How To Get The Best Act 2 Weapons In Baldur’s Gate 3

How To Get The Best Act 2 Weapons In Baldur's Gate 3

Across all three Acts of Baldur’s Gate 3, players can find scores of weapons, from one-handed Crossbows to colossal Greatswords wielded in two hands. The best of these weapons are typically found later on in the game, but when players are in the second Act, for example, they can only get the best Act 2 weapons.



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Naturally, damage is a primary stat to look at, but often overlooked is the Weapon Enchantment, as a +1, +2, or +3 Enchantment makes a weapon significantly more likely to hit. Many of the best weapons also have passive effects or their own Actions and Spells. As well as knowing what these weapons do, it’s also vital that players know where to find the best weapons in Act 2 of BG3.

Updated December 17, 2024, by Joe Grantham: With news that there is another large patch on the way for Larian’s masterpiece, excitement is once again brewing, and fans are jumping into new playthroughs or preparing for their next adventure with BG3’s 12 new subclasses. When they or completely new players inevitably reach the game’s second act, they will want to know which Act 2 weapons are best in BG3, and the more options presented to them, the better.


8 Justiciar’s Scimitar

Base Damage: 3~8

Baldur's Gate 3 Justiciar's Scimitar


Type

Scimitar

Damage

1d6 + 2 Slashing

Enchantment

+2

Effects

  • Shadow-Blinding: When attacking with Advantage, there is a chance to Blind the target.
  • Shadowsoaked Strike (Action): Strike an enemy, adding Proficiency Bonus to the damage. Moreover, if the attack hits, it also deals an additional 1d6 Psychic damage. This attack doesn’t break concealment.

  • Location: Looted from Lyrthindor at the Gauntlet of Shar.

Scimitars in Baldur’s Gate 3 generally aren’t the strongest, but one of the few exceptions is the Justiciar’s Scimitar, which comes with a few bonuses. First of all, characters attacking with Advantage may Blind their target, which will help keep them safe from counterattacks. The weapon also comes with an Action that can deal significantly more damage and can be delivered while stealthed without being revealed.

To acquire this Scimitar, players will need to find and kill Lyrthindor in the Gauntlet of Shar, but at first, he is disguised as a group of rats. These rats can be found at the bottom of a ginormous statue, and players will want to kill them.


7 Least Expected

Base Damage: 3~8

Least Expected in Baldur's Gate 3

Type

Shortbow

Damage

1d6 + 2 Piercing

Enchantment

+2

Effects

  • Darkveil Precision: While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks.
  • Blinding Shot (Action): Possibly Blind the target.

  • Location: Past a locked puzzle door in the Gauntlet of Shar.

The Least Expected bow is easily one of the best Act 2 weapons in BG3, especially for characters who like to strike from the shadows. Beyond its +2 Weapon Enchantment, its main feature is the bonus damage when attacking from the shadows. If players find a safe spot to fire from or can provide their own shadows with spells, they will be able to reign down some serious damage.


This Shortbow, thankfully, isn’t too hard to find and players can enter the Gauntlet of Shar fairly early on in Act 2 if they desire. After completing a locked puzzle door which is required to progress through the area, players should look for a Gilded chest which contains Least Expected.

6 Infernal Rapier

Base Damage: 3~10

The Infernal Rapier in Baldur''s Gate 3

Type

Rapier

Damage

1d8 + 2 Piercing

Enchantment

+2

Effects

  • High Spellcasting: Gain a +1 bonus to Spell Save DC.
  • Melee Caster: Instead of its Dexterity Modifier, the affected entity adds its Spellcasting Ability Modifier to Attack Rolls.
  • Planar Ally: Cambion (Lvl 6 Spell): The caster summons a Cambion to fight alongside them.

  • Location: Reward for Wyll’s companion quest in the Mind Flayer Colony.


The Infernal Rapier is one of the best Rapiers in BG3, especially for Warlocks and other sword-wielding spell-casters, who will benefit from it scaling with Spellcasting rather than Dexterity. It also boasts a Weapon Enchantment of +2, meaning attacks are more likely to hit. Perhaps best of all, however, is the accompanying Level 6 spell, which allows players to summon a Cambion.

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To get their hands on the Infernal Rapier, players will need to have Wyll as their ally and complete his companion quest known as The Blade of Frontiers. They will then need Wyll in their party when they enter the Tadpoling Centre of the Mind Flayer Colony at the end of Act 2. Here, players will have the option to free Zariel’s asset, who turns out to be Mizora. They will then need to pass a Persuasion check to ask for the Rapier as a reward.

5 Blade Of Oppressed Souls

Base Damage: 3~13 or 3~15

Baldur's Gate 3 Longsword


Type

Longsword

Damage

1d8 + 1 Slashing (One-Handed) or 1d10 + 1 Slashing (Two-Handed) + 1d4 Psychic

Enchantment

+1

Effects

Crowning Strike: Unleash the wails of the dead, and possibly instill Crown of Madness in the target.

  • Location: Unlocked by completing the brain puzzle in the Mind Flayer Colony.

