Atlyss is an RPG focusing on combat and exploration where you have to fight against countless mystical creatures to save the world. On your journey, you will encounter several dungeons that are filled with these creatures, and you must defeat them to become stronger and progress ahead.
Sanctum Catacombs is one of the first dungeons that you can encounter, and it is also an ideal place to farm for experience and level up early on. The dungeon features three stages for different level brackets, where each stage is slightly different and more difficult than the last.
Where To Find Sanctum Catacombs
Sanctum Catacombs can be reached right after starting the game. You will have to talk to Angela near the World Portal and complete the A Warm Welcome quest. After that, Angela will give you the Communing Catacombs quest, asking you to attune a sigil inside the Sanctum Catacombs.
To reach the Sanctum Catacombs, you will have to go through the Sanctum Outer Gate portal, which can be found to the right of Angela’s abode. Progress straight ahead to the Outer Sanctum. Once you’re inside the Outer Sanctum field zone, keep moving straight ahead until you come across several cliffs.
Get on top of the cliffs, and you’ll find the entrance to the catacombs to your left. Once you’ve entered the catacombs, go straight ahead and activate the waypoint there. After that, go to the small passageway which is opposite the waypoint, and you’ll find a purple portal. Interacting with it and selecting the stage will teleport you to the Sanctum Catacombs.
Activating the waypoint will allow you to travel to this area directly from the World Portal inside Angela’s abode.
Sanctum Catacombs Dungeon Guide
If you want to complete the Communing Catacombs quest, you will have to head to the first stage of the Sanctum Catacombs. The layout may differ every time you enter it, but the objective is to defeat all the enemies that spawn after you enter a platform covered in purple smoke.
Sometimes, you may encounter doors that are locked. If there’s a keyhole in the middle of the door, you will have to find a key inside the dungeon to unlock it. Otherwise, you will have to find the lever that unlocks the door. Keep an eye out for ledges that you can climb and use jump dashes to reach ledges that are hard to reach.
If you die inside a dungeon, you will respawn at the resurrection point and can easily resume the challenge from where you left off. This allows you to continue challenging the same enemy without having to worry about doing the entire run again.
After progressing further and completing several challenges, you will be able to find the sigil near the end of the stage. Dungeons are repeatable, so you can do a run as many times as you need to level up and gather equipment.
You can also check on Angela or Enok if they have any quests related to the Sanctum Catacombs. Completing these quests will give you additional rewards for sweeping the dungeon.
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Sanctum Catacombs Stage One
The first stage of the Sanctum Catacombs is recommended for players under level 6. There’s no other requirement for this dungeon and it can be accessed easily early on. The first stage of this dungeon features no optional bosses and the layout is quite straightforward, compared to other stages.
Sanctum Catacombs Stage One (Recommended Level 1-6) |
|||
---|---|---|---|
Name |
Level |
Attacks |
How To Counter |
Lesser Wisp |
1 |
These wisps will tackle you after charging for a short duration. You can predict the attack is coming by watching them glow. |
These wisps have fairly low HP and you can quickly get rid of them before they can start attacking you. |
Greater Wisp |
4 |
You can spot these wisps by their pink color. These are slightly harder to kill but attack the same way. |
You can hold the block button when you see these wisps glow. You will be able to parry or block their attack. |
Mini Geist |
4 |
These scythe-wielding enemies can be annoying in groups. They will try to surround you and then start attacking. |
Wait for the swing, and hold the block button to parry their attacks. |
Geist |
7 |
You will usually encounter only one Geist, alongside other enemies. But they are significantly stronger than the other enemies that you encounter in this stage. |
If you’re being attacked by a group of enemies, focus on everyone else first and leave the Geist for the last, because this enemy is quite strong. The attack pattern is the same as Mini Geist. |
Tar Spawn |
3 |
Small slime enemy. The Tar Spawns will attack you with their long ears and will usually be in groups. |
Similar to lesser wisps, you can quickly take out these enemies with a few swings and then focus on other enemies. |
Sometimes, you may encounter a stronger version of the enemy. These enemies usually have a “magical” or “guardian” before their name. The only thing different about these types of enemies is that they have a lot more HP and deal slightly more damage.
Sanctum Catacombs Stage Two
You can access stage two of the Sanctum Catacombs after hitting level 6. This stage also features Lord Zuulneruda as an optional final boss, but defeating it isn’t required to complete the dungeon sweep. Alongside some new enemies, you will also encounter a few of the stronger enemies from the previous stage in this dungeon.
Sanctum Catacombs Stage Two (Recommended Level 6-12) |
|||
---|---|---|---|
Name |
Level |
Attacks |
How To Counter |
Geist |
7 |
In Stage Two, the Geists will appear as regular enemies. These enemies will attack you by swinging their scythe. |
Considering that you’re at least level 6, you will be able to comfortably defeat this enemy in groups. |
Toxin |
8 |
These enemies are an upgraded version of wisps, but they hit a lot harder. The Toxins attack you by charging in your direction. |
Wait for the Toxins to glow purple before you hit the block button. Doing so will allow you to parry the attack or block it. |
Deathgel |
6 |
Deathgels are the regular slime enemies that you’ll encounter in stage two. These slimes have a fair amount of HP and can hit a lot harder. |
These slimes are a lot larger than Tar Spawns and you have to take them out quickly. They usually attack in groups, so if you have any skills that have an area-wide effect, that can be exceptionally useful against them. |
Sanctum Catacombs Stage Three
The third stage of Sanctum Catacombs can be accessed after reaching level 12. This stage is a little difficult because you’ll encounter traps and will have to fight the enemies around these moving traps.
You can choose to face Lord Kazuul, an optional boss, at the end of stage three. Lord Kazuul is a lot similar to Lord Zuulneruda, but attacks more frequently and has some enhanced attacks. It is recommended to wait until you’re at least level 15 before facing this optional boss.
Sanctum Catacombs Stage Three (Recommended Level 12-18) |
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---|---|---|---|
Name |
Level |
Attacks |
How To Counter |
Miasma |
14 |
Miasma is a wisp enemy. Unlike the wisps you’ve encountered so far, if Miasma attacks you, you will take damage over time. |
You have to parry its attacks consistently, or at least block them. Blocking this enemy’s attacks takes priority. If you’re fighting against a group of enemies, you should try to focus on blocking Miasma’s attacks first. |
Poltergeist |
16 |
This scythe-wielding enemy is quite strong, and will usually attack you in groups. They attack more frequently and stagger for a shorter duration than the other Geist enemies in previous stages. |
Despite being a lot stronger, dealing with them is quite easy as you can either react to them glowing or press the block button when they raise their scythe in the air. |
Hellsludge |
13 |
This slime enemy has incredible reach due to its long ears. If you get hit by its attacks, you will take fire elemental damage for a short duration. |
Use Class Skills that deal area-wide damage to defeat these slimes quickly. They are usually in groups and will be crowded together due to being melee attackers. |
Next
Atlyss: How To Unlock All Classes
There are three classes for your character in Atlyss, and you need to complete some requisites before finding them. Learn about them here!
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