How Need for Speed has reinvented itself for 30 years

How Need for Speed has reinvented itself for 30 years

Traxion:

Instead of a direct sequel, Need for Speed went ‘live service’, here’s why…

“We wanted to crack the nut and prove that Need for Speed could do live service.”

“We’re ultimately making a game for a bunch of people to play, and we need to make sure those people are happy with the decisions we make. They constantly come with things we hadn’t thought of.”

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