The Blade of Oppressed Souls is one of the best Longswords in Baldur’s Gate 3 and will deal more damage when wielded with both hands. Its bonus Psychic damage is extremely useful, as few enemies are resistant to it. By instilling an enemy with Crown of Madness, fights can become even easier, as they will attack the nearest creature, excluding the wielder of this weapon.

The sword can be found in the Mind Flayer Colony towards the end of Act 2, although players must first solve the Necrotic Laboratory puzzle. This puzzle is hard to miss as it’s essentially a large multicolored brain.


4 Defender Greataxe

Base Damage: 3~14

Baldur's Gate 3 Very Rare Greataxe

Type

Greataxe

Damage

1d12 + 2 Slashing

Enchantment

+2

Effects

Defensive Attack: When the wielder makes their first attack of the round, they can reduce this weapon’s enchantment by 1 to increase their Armor Class and Saving Throw bonus by 1.

  • Location: Bought from Quartermaster Talli at the Last Light Inn.

As one of the best Axes in Baldur’s Gate 3, the Defender Greataxe is a great option for Act 2, and it can be bought very early on. With a Weapon Enchantment of +2, attacks will hit more reliably, and each blow should deal heavy damage.

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Wielders also have the option to slightly increase their defenses at the cost of lowering the Weapon Enchantment by 1. This is a good option to have in certain fights. The Greataxe can be bought at the Last Light Inn from the Quartermaster known as Talli.


3 Sword Of Life Stealing

Base Damage: 3~8

Baldur's Gate 3 Sword Of Life Stealing Shortsword

Type

Shortsword

Damage

1d6 + 2 Piercing

Enchantment

+2

Effects

Life Stealing Critical: On a Critical Hit, the target takes an extra 1-10 Necrotic damage as long as it isn’t a construct or an undead. The wielder also gains 10 temporary hit points.

  • Location: Bought from Dammon at the Last Light Inn.

With a Weapon Enchantment of +2, the Sword of Life Stealing is already a solid option, and it can be dual-wielded or used alongside one of BG3’s best shields. It becomes a truly great weapon, however, when it crits. This is because bonus Necrotic damage will be dealt, and the wielder will gain 10 temporary HP.


The other great thing about the Sword of Life Stealing is that it can be bought right at the start of Act 2 from Dammon at the Last Light Inn. Thus, it can be used for almost the entire second Act.

2 Halberd Of Vigilance

Base Damage: 4~16

Baldur's Gate 3 Halberd +2

Type

Halberd

Damage

1d10 + 2 Slashing + 1d4 Force

Enchantment

+2

Effects

  • Sentinel Weapon: Gain a +1 bonus to Initiative rolls and Advantage on Perception Ability Checks.
  • Adroit Reflexes: When an Attack Roll is made as a reaction, make it with Advantage.

  • Location: Sold by Lann Tarv at Moonrise Towers.

The Halberd of Vigilance is not only one of the best Act 2 weapons, but also among the best Two-Handed weapons in BG3. It has excellent Slashing damage, complemented by bonus Force damage, which almost no enemies are resistant to. Any reaction attacks, such as Opportunity Attacks or Sentinel hits, will also be more likely to hit with Advantage.


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Lastly, having a slight increase in Initiative should not be overlooked, as this makes it more likely players get to have their turns earlier. Killing enemies before they even get to fight back is one of the best outcomes in combat. The Halberd of Vigilance can be bought at Moonrise Towers early on in Act 2 from Lann Tarv.

1 Selune’s Spear Of Night/Shar’s Spear Of Evening

Base Damage: 4~9 or 4~11

Baldur's Gate 3 Selune's Spear of Night

Type

Spear

Damage

1d6 + 3 Piercing (One-Handed) or 1d8 + 3 Piercing (Two-Handed)

Enchantment

+3

Selune’s Spear of Night Effects

  • Selune’s Blessing: Gain Advantage on Wisdom Saving Throws and Perception Checks.
  • Darkvision: See in the dark up to 12m.
  • Moonbeam: Call down a beam of moonlight that deals Radiant damage to any creature that enters the beam or starts its turn there.
  • Moonmote: Decreases enemy movement around the caster and gives them and their allies extra Radiant damage.

Shar’s Spear of Evening Effects

  • Shar’s Blessing: Gain Advantage on Saving Throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 damage to creatures that are Lightly or Heavily Obscured.
  • Blind Immunity: The wearer cannot be Blinded.
  • Shar’s Darkness: Create a dark cloud that heavily obscures and blinds all creatures inside.
  • Edge of Darkness: Create a cloud of Darkness when attacking.


  • Location: Rewarded for sparing or killing the Nightsong, in the Shadowfell.

Players can only get their hands on one Legendary weapon in Act 2, but there are two versions of this Spear. Selûne’s Spear of Night and Shar’s Spear of Evening have the same damage and an incredibly strong Weapon Enchantment of +3. However, they differ in their effects and abilities, of which they both have many.

To get either of these Spears, players will need to progress through the Gauntlet of Shar until they reach the Shadowfell where the Nightsong is imprisoned. They will also want to take Shadowheart with them. If the player allows Shadowheart to kill the Nightsong, she will be awarded with Shar’s Spear of Evening. If they instead convince her to spare the Nightsong, Selune’s Spear of Night will be granted by the Nightsong herself after taking a long rest.

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