Baldur’s Gate 3 features a huge number of classic Dungeons and Dragons classes pulled right from the Fifth Edition of the tabletop RPG. Because it draws such heavy inspiration from D&D, some of the best builds in BG3 happen to also be the best builds players are already familiar with, including the Thief Rogue.
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The Thief Rogue build is based on the Thief subclass that grants an additional Bonus Action in combat, which is ridiculously useful for getting into and out of stealth. Considering how completely busted Stealth is in Baldur’s Gate 3, even with the chances from Early Access, Thief Rogues are sure to dominate damage-wise.
Updated November 2, 2024 by Erik Petrovich: When going for the best Rogue build BG3 players can make, you need to also consider factors beyond your character. After all, even with the best Baldur’s Gate 3 Rogue build, it’s nearly impossible to beat BG3 without a balanced Rogue party composition. Unless you are going for a solo run, it’s a good idea to consider your companion options before journeying out into the world – more often than not, this best BG3 Rogue Build is improved with the right companions. This guide to the best Baldur’s Gate 3 Rogue build has been updated to add a section covering our best BG3 Rogue build companion and party composition recommendations, as well as to clarify some details so players can more easily follow this BG3 Rogue Build guide.
Rogue Class Introduction & Overview
The Baldur’s Gate 3 Rogue Class, Explained
Rogue Playstyle & Signature Abilities
“With stealth, skill and uncanny reflexes, a rogue’s versatility let’s them get the upper hand in almost any situation.”
Rogues are masters of Stealth and are easily able to slink in and out of dangerous situations while masterfully gaining Advantage whenever possible. They aren’t too bad at Lockpicking and Disarming traps, and can dual-wield with ease, making them a good addition to a team that needs a dextrous melee member to do some dirty work. They aren’t restricted to melee combat, and can be just as powerful when out of sight at a range thanks to the class’ unique Sneak Attacks.
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Rogues’ unique class feature is the Sneak Attack, which deals massive damage with a higher chance to hit, but can only be initiated if players have Advantage over a target. There is a melee and a ranged option, both of which will break Stealth when used.
Because of the Rogue’s other unique class feature Cunning Actions, they are able to use a Bonus Action to re-enter Hiding, Disengage, or make some distance with Dash.
Play the Rogue for a fast-paced, Stealth-oriented playstyle, and to have an easier time accessing Locked containers and Disarming traps.
Base Rogue Class Proficiencies: Armor, Weapons, Saving Throws, & Skill Choices
When you first start creating your Rogue Build, BG3 offers a selection of basic Class Proficiencies, and a choice of four Rogue Skill Proficiencies.
In addition to Armor, Weapon, and Saving Throw proficiencies that vary for each class, the pool of Skills you can choose from are different for each class. These cannot be changed once you get past character creation without resetting your build.
Proficiency Type |
Proficiencies Granted/Choices Offered |
---|---|
Rogue Armor Proficiencies |
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Rogue Weapon Proficiencies |
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Rogue Saving Throws |
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Rogue Skill Proficiency Choices |
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All Rogue Subclasses
There are a total of three BG3 subclasses Rogue players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Rogue subclasses, you will gain more abilities that are unique to your subclass choice.
Your choice of Rogue subclass can be changed by speaking with Withers, but you will start at Level 1 and have to make your BG3 Rogue build from scratch. Though this chart displays information for all subclasses, if you want to make best Rogue build BG3 has to offer, you should go for the Thief subclass.
Subclass Name |
Base Spec Features |
Special Spec Proficiencies |
Spells & Abilities |
---|---|---|---|
Arcane Trickster |
|
|
|
Assassin |
|
N / A |
N / A |
Thief |
|
N / A |
N / A |
Rogue Class Features – Level By Level
The max level in Baldur’s Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Rogue build. On character creation you gain the basics for the Rogue class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.
This chart displays everything you can expect to get at each Level-Up as a Rogue in your Baldur’s Gate 3 journey.
Class Feature |
Proficiency Bonus |
|
---|---|---|
Rogue Lvl 1 |
|
+2 |
Rogue Lvl 2 |
|
+2 |
Rogue Lvl 3 |
|
+2 |
Rogue Lvl 4 |
+2 |
|
Rogue Lvl 5 |
|
+3 |
Rogue Lvl 6 |
|
+3 |
Rogue Lvl 7 |
|
+3 |
Rogue Lvl 8 |
+3 |
|
Rogue Lvl 9 |
|
+4 |
Rogue Lvl 10 |
+4 |
|
Rogue Lvl 11 |
|
+4 |
Rogue Lvl 12 |
+4 |
BG3 Rogue Subclass Choice – Thief
Overview Of BG3 Rogue Thief Subclass
What Makes Thief the Best BG3 Rogue Subclass?
