Rita’s Rewind Gets New Update for December 2024

Rita's Rewind Gets New Update for December 2024

Summary

  • The December 2024 update for Mighty Morphin Power Rangers: Rita’s Rewind makes several adjustments to player movement.
  • The patch also tweaks and rebalances the Zord and Megazord levels.
  • The update is currently available on PC and PlayStation and will arrive on Xbox and Nintendo Switch platforms in the future.



Mighty Morphin Power Rangers: Rita’s Rewind just received a new update patch for December 2024 that fine-tunes some of the old-school beat-em-up’s gameplay based on fan feedback. While there wasn’t a lot of Power Rangers news in 2024, fans of the classic characters did get a brand-new video game this month from Digital Eclipse in the form of Mighty Morphin Power Rangers: Rita’s Rewind. Building off last year’s Mighty Morphin Power Rangers: Once and Always special, Rita’s Rewind sees the evil Robo-Rita travel back to 1993 to join forces with her past self to destroy the Power Rangers just as they are coming together for the first time.

Mighty Morphin Power Rangers: Rita’s Rewind launched on December 10 for all major gaming platforms, gaining mostly positive reviews for its classic beat-em-up combat and overall nostalgic presentation that paid tribute to the entire MMPR era. However, there were plenty of critiques as well, mostly due to how all six playable Rangers basically play the same and the uneven difficulty in the 3D shooting stages that lead to Megazord battles.


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Earlier this week, Digital Eclipse released the first major Mighty Morphin Power Rangers: Rita’s Rewind update for December 2024. It is currently available to download on Steam and PlayStation 5, with the developers promising that it will arrive on Xbox and Nintendo Switch platforms “soon.” Digital Eclipse says that it has been gathering feedback from players since the launch of Rita’s Rewind, and promises that more news and updates will be posted in the coming weeks.



In the meantime, the recently released Mighty Morphin Power Rangers: Rita’s Rewind December 2024 update makes many adjustments to player movement. All six Power Rangers (including the unlockable Green Ranger) can now walk and dash faster, dodge without any cooldown, and let go of grappled enemies while evading attacks. Health-restoring food items are now more spread out when spawning from containers, Time Disruptors no longer affect the clock during Speed Run, and players can switch characters in the Juice Bar without having to exit all the way back to the start menu.

Mighty Morphin Rita’s Rewind’s Zord and Megazord levels have also been tweaked and rebalanced, with jumping now easier due to reduced gravity, useful health items now appearing during gameplay, and enemy laser fire dealing less damage. Finally, stability has been improved across the board in this new Mighty Morphin Power Rangers: Rita’s Rewind update, and a save file issue that prevented PS5 players from starting a new playthrough after beating the game once has been resolved.


Mighty Morphin Power Rangers: Rita’s Rewind December 2024 Update Patch Notes

Brawler Gameplay

  • All Rangers now move faster (walk and dash speeds)
  • Ranger grab and grab attack speed increased
  • Rangers can perform the Dodge move without any cooldown, but are only invulnerable for the initial frames of the animation
  • In Easy mode, the Dodge move is always invulnerable
  • Ranger can chain Rising Strike from many more states
  • Rangers can Dodge while holding an enemy to let go
  • Ranger Special is boosted slightly by successful Dodge
  • Vertical attack collision for Time Disruptors is wider, making them easier to hit
  • Time Disruptors are easier to destroy in Easy mode
  • Food pick-ups are more spread out when spawning from containers
  • In Hard mode, enemies now have the same health as Normal but do twice the damage
  • The Speed Run clock is no longer affected by Time Disruptors
  • Players can swap to any other NPC Ranger in the Juice Bar
  • Localized juice bar dialog for the arcade machines is now correct


Zord & Megazord Gameplay

  • All machine gun fire (bunkers, turrets and flying ships) now does less damage
  • Gravity is reduced when jumping to make pits easier to clear
  • Falling in a pit won’t take away a life
  • Some pits now have additional ledges for landing
  • When multiple players are fighting a boss and some players reach a Game Over state, the difficulty (health and Zord damage dealt) scales accordingly
  • Harvester encounters have been balanced; laser speeds and laser damage are reduced at lower difficulties
  • Megazord boss health has been reduced and damage dealt to bosses has been balanced
  • Health power-ups now spawn during Zord boss battles
  • Eye Guy’s eye bombs do much less damage, and on lower difficulties, his bombs appear less frequently
  • At higher difficulty levels, health coin benefits scale downward

Online

  • If both online players have unlocked Green Ranger, they have the option of starting their game from any level
  • Please note that all online players have the latest update for the game to engage in successful matchmaking


General

  • The indicator for skipping the intro video has been improved.
  • Stability and performance improvements overall
  • PS5: Fixed some crash bugs
  • PS5: Fixed an save-file issue where players couldn’t start a new playthrough after completing the game.

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