Key Takeaways
- New Guilty Gear Strive patch notes introduce Team Of 3 mode for exciting 3v3 battles with ranked play.
- Patch 14.1 addresses character adjustments and system-level fixes to enhance gameplay smoothness.
- Arc System Works acknowledges future updates to fix lingering issues, ensuring a smoother player experience.
Guilty Gear Strive has rolled out Version 14.1 patch notes, detailing exciting updates and key fixes to enhance the gameplay experience. The highlight of this Guilty Gear Strive update is the introduction of Team Of 3 mode to official play, while the patch also addresses several issues from the previous update.
Guilty Gear Strive was released in 2021 and has continued to receive regular updates to keep its player base engaged. However, the Season 4 update sparked criticism among gamers. Many players voiced dissatisfaction with changes to the playstyles of Guilty Gear Strive characters like Potemkin and Sol Badguy, along with several other concerns. In response, producer Ken Miyauchi acknowledged the feedback, stating that he was aware of the issues raised by the community and had been discussing them with the development team.
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Arc System Works has now revealed the patch notes for the upcoming Guilty Gear Strive update 14.1, introducing the highly anticipated Team Of 3 mode. This new online mode allows teams of three players, with one Main player and two Assist players, to battle it out in a unique 3v3 format. The Assist players support the Main player using a range of skills, and players can tag between the Main and Assist roles during matches. The mode also features ranked play, where teams are matched based on skill, starting from Iron up to Diamond. Other sub-modes, including Team Of 3 Player Match Mode, Skill Customization Mode, and Sparring Mode, offer opportunities for practice, skill upgrades, and experimenting with different team setups.
Guilty Gear Strive Update 14.1 Brings a Range of Fixes and Enhancements
The update also delivers a host of fixes addressing previously reported Guilty Gear Strive issues. Notably, characters like Ky, Chipp, Potemkin, and Ramlethal received adjustments to correct unintended behaviors, such as inconsistent cooldowns, faulty collision mechanics, and glitches during Wall Break sequences. System-level fixes ensure proper scaling for attack and defense stats in Positive Bonus states, while gameplay smoothness has been enhanced by resolving responsiveness issues in specific scenarios.
Looking ahead, Arc System Works has acknowledged lingering issues slated for future updates. These include directional inconsistencies in Ramlethal’s sword attacks, unusual movement speeds with Dizzy’s Ice Field, and display glitches in Guilty Gear Strive’s Training Mode damage data, among other issues. An announcement regarding the timeline for these fixes will follow, reflecting the studio’s commitment to continuous improvement.
With the introduction of the new game mode alongside these fixes, players can look forward to a smoother and more enjoyable experience. As Guilty Gear Strive approaches its Nintendo Switch release in January 2025, these updates can play a vital role in ensuring it meets expectations across all platforms.
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