“Thieves use their skills in stealth and larceny to acquire whatever they wish, whether from a third story window or the depths of long-forgotten ruins.”
The Thief Rogue subclass offers one simple, but powerful, benefit over the Arcane Trickster: an extra bonus action. With this extra Bonus Action, the Thief Rogue is able to move further away from enemies, disengage from Opportunity Attacks, attempt a second Hide action if a first fails, and much more. Arcane Tricksters gain access to a repertoire of useful spells and cantrips, but when focusing entirely on Stealth, the Thief Rogue’s extra Bonus Action becomes incredibly powerful.
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Thief Rogues, therefore, are able to set up Sneak Attacks more often, and the boost Rogues get to Sneak Attack damage at Level 5 makes it all the more powerful. The most broken way to play a Thief Rogue is to keep them separate from the rest of the party before combat, then sneak to a vantage point, and fire off a Sneak Attack for free before entering the fray. Oftentimes, this one-shots weak to medium-strength enemies.
Because of the extra Bonus Action, Thief Rogues can virtually always remain Stealthed, or Dash/Disengage to get away with their Cunning Action. Thief Rogues also gain resistance to Fall damage, which comes in handy more often than one might think.
Thief Subclass Features – Level By Level
In addition to everything you unlock while leveling as a Rogue, your Subclass also determines what you unlock at certain levels. As a Rogue, you can select a subclass at Level 3.
For the purposes of this guide to the BG3 best Rogue build, choose the Thief when prompted to choose a Subclass.
Thief Rogue Lvl 3 |
|
---|---|
Thief Rogue Lvl 9 |
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Best BG3 Rogue Build Character Creation Choices
BG3 Rogue Build Race, Background, Proficiency, Feats, & Stat Choices
Best BG3 Rogue Race: Duergar
The Duergar are a great choice for classes that need to remain defensive while staying mobile in combat. Though the Rogue gains the ability to go invisible at Level 9 with Supreme Sneak, the Duergar gain the ability to turn invisible from Level 5 once per long rest, granting Rogues this powerful skill far earlier than most will normally get it.
Duergar also gain the Dwarven Resilience passive alongside Duergar Resilience, granting Advantage on saving throws against Illusions, Charm, Paralysis, and Poison. The Darkvision can be nice, too, though the reduction in movement distance is a notable downside of the race. Most races can move at leas 9m on a turn, while Dwarves can only go 7.5m.
1:40
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Best Rogue Backgrounds in BG3: Urchin… Or Charlatan… Or Guild Artisan
The best background for Rogues in BG3 in general is the Urchin background. It grants proficiency in Sleight of Hand and Stealth, two skills which Rogues regularly use, and will trigger moments of Inspiration when doing typical Rogue shenanigans, like unlocking heavily locked treasures, sneaking into areas, and performing stealthy maneuvers in and out of combat.
If one chooses a Wood Half-Elf for their Thief Rogue BG3 build, though, the Urchin’s proficiency in Stealth is wasted as the subrace already grants that. In the case that you don’t go with a Duergar and instead choose the Half Elf for the Mask of the Wild passive, choose the Charlatan background, which grants bonuses to Deception and Sleight of Hand, or the Guild Artisan background, which grants proficiency to Insight and Persuasion. Of the two, Charlatan is the best backup.
Best BG3 Rogue Skill Proficiency Choices: Persuasion, Perception, Deception, & Investigation
The Urchin background grants proficiency in Sleight of Hand and Stealth, so these two classic Rogue options are removed from their massive list of 11 possible skills. Charlatans lose Deception and Sleight of Hand, while Guild Artisans lose Persuasion and Insight. No matter what background you choose, two options will be removed, but that leaves players to choose four from a list of nine others.
No matter what, be sure to get the Stealth, Persuasion, Perception, and Deception proficiency. These checks naturally fall into Rogue playstyles, especially Stealth. If your Background covers any of these options, think about picking up Insight or Investigation, which can be useful for lots of dialogue checks.
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Best BG3 Rogue Expertise Choices: Insight, Stealth, Persuasion, or Sleight of Hand
At the character creation screen and again at Level 6, Rogues get to choose two extra skills to gain Expertise in, for a total of four. Expertise is a little bit different than just being Proficient in a skill. When a Rogue has Expertise in a skill, their normal Proficiency bonus is doubled for that skill. So, as long as a Rogue is proficient in Stealth, that Proficiency bonus increases when they choose to gain Expertise in Stealth as well.
