
5 |
Armor |
49 |
Effects |
|
Technical Ability Attuned |
+0.5 Armor per Technical Ability Attribute Point. |
Integumentary System Cyberware |
Pain Editor |
How To Get |
Purchased For €$118,687 at any Ripperdoc |
Cyberware Cost |
35 |
Armor |
108 |
Effects |
|
Cool Attuned |
+0.1% damage reduction per Cool Attribute Point |
Integumentary System Cyberware |
Shock-N-Awe |
How To Get |
Purchased For €$84,778 at any Ripperdoc |
Cyberware Cost |
25 |
Armor |
92 |
Effects |
Whenever you take damage, you have a 10% chance to release a large electroshock that deals 500 damage to nearby enemies.
|
Technical Ability Attuned |
+0.25% activation chance for this Cyberware per Technical Ability Attribute Point. |
Nervous System Cyberware for Johnny Silverhand
Nervous System Cyberware |
Kerenzikov |
How To Get |
Purchased For €$7,980 at any Ripperdoc |
Cyberware Cost |
12 |
Effects |
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 seconds when you aim a ranged attack during a slide, dodge or Dash. Cooldown: 6.5 seconds.
|
Reflexes Attuned |
+0.1% Crit Chance per Reflexes Attribute Point. |
Nervous System Cyberware |
Synaptic Accelerator |
How To Get |
Purchased For €$3,990 at any Ripperdoc |
Cyberware Cost |
5 |
Effects |
Slows time by 50% for 3.5 seconds when enemy detection reaches 50%. Cooldown: 60 seconds.
|
Cool Attuned |
+0.2% headshot and weakspot damage per Cool Attribute Point. |
Nervous System Cyberware |
Adrenaline Converter |
How To Get |
Purchased For €$16,961 at any Ripperdoc |
Cyberware Cost |
6 |
Effects |
|
Cool Attuned |
+0.2% headshot and weakspot damage per Cool Attribute Point. |
Skeleton Cyberware for Johnny Silverhand
Skeleton Cyberware |
Scar Coalescer |
How To Get |
Purchased For €$84,778 at any Ripperdoc |
Cyberware Cost |
16 |
Armor |
34 |
Effects |
|
Body Attuned |
+0.5 Health per Body Attribute Point. |
Skeleton Cyberware |
Bionic Joints |
How To Get |
Purchased For €$9,974 at any Ripperdoc |
Cyberware Cost |
8 |
Armor |
120 |
Effects |
|
Technical Ability Attuned |
+0.5 Armor per Technical Ability Attribute Point. |
Kinetic Frame
Skeleton Cyberware |
Kinetic Frame |
How To Get |
Purchased For €$50,869 at any Ripperdoc |
Cyberware Cost |
16 |
Armor |
97 |
Effects |
|
Reflexes Attuned |
+0.1% Crit Chance per Reflexes Attribute Point. |
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