Every Synthesis In Metaphor: ReFantazio

Every Synthesis In Metaphor: ReFantazio

When dealing with troublesome enemies in Metaphor: ReFantazio, a Synthesis skill might be handy as they’re naturally much stronger than your regular abilities. These special moves are harder to use, but the combined effort of your party members gives a huge payoff during battles.




You’ll come across Synthesis moves early in the game, and building your team around them is a viable strategy for going through the game’s various dungeons. They can also be made stronger as you approach the end-game, so learning how to use them effectively is almost mandatory.

Related
Metaphor: ReFantazio – Complete Guide To Archetypes

Learn everything you need to know about each and every Archetype in Metaphor: ReFantazio.

How To Use Synthesis

Synthesis is unlocked on June 11 once Hulkenberg joins the party. After choosing Synthesis on the battle command wheel, you can pick any available skills to use immediately. They cost more MP than normal but are equally stronger.

They also cost one Turn Icon per character involved. Most require two characters, but certain Synthesis require three characters, costing you three Turns at once. Synthesis cannot be used if a character is down or inflicted any Ailment.

The protagonist selecting a Synthesis move in Metaphor ReFantazio.


All involved characters need the correct Archetype equipped and the required MP cost, so be careful not to be drained out of it early into a dungeon. Some Synthesis requires multiple of the same Archetype line to activate.

The Prince Archetype is unique, as it can replace any other Archetype in a Synthesis. It also has access to the game’s strongest Synthesis and can also (symbolically) use a Synthesis from each of your party members’ main Archetypes.

Synthesis can miss
just like any other attack, rendering multiple of your turns useless. But if you strike a weakness or critical hit, you
get multiple Half Turn Icons
equaling how many Icons were used in the move.

Some items and skills will alter a Synthesis’ cost and strength, making them more effective. These are:

Name

Type

Effect

How To Get

Chain of Bonds

Accessory

Reduces the number of characters for Synthesis requiring the same Archetype tree.

Varmareno Coliseum Silver Rank I

Utilitarian’s Manual

Accessory

Reduces Turn Icon cost for Synthesis by one.

Buy from Magic Shops at night (Alonzo Rank 6)

Overlord’s Sash

Accessory

Triples Synthesis MP cost, but increases its strength.

Varmareno Coliseum Gold Rank I

Arcane Unity

Skill

Increases Synthesys strength and hit rate.

Wizard Rank 20

Magic Link

Skill

Reduces Synthesis MP cost by half.

Elemental Master Rank 12


Acessories that enhance Synthesis skills in Metaphor ReFantazio.

These effects will only take place if
the equipped character is the one initiating Synthesis
.

How To Unlock New Synthesis

The Mage Archetype's Synthesis Skills in Metaphor ReFantazio

Most Synthesis are unlocked by default, and are available as soon as you add the correct Archetype combinations to your party. They usually have unique animations or small cutscenes to add some flavor.


Some Synthesis can only be learned after obtaining specific skills. Kandera won’t be available until Mages get Kande at Rank 6, for example. Synthesis Kandera is also identical damage-wise to regular Kandera from Wizard.

The Summoner tree Synthesis is unique, as it requires obtaining specific Vessels from More to get new Synthesis (similar to creating masks for Masked Dancer).

All Synthesis List

The Prince Archetype using a Synthesis move in Metaphor ReFantazio

Teams built around using Synthesis can be very powerful, especially if you have the correct skills and equipment combinations. The Overlord’s Sash + Magic Link combo is great for longer battles, for example, but Magic Link isn’t needed if you can finish the battle quickly.

Severe attacks are stronger than Extreme, so they should be your priority when choosing which Synthesis to use.


All Seeker Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Rider of the Blade

Heavy Physical Light damage to one target

Seeker

Knight, Healer or Commander lines.

Horse-Drawn Carnage

Heavy Physical Strike damage to one target

Seeker/Magic Seeker

Warrior, Brawler or Berserker lines.

Gacyc

Weak Magic Wind damage to all enemies

Seeker

Seeker, Mage or Healer lines and Cyc skill.

Matarukaja

All allies’ attack increase (3 turns)

Seeker

Seeker, Knight or Commander lines and Tarukaja skill.

Adventurer’s Curiosity

All allies’ critical rate increase (3 turns)

Seeker/Magic Seeker

Gunner, Masked Dancer or Berserker lines.

Gacyclo

Medium Magic Wind damage to all enemies

Seeker/Magic Seeker

Seeker, Mage or Healer lines and Cyclo skill.

Tetrabreak

Negates enemy’s Repel Physical skill

Seeker/Magic Seeker/Soul Hacker

Thief, Faker or Merchant lines

Fireblade Rider

Extreme Physical Fire Damage to one target

Magic Seeker

Knight, Healer or Commander lines.

Heat Riser

Increases Attack/Defence/Hit/Evasion for one ally (3 turns)

Magic Seeker

Seeker, Knight or Commander lines.

Gacyclone

Heavy Magic Wind damage to all enemies

Magic Seeker

Seeker, Mage or Healer lines and Cyclone skill.

Soulblade Rider

Severe Physical Almighty damage to one target, absorbs MP

Soul Hacker

Knight, Healer or Commander lines.

Winning Horse

Severe Physical Strike damage to one target

Soul Hacker

Warrior, Brawler or Berserker lines.

Cyclone Slasher

Heavy Magic Wind damage to one enemy

Soul Hacker

Seeker, Mage or Healer lines + Knight, Healer or Commander lines.

Trial of the Seeker

Extreme Magic Almighty damage to all enemies, restores MP

Soul Hacker

Warrior, Thief of Masked Dancer lines.



All Prince Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Royal Sword

Severe Physical Almighty damage to one target. Increased damage against Humans

Prince

Any

Argameddon’s Final Sire

Deals 9999 damage to all enemies

Prince

Any four Royal Archetypes and Chronicle of the End item.

Wind Blade

Extreme Physical Wind damage to all enemies

Prince

Seeker, Knight or Commander lines.

Blackguard’s Hammer

Severe Physical Dark damage to one target and gives them a Dark one-time weakness

Prince

Brawler, Merchant or Summoner lines.

Fire Art

Extreme Magic Fire damage to one target with a chance of Burn

Prince

Mage, Masked Dancer or Summoner lines.

Sable Dance

Gives an one-time weakness to Dark to all enemies

Prince

Warrior, Thief or Masked Dancer lines.

Hadean Icecrag

Extreme Magic Ice damage to all enemies

Prince

Seeker, Mage or Healer lines.

Wild Bore

Extreme Physical Pierce damage to one target and decreases their Attack by two stages for 3 turns

Prince

Gunner, Faker or Summoner lines.

While the Prince is technically a powered-up Seeker Archetype, it is unique enough to justify separating it from the main Seeker line.


Chronicle of the End is unlocked by leveling four Royal Archetypes to Rank 20 and speaking with More.

All Mage Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Gabot

Weak Magic Fire damage to all enemies

Mage

Seeker, Mage or Healer lines and Bot skill.

Botra

Medium Magic Fire damage to one target

Mage

Mage, Masked Dancer or Summoner lines and Bot skill.

Gabotra

Medium Magic Fire damage to all enemies

Wizard

Seeker, Mage or Healer lines and Botra skill.

Boatona

Heavy Magic Fire damage to one target

Wizard

Mage, Masked Dancer or Summoner lines and Botra skill.

Gabouat

Heavy Magic Fire damage to all enemies

Elemental Master

Seeker, Mage or Healer lines.

Gablizz

Weak Magic Ice damage to all enemies

Mage

Seeker, Mage or Healer lines and Blizz skill.

Blizza

Medium Magic Ice damage to one target

Mage

Mage, Masked Dancer or Summoner lines and Blizz skill.

Gablizza

Medium Magic Ice damage to all enemies

Wizard

Seeker, Mage or Healer lines and Blizzra skill.

Blizzaton

Heavy Magic Ice damage to one target

Wizard

Mage, Masked Dancer or Summoner lines and Blizzra skill.

Gablizzaton

Heavy Magic Ice damage to all enemies

Elemental Master

Seeker, Mage or Healer lines and Blizzaton skill.

Gakande

Weak Magic Electric damage to all enemies

Mage

Seeker, Mage or Healer lines and Kande skill.

Kandera

Medium Magic Electric damage to one target

Mage

Mage, Masked Dancer or Summoner lines and Kande skill.

Gakandera

Medium Magic Electric damage to all enemies

Wizard

Seeker, Mage or Healer lines and Kandera skill.

Kandeon

Heavy Magic Electric damage to one target

Wizard

Mage, Masked Dancer or Summoner lines and Kandera skill.

Gakandeon

Heavy Magic Electric damage to all enemies

Elemental Master

Seeker, Mage or Healer lines and Kandeon skill.

Meteophor

Severe Magic Fire damage to one target

Mage/Wizard/Elemental Master

Seeker, Mage or Healer lines + Mage, Masked Dancer or Summoner lines.

Makarabreak

Negates enemy’s Repel Magic skill

Wizard/Elemental Master

Thief, Faker or Merchant lines.

Skyfall Bolt

Severe Magic Electric damage to one target

Wizard/Elemental Master

Mage, Masked Dancer or Summoner lines + Mage, Masked Dancer or Summoner lines.

Precipice of the Abyss

Severe Magic Almighty damage to all enemies

Elemental Master

Seeker, Mage or Healer lines + Mage, Masked Dancer or Summoner lines.

Mamudodyne

Heavy Magic Dark damage to all enemies

Warlock

Seeker, Mage or Healer lines and Mudodyne skill.

Netherworld Tree

Extreme Magic Dark damage to all enemies

Warlock

Mage, Masked Dancer or Summoner lines.

Lost Wall

Gives an one-time weakness to all elemental attacks to target.

Warlock

Gunner, Masked Dancer or Berserker lines.

Child of Death

Extreme Magic Dark damage to one target

Warlock

Warrior, Thief or Masked Dancer lines.



All Warrior Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Round Slash

Weak Physical