The problem is nobody appreciated it until it was gone
Especially when KZ2 came out. I remember how so many were complaining with “it’s so slow” “the guns feel so heavy”, “it needs to be more like Call of Duty”. etc
Then when KZ 3 came out and they made it like COD, the new complaint was “I liked how KZ2 was, change it back”.
When Shadowfall came out they tried to revamp the game entirely.
Killzone is a clear example of why sometimes, listening to the audience isn’t a good idea. They got what they wanted and still whined.
Leave a Reply