How To Play The Sisay, Weatherlight Captain cEDH Deck In Magic: The Gathering

How To Play The Sisay, Weatherlight Captain cEDH Deck In Magic: The Gathering
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Sisay, Weatherlight Captain is one of the few cEDH (or competitive Commander) five-color decks in Magic: The Gathering‘s Commander format. Thanks to having access to all colors, Sisay has access to all the best cards released over the years.

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A Sisay, Weatherlight Captain cEDH deck has a ton of different win conditions to let you play an adaptive game. If one gets cut off, you have others to fall back on. It is a very consistent deck, as you have access to a tutor at all times in your command zone to easily find all your combo pieces.

Decklist

MTG Teferi Time Raveler card with the art in the background.

Commander: Sisay, Weatherlight Captain

Aminatou, the Fateshifter

Dihada, Binder of Wills

Nicol Bolas, Dragon-God

Saheeli Rai

Teferi, Time Raveler

Tezzeret the Seeker

Tyvar, Jubilant Brawler

Vivien on the Hunt

Birds of Paradise

Bloom Tender

Colossal Skyturtle

Derevi, Empyrial Tactician

Displacer Kitten

Drannith Magistrate

Emiel the Blessed

Esper Sentinel

Faeburrow Elder

Fanatic of Rhonas

Felidar Guardian

Honest Rutstein

Ignoble Hierarch

Jegantha, the Wellspring

Karmic Guide

Kiki-Jiki, Mirror Breaker

Kinnan, Bonder Prodigy

Kutzil, Malamet Exemplar

Lotho, Corrupt Shirriff

Lurrus of the Dream-Den

Orcish Bowmasters

Ruby, Daring Tracker

Sakashima the Imposter

Selvala, Heart of the Wilds

Thassa’s Oracle

Demonic Tutor

Finale of Devastation

Abrupt Decay

Cyclonic Rift

Deadly Rollick

Deflecting Swat

Demonic Consultation

Enlightened Tutor

Fierce Guardianship

Fluterstorm

Legolas’s Quick Reflexes

Mental Misstep

Noxious Revival

Silence

Blind Obedience

Swan Song

Swords to Plowshares

Tainted Pact

Vampiric Tutor

Worldly Tutor

Agatha’s Soul Cauldron

Arcane Signet

Birthing Pod

Chromatic Orrery

Chrome Mox

Lotus Petal

Mana Vault

Mox Amber

Mox Diamond

Relic of Legends

Sol Ring

Cultist of the Absolute

Leyline of the Guildpact

Mystic Remora

Oath of Teferi

Rhystic Study

Touch the Spirit Realm

Ancient Tomb

Arid Mesa

Bayou

Boseiju, Who Endures

City of Brass

Command Tower

Exotic Orchard

Flooded Strand

Gaea’s Cradle

Gemstone Caverns

Mana Confluence

Marsh Flats

Misty Rainforest

Mount Doom

Otawara, Soaring City

Plateau

Polluted Delta

Savannah

Scalding Tarn

Scrubland

Taiga

Tarnished Citadel

Tropical Island

Tundra

Underground Sea

Verdant Catacombs

Volcanic Island

Windswept Heath

Wooded Foothills

The decklist contains eight planeswalkers, 25 creatures, two sorceries, 18 instants, 11 artifacts, six enchantments, and 29 lands. Most of the cards are legendary so they can be put into the battlefield directly by Sisay.

Key Cards

Sisay, Weatherlight Captain

MTG Sisay, Weatherlight Captain card with the art in the background.

Sisay, Weatherlight Captain is your commander and your primary combo starter​​​​​. Once you establish the ability to generate one mana of every color, you can tutor out just about any card in your deck. This turbo’s out your combo pieces to win the game as fast as possible.

Sisay’s ability to tutor is determined by its power. So, by default, you can only tutor for mana values of two or less. As soon as you have other permanents on the battlefield, Sisay’s stats will grow larger. This is easily done with Leyline of the Guildpact, which makes every permanent all colors.

Sisay can only become a maximum of a 7/7 with its effect. However, you can also grow Sisay’s stats with +1/+1 counters if you use a card like Agatha’s Soul Cauldron.

Emiel The Blessed

MTG Emiel the Blessed card with the art in the background.

The bottom half of Emiel the Blessed is practically irrelevant, as you are playing Emiel the Blessed for its ability to blink a creature. This is a vital part of the strategy, as Emiel is going to be one of the main ways you generate infinite mana.

With any mana dork that can generate at least four mana, Emiel can keep producing one extra mana each activation to continuously make one extra to do whatever you like with. Emiel the Blessed is the most important creature to keep on the battlefield, as it can be a hassle to get it back from the graveyard.

Bloom Tender // Faeburrow Elder

Both Bloom Tender and Faeburrow Elder serve the same purpose: generating mana equal to each color among the permanents you control​​​​​. If you have all five colors on the battlefield, these mana dorks will tap for five mana in total.

Both cards count themselves when counting the colors on the battlefield. So, Bloom Tender will tap for one mana guaranteed and Faeburrow Elder two mana.

Bloom Tender and Faeburrow Elder are the main ways you’re going to be generating infinite mana. Thanks to just how much mana they can produce, this becomes a lot easier with just a few cards. Once all five colors are on the battlefield, they can activate Sisay with just one activation of their effects​​​​​.

Derevi, Empyrial Tactician

Derevi, Empyrial Tactician card with the art in the background.

Derevi, Empyrial Tactician, ties the whole deck together. While its activated effect is useless, Derevi’s triggered effect when it enters the battlefield is how to make all your mana generators go infinite.

Dreevi is your primary blink target with Emiel the Blessed. This allows you to keep triggering Derevi’s ability to untap a creature, which lets you untap your mana dorks to keep looping the effects together. This easily provides infinite mana, which can be funneled into Sisay for your win conditions.

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How To Play The Deck And Combos

MTG Finale of Devastation card with the art in the background.

A Sisay, Weatherlight Captain cEDH deck has a toolbox of cards for any given situation. The deck can go for combos or take a backseat and play a more control strategy with counterspells and a suite of removal. This versatility is what allows Sisay to shine in the competitive environment while other decks can falter.

There are multiple combos in the deck, so even if one is cut off, you can fall on backup combos to reach a win condition. If you do lose out on an important piece, Noxious Revivial and Colossal Skyturtle can get them back from the graveyard. Alternatively, if an important creature is in the graveyard, you can exile it with Agatha’s Soul Cauldron to give its effect to another creature.

The most important combo to know is how to generate infinite mana. This is how to go down that line, which is needed for other combos.

Prerequisites: Bloom Tender/Faeburrow Elder on the battlefield. Emiel the Blessed on the battlefield. Derevi, Empyrial Tactician on the battlefield (this can be tutored out if Sisay is on the battlefield during the combo). Five colors among permanents you control.

Step 1: Activate Bloom Tender/Faeburrow Elder to generate one mana of every color.

Step 1.5: If Derevi is not on the battlefield, use Sisay’s effect to tutor it out.

Step 2: Activate Emiel the Blessed to blink Derevi.

Step 3: Derevi enters, untapping Bloom Tender/Faeburrow Elder.

Step 4: Repeat steps 1-3 to generate infinite mana.

If you control Tyvar, Jubilant Brawler, you can skip Derevi in this combo entirely and just blink your mana dork, as Tyvar lets you activate abilities as though those creatures have haste.

Once you generate infinite mana, you can win with these combos:

Step 1: Activate Sisay three times, tutoring for Animatou, the Fateshifter, Nicol Bolas, Dragon-God, and Oath of Teferi.

Step 2: Exile any card with Oath of Teferi you don’t need (this is a mandatory effect). Activate Nicol Bolas’ +1 to draw a card and make an opponent exile a card.

Step 3: Activate Aminatou’s -1 ability to blink Nicol Bolas.

Step 4: Activate Nicol Bolas’ +1 again.

Step 5: Activate Nicol Bolas, using Animatou’s -1 ability to blink Animatou.

Step 6: Repeat steps 3-5 to draw your whole deck and force your opponents to exile all cards in their hand and permanents they control.

With this route, to win the game, you can use Thassa’s Oracle or Finale of Devastation with a massive “X” number to have enough damage to bring all life totals down to zero. If you already have Mount Doom on the battlefield, you can skip this combo and just dump all your mana into its effect for infinite damage to all opponents. If you don’t have it, you can use this combo until you draw it.

Another plan is winning with Finale of Devastation and Kinna, Bonder Prodigy once you generate infinite mana. This only requires having Finale of Devastation in hand, along with infinite mana.

Step 1: Activate Sisay, putting Kinnan onto the battlefield.

Step 2: Activate Sisay, putting all legendary creatures onto the battlefield from your library.

Step 3: Activate Kinnan’s effect to put a non-Human from the top five cards of your library onto the battlefield to put all non-legendary creatures on the battlefield.

Step 4: Cast Finale of Devastation to get your creatures an infinite power stat boost and haste.

Step 5: Attack out at all your opponents.

The downside to this combo is that if your opponent has access to a ton of creatures to chump block, you can’t win the game. This is very much an “in case of emergency” combo.

If your infinite combos get cut off, you can always fall back on cEDH’s tried and true Thassa’s Oracle + Tainted Pact/Demonic Consultation combo. Alternatively, you have Displacer Kitten loops with Teferi, Time Raveler, and a zero-mana mana rock.

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