A Final Fantasy game is incomplete without magic, which is why players love to control a mage that can channel their mystic powers and unleash hellfire on their foes. While some Final Fantasy games feature characters who don’t necessarily need to embody these roles, other games make these roles pretty clear-cut.
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As a result, players are bound to control mages who may be useful in their way but feel weak to use. This isn’t a bad thing in the slightest, especially since some of the most useful party members across the Final Fantasy games embody support roles and can’t take too many hits.
8 Dagger
Weaker Than Eiko But Can Still Hurt Enemies With Her Skills
- Released
- July 7, 2000
- OpenCritic Rating
- Strong
Out of the two pure mages that players control in Final Fantasy 9, many people feel that Dagger is inferior despite being useful in her own way. This mage uses powerful healing magic to aid the party along with some powerful Eidolons to damage foes.
While Dagger may have access to better Eidolons, these moves should usually only be reserved for tougher opponents. This makes her a decently powerful character but one who pales in comparison to the other party members in Final Fantasy 9.
7 Rosa
Takes A While Before She Can Finally Bring The Hurt To Enemies
Final Fantasy 4
- Released
- July 19, 1991
- Developer(s)
- Square
- OpenCritic Rating
- Mighty
Since Rosa embodies the role of a White Mage in Final Fantasy 4, it’s easy to see why she may not be the strongest character in the party. Her strengths are healing and support magic, with players having to stick her in the back row if they don’t want her to be downed in a few hits.
Even after Rosa gets access to Holy, she’s still a glass cannon who should be protected at all costs if enemies start targeting her. Losing a healer can be disastrous in a tough battle, especially in the 3D Remake of Final Fantasy 4.
6 White Mage Warrior Of Light
A Useful Support Job But Suffers From Weak Physical Attack And Defense
Final Fantasy Pixel Remaster
- Released
- July 28, 2021
- Developer(s)
- Tose
The first Final Fantasy game let players select the roles for each Warrior of Light before they embarked on an epic journey. White Mages were a must-have in most parties since their healing and support skills could be a huge help in tough boss battles.
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However, these mages had to be placed in the back row since they could barely take a few hits before getting KO’d. It didn’t help that these mages had a laughable physical attack, and it wasn’t until players gained access to Holy that their White Mage could be useful against powerful bosses.
5 Quistis
Arguably Has The Worst Limit Break That Makes Her Less Viable In Combat
- Released
- February 11, 1999
- OpenCritic Rating
- Strong
The Junction system made it so that every party member had the potential to be equally effective in combat as long as players were prudent about drawing as much magic as possible. This meant that the only real differentiator between party members were their unique skills.
In this regard, one can argue that Quistis is the worst party member in Final Fantasy 8 in terms of pure strength. Her Limit Break allows her to access Blue Magic, which is interesting but boasts nowhere near the power other party members bring into battle with their Desperation Attacks.
4 Quina
A Blue Mage Who Doesn’t Excel In Any Department
- Released
- July 7, 2000
- OpenCritic Rating
- Strong
Quina is one of the oddest characters in Final Fantasy 9, with players having the option to recruit her early on to make the most of a new party member in battle. However, it won’t take long for players to realize that Quina is nowhere near as effective as other characters in battle.
Her attacks aren’t as strong as other party members, and building up her Blue Magic skills can take a while and may not be worth it. Auto-Life and Mighty Guard are useful abilities, but that does nothing to take away from Quina’s status as the weakest party member in Final Fantasy 9.
3 Geomancer Job
The Usefulness Of This Job Is Too Situational
- Released
- December 6, 1992
- OpenCritic Rating
- Mighty
Geomancer is a unique job that players will love to mess around with once unlocked in Final Fantasy 5. However, it won’t take long for players to figure out that this job is a bit too situational.
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Exploring dungeons without any fear of triggering traps is welcome, but this comes at the cost of a Geomancer being rather ineffective in combat. Most of the job’s power is governed by the terrain type in combat, and enemies will likely be resistant to whatever environmental magic a Geomancer can utilize.
2 Kimahri
His Position On The Sphere Grid Makes Him Lag Behind Every Party Member
Kimahri is an interesting character who gets his moment to shine when facing off against his Ronso brethren, but this character is frustrating to use in gameplay. He starts at an interesting spot on the Sphere Grid, positioning him as a Blue Mage who can pursue whatever path he wants.
However, this means that Kimahri will always lag behind the party member he’s emulating, making him one of the weaker characters in the series. His Blue Magic can only be accessed as an Overdrive, which can dampen the effectiveness of his Ronso Rage and prevent players from accessing these enemy skills whenever they want.
1 Tellah
Takes A While Before She Can Finally Bring The Hurt To Enemies
Final Fantasy 4
- Released
- July 19, 1991
- Developer(s)
- Square
- OpenCritic Rating
- Mighty
By the time Tellah joins the party in Final Fantasy 4, he’s already well past his prime. The character is so weak that his MP growth stops after a point, preventing players from casting the powerful Meteor.
While chasing Golbez to avenge his daughter’s death, Tellah pushes his body to the limit and casts Meteor several times before eventually breathing his last. It was clear that his weak body couldn’t bear the strain and he requested Cecil to avenge Anna before passing away.
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