Things We Want To See In Rainbow Six Siege X

Rainbow Six Siege X Announced, Will Be A "Major Evolution" For The Game
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Summary

  • Siege X promises new gameplay elements, realism, and meta updates for Rainbow Six: Siege.
  • Fans hope for dynamic spawns and faster gameplay with more interactive environments.
  • The game could benefit from better anti-cheat measures and a larger focus on teamwork.

Since its release in 2015, Rainbow Six: Siege has experienced a wealth of changes. With a long roster of new operators, new maps to play on, and even new ways to play the game itself, Siege has certainly come a long way from its origins as an offshoot of the usual Rainbow Six series.

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The upcoming Rainbow Six: Siege X (shortened to Siege X in some of the announcements) is a lofty overhaul to the game, promising new ways to play the game, a push for more realism, and potential updates to the meta all await. With a game that has stayed in the spotlight for so long, there are things that people hope get included in the eventual revamping, but what will make the cut?

10

More Dynamic Spawns

Get In There

The map Clubhouse from Rainbow Six Siege.

The first few moments of a match can make or break your team’s chance of winning. For the attackers, where each of your team members enter the game can count for a lot. Knowing that, it would be nice to see some more variation in how you can spawn into the maps.

There was a brief moment in the teaser trailer for Siege X showing a helicopter circling above one of the maps, which has some fans speculating rappelling or vertical entrances to maps. It would be a fun change, and one with a little more of a dynamic quality for such a dynamic game.

9

More Ways To Play

Explosive New Modes

Caviera holding Thermite in a neck-hold in Rainbow Six Siege.

Over the years it’s been out, Siege has been upgraded with more and more modes to try out. Online casual and ranked multiplayer and PVE modes all mean you can try out your favorite operators at any level of difficulty you want.

Seeing more experimental game modes could be a fun way to amp up the challenge though, and the replayability. They’ve done a little bit of this with holiday and seasonal ideas, but branching out to at least try some more long-term game modes would also be a great way to add more players over time. It’s something that many similar games try, so there are definitely ideas.

8

Faster Gameplay

Breach And Clear

Planting a defuser in Rainbow Six Siege.

Siege can be a fast-paced and intense game, with some matches lasting mere seconds until a team is eliminated. However, some matches really run the clock down, with long stretches of one team waiting for the other to act, especially as the numbers thin.

A mode with a push for more fast-paced combat could allow for a more streamlined version of gameplay from match-to-match. It doesn’t have to be as simple as a team deathmatch, but something with a shorter clock, and more stress per-second would allow for certain players to really show off their skills.

7

Smoother Movement

I Am Speed

A lot of barbed wire laying on the floor by a door in Rainbow Six Siege.

Something that players have been wanting for a bit now, and something that was hinted at with the new update, is at least a minor overhaul of Siege’s player movement.

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It isn’t bad by any means, but small actions like rappelling or breaching a window can feel clunky at times and even lead to untimely deaths for players as they get stuck. A smoother and faster movement swap from rappelling to normal movement, and little tweaks like that would make for a much more seamless game.

6

More Interactable Environments

Blow The House Down

The map Yacht from Rainbow Six Siege.

While blasting open doors and shooting through walls is a lot of fun, it can take you out of the game to have to run around and find a good wall to use your new breaching device on.

Having more options to destroy, or at least interact, with the surrounding map would definitely bring Siege to a whole new level. It doesn’t need completely destructible maps by any means. In fact, that would defeat most of the purpose of the game, but more options to use the map itself to your advantage could be fun.

5

Map Verticality

They’re In The Walls

The map Bank from Rainbow Six Siege.

One of the main tenants for some of the best players of Siege is to try and get a good angle on the enemy. One that is unexpected, and sometimes even weird to find. These original ways to take down enemy team members can have you rising the ranks of Siege rather quickly.

However, this can be hard to do as many of the areas of the map only deal with one to three floors of verticality. Having more interesting and varied vertical map options would allow for more subtle gameplay tactics and make matches that much more stressful, each one having new angles of attack to watch out for.

4

More Focus On Audio

You Could Hear A Pin Drop

The British operative Thatcher posing in Rainbow Six Siege.

Seeing the opponent is one thing, but not all operators rely on sight. While sonar and radio-based drones are one way to win a match, it would be an interesting development to have more of a push towards audio in-game.

There are some audio clues, footsteps and some gadgets have a precursor noise, but proximity chats and more detailed in-game noises could make for a more immersive and nuanced game where the player has to really focus to get the drop on the enemy. Plus, it would pave the way for more gadgets and operator ideas too.

Hunt: Showdown is a good example of this type of audio focus that exists in a similar game to Siege.

3

More Ties To The Universe

Spies, Spies Everywhere

Rainbow Six Vegas screenshot of two guys rappelling and shooting through glass.

The Tom Clancy universe is full of great spies, intense narratives, and plenty of overlapping storylines as well. While Siege so far is pretty much a standalone, the developer of Siege and other Tom Clancy games have set the first steps towards a more intertwined universe.

There have been hints and an overlap in some of the Rainbow Six operatives in other games, like Splinter Cell’s Sam Fisher as the operative Zero, but connecting the overarching lore to the other games would potentially bring in more players who were fans of the previous games. Plus, it would allow for more hints to the next games in the Rainbow Six series, or just the Tom Clancy genre as a whole.

2

Bigger Push For Team Cohesion

No I, And All That

Rainbow Six Siege teams facing off against each other.

While it is definitely meant to be a team-based multiplayer game, not every player in Siege has that same mentality. A larger push towards teamwork would make a lot of fans happier, and potentially keep the player base steady over a longer period of time.

Lone-wolf tactics of one or more players is commonplace. Granted, sometimes these do work, but they also end up with early deaths as much of the time. That and team-killing still happens, albeit not as much as it used to, something that makes it hard to enjoy your time from one match to another.

Having teamwork be a more viable and preferred strategy, through something like different gameplay modes, buffs, or different gadgets, would be a great way to solve some of these problems.

1

Better Anti-Cheat

Cheaters Never Prosper

IQ from Rainbow Six Siege posing in a dark hallway.

A common occurrence with any multiplayer game that is online for a longer period of time, cheaters and the Siege developers have been trying to outsmart one another for years. The developers have had a good amount of success, but it’s still not impossible to see someone using illicit means to win a match.

One thing players will always call for is better anti-cheat methods. No one wants to have their ranked match, or casual one even, ruined by an enemy team member with aimbot, or who always seems to know exactly when someone is going to come around the corner. It is almost assured that anti-cheat will be a continued push for X and further Siege updates.

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Released

December 1, 2015

ESRB

M for Mature: Blood, Drug Reference, Strong Language, Violence

Developer(s)

Ubisoft Montreal

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