At Level 1, the best two Expertise choices are Stealth and Persuasion, as these play well into the Rogue’s strengths in sneaky combat and dialogue checks. Later down the line, players can pick up Insight and Sleight of Hand at Level 6, though players who don’t do much pickpocketing may find that Deception is a more useful skill to gain Expertise in here.
Best BG3 Rogue Feats: Dual Wielder, Savage Attacker, Sharpshooter, Alert
- Dual Wielder Effects: Allows the Rogue to use Two-Weapon Fighting even if their weapons are not of the Light weapon class (but not Heavy). Additionally, grants +1 AC when Dual Wielding.
- Savage Attacker Effects: When making Melee Weapon attacks, roll all damage dice twice. The higher of the two results is used.
- Sharpshooter Effects: Grants two new abilities, Sharpshooter: Low Ground, and Sharpshooter: All In
- Low Ground nullifies High Ground rules for ranged attacks made below a target
- All In reduces your Attack Rolls with Ranged weapons (that you are Proficient with) by 5, but increases their damage by a flat 10
- Alert Effects: You gain +5 to Initiative and can’t be Surprised
Best Rogue Ability Scores & Stat Distribution
To create the best BG3 Rogue build, we recommend putting the majority of points into your Dexterity, followed by an even mix between Constitution, Wisdom, and Charisma. The primary stat for most Thief Rogue spells and abilities in BG3 is Dexterity, but these other three stats can boost your abilities and, particularly, your out-of-combat skills. Intelligence and Strength are not required for the best Thief Rogue build.
STR |
DEX |
CON |
INT |
WIS |
CHA |
|
---|---|---|---|---|---|---|
Base |
10 |
16 |
14 |
8 |
14 |
14 |
Modifier |
0 |
+3 |
+2 |
-1 |
+2 |
+2 |
Best BG3 Rogue Leveling Choices
Best Rogue Spells, Feats, & Other Choices At Every Level
Class Level |
Choices & Recommendations |
---|---|
Level 1 |
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Level 2 |
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Level 3 |
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Level 4 |
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Level 5 |
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Level 6 |
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Level 7 |
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Level 8 |
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Level 9 |
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Level 10 |
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Level 11 |
|
Level 12 |
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Best Rogue Build Companions & Party Composition
Best Companions For Thief Rogue Builds
Companion |
Class/Specialization |
Role In Party |
Unique Attributes |
---|---|---|---|
Shadowheart |
Cleric |
Support |
Difficult to CC (Charm & Sleep), hybrid Damage and Support spells |
Gale |
Wizard |
Ranged Damage |
Access to all Spells makes Gale the most versatile starting companion |
Karlach |
Barbarian |
Melee damage |
Buffed Rage & access to Soul Coin damage buffs |
The best Rogue companions in BG3 are X, X, and X. Though you can change the class and specialization of any of your companions, these three come with strong pre-determined class and spec combos to balance out your Rogue party composition.
- Shadowheart: A Trickery Cleric, Shadowheart serves as a good companion for hybrid damage and support, which mirrors (and complements) the Circle of the Moon Druid playstyle well.
- Gale: An Evocation Wizard, Gale can learn any Spell in Baldur’s Gate 3, is able to adapt to most situations, and is thus the most versatile ranged damage-dealing companion.
- Karlach: Best suited for the Berserker subclass, Karlach is capable of dealing some of the most consistent, highest-hitting melee attacks on her own, and with two supports you won’t be at a loss for HP or dispels
If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Rogue companion classes listed above. This way, you won’t miss out on that character’s questline, and you won’t have to suffer from an improperly balanced party.
Best Baldur’s Gate 3 Rogue Build Equipment
Get The Best BG3 Rogue Gear In All Three Acts
This section covers the best equipment for Thief Rogues in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.
- Items with bolded names are new options for the build in each Act, and may replace older pieces of equipment.
- Items with unbolded names must be acquired in earlier Acts, but are strong enough that they don’t need to be replaced in Acts 2 or 3.
Best Thief Rogue Items & Equipment: Act 1
Name |
Effect |
Location |
|
---|---|---|---|
Head |
Found on a dead Drow just south of the Selunite Outpost |
||
Cloak |
Deathstalker Mantle |
|
Only available to Dark Urge origin characters, after Alfira joins the camp |
Chest |
|
Purchased from Lady Esther outside the Rosymorn Monastery |
|
Gloves |
|
Purchased from A’jak’nir in the Githyanki Creche Y’llek |
|
Boots |
|
Drops from True Soul Nere in the Grymforge |
|
Neck |
|
Looted from the locked Selunite Gilded Chest in the Owlbear Nest |
|
Ring 1 |
|
Looted from a Skeleton near the Risen Road bridge |
|
Ring 2 |
|
Steal the Druid Idol in the Emerald Grove for Mol |
|
Main Weapon |
|
Purchased from Ajak’nir Jeera in Creche Y’llek in the Mountain Pass |
|
Offhand |
|
Complete “Finish The Masterwork Weapon” and choose the Dagger |
Best Thief Rogue Items & Equipment: Act 2
Name |
Effect |
Location |
|
---|---|---|---|
Head |
|
Found underneath the Last Light Inn, on the body of one of the Meenlocks |
|
Cloak |
Deathstalker Mantle |
|
Only available to Dark Urge origin characters, after Alfira joins the camp (Act 1) |
Chest |
|
Purchased from Lady Esther outside the Rosymorn Monastery (Act 1) |
|
Gloves |
|
Purchased from A’jak’nir in the Githyanki Creche Y’llek (Act 1) |
|
Boots |
|
Drops from True Soul Nere in the Grymforge (Act 1) |
|
Neck |
|
Drops from Malus Thorm (the surgeon) in the House of Healing |
|
Ring 1 |
|
Looted from a Skeleton near the Risen Road bridge (Act 1) |
|
Ring 2 |
|
Purchased from Araj Oblodra in Moonrise Towers |
|
Main Weapon |
|
Purchased from Ajak’nir Jeera in Creche Y’llek in the Mountain Pass (Act 1) |
|
Offhand |
|
Complete “Finish The Masterwork Weapon” and choose the Dagger (Act 1) |
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Best Thief Rogue Items & Equipment: Act 3
Name |
Effect |
Location |
|
---|---|---|---|
Head |
|
Found underneath the Last Light Inn, on the body of one of the Meenlocks (Act 2) |
|
Cloak |
Shade-Slayer Cloak |
|
Purchased from Sticky Dondo in the Guild’s hideout in the Baldur’s Gate sewers |
Chest |
Bhaalist Armor |
|
Purchased from Echo of Abazigal, after becoming an Unholy Assassin |
Gloves |
|
Purchased from A’jak’nir in the Githyanki Creche Y’llek (Act 1) |
|
Boots |
|
Drops from True Soul Nere in the Grymforge (Act 1) |
|
Neck |
Magic Amulet |
|
Reunite Sarin’s skull with her skeleton near the Undercity Ruins Waypoint in the Baldur’s Gate 3 sewers |
Ring 1 |
|
Looted from a Skeleton near the Risen Road bridge (Act 1) |
|
Ring 2 |
|
Purchased from Araj Oblodra in Moonrise Towers (Act 2) |
|
Main Weapon |
|
Purchased from Ajak’nir Jeera in Creche Y’llek in the Mountain Pass (Act 1) |
|
Offhand |
|
Complete “Finish The Masterwork Weapon” and choose the Dagger (Act 1) |
Best BG3 Rogue Multiclass Choices
Maximize Your BG3 Rogue Build With Complimentary Rogue Multiclass Options
Players can choose to Multiclass beginning at Level 2. Look for the “Add Class” button on the top right of the level up overview menu – this will open up a new menu where players can choose one of any other class in
Baldur’s Gate 3
when selected.
Ranger Multiclass – Ranger 3/Rogue 9
As a Rogue multiclassing options can be hard to nail down, because the class is so focused on stealth throughout all three of its subclasses. One powerful pairing for the Thief rogue in particular is the Gloomstalker Ranger, which requires players to put three points into the Ranger class to unlock.
Gloomstalker Rangers are, like Rogues, masters of stealth combat with a unique set of abilities and sneaky ways to maneuver the battlefield – but it doesn’t have access to Sneak Attack. By multiclasing into the Gloomstalker subclass as a Rogue, players are able to take advantage of Sneak Attack alongside the Gloomstalker’s powerful stealth abilities.
It’s not a bad idea to go down to Rogue 7 and also multiclass into Fighter for two levels – Action Surge can be extremely useful for this build.
Fighter Multiclass – Rogue 10/Fighter 2
Indeed, the Fighter multiclass is one of the most common options for players to pick in Baldur’s Gate 3 because it doesn’t require much investment to see great returns. By putting just two levels into Fighter, players unlock Action Surge, which grants an additional Action for a turn at the cost of a Bonus Action.
For Rogues, this means sacrificing some Sneak Attack damage for the ability to perform another Sneak Attack in the same turn. Getting to Rogue 10 keeps Sneak Attack’s bonus damage at a nice 5d6, and getting two of them off in one turn means a total of 10d6 damage on top of regular weapon damage – plus, the ability to wear heavier armor is a nice bonus, too.
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