Pokemon TCG Pocket Players Can’t Seem To Get Consecutive Wins In New Event

Pokemon TCG Pocket Players Can't Seem To Get Consecutive Wins In New Event



Key Takeaways

  • Pokemon Trading Card Game Pocket pulls in $6.5M a day, but complaints persist about pull rates, UI, and meta.
  • Genetic Apex SP Emblem Event 1 met with criticism for requiring 5 consecutive wins amidst RNG issues.
  • Players suggest alternatives like accumulating points or winning five battles before losing two for event metrics.

The first few weeks have been a learning curve for the Pokemon Trading Card Game Pocket development team. Despite making a literal shedload of cash, approximately $6.5 million a day since launch, the game’s pull rates, imminent trading, daily challenges, annoying UI, matchmaking, and samey meta have all come under fire. It’s been a pretty relentless barrage from players, despite them ultimately still enjoying the game.

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PSA: You Can Filter Your Pokemon TCG Pocket Cards By Booster Pack To Spot Gaps In Your Collection

Time to fill those gaps!

With the latest event, Genetic Apex SP Emblem Event 1, now live, the complaints don’t seem to be letting up, with players unhappy at the conditions required to unlock all rewards.

Pokemon Trading Card Game Pocket’s Latest Battle Event Panned By Players

For those who haven’t dived in yet, Pokemon Trading Card Game Pocket’s Genetic Apex SP Emblem Event 1 requires players to notch up five consecutive wins in order to receive the event’s main prize, a new emblem.

It may not seem much, but with RNG so prevalent in the game’s meta, a single coin flip can cost players the match and, therefore, their streak.It’s this element of RNG that has caused disdain within the Pokemon TCG Pocket community, with a thread on the game’s unofficial subreddit notching up almost 600 comments in less than 24 hours.

Started by user RylanTheWalrus, the thread claims that “Pokemon as a TCG, is even more luck-based than the average TCG,” leading them to call the latest event’s win metrics “objectively bad”.

This was a sentiment echoed dozens of times over in the aforementioned thread, with Nimjask saying, “You’re completely correct. Win streaks are worthless in a luck-based game as you have absolutely no control over whether you can build one up or not. Waste of time.”

Win streaks are worthless in a luck-based game.

As the community has so often done with TCG Pocket, different approaches to the event have been put forward. While they can’t be actioned like the dedicated shop ticket lobbies or the alternate battle formats, some good ideas were shared.

JTexpo suggested that it should be “Win 5 battles before losing two,” to account for RNG, an idea which was praised for being closer to the real Pokemon TCG’s League Cup, while Deethreekay suggested an accumulation of five points would be the best call, where a win gave a point and a loss deducted one.

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Experience the fun of collecting Pokémon Trading Card Game (TCG) cards with Pokémon Trading Card Game Pocket, an upcoming game for iOS and Android devices from Creatures Inc., the original developers of the Pokémon TCG, and DeNA Co., Ltd.

In this game, you will be able to open two booster packs every day at no cost. You can collect digital cards featuring nostalgic artwork from the past as well as brand-new cards that are exclusive to Pokémon Trading Card Game Pocket.

Be on the lookout for new “immersive cards,” which will make you feel as though you’ve leapt into the world of the card’s illustration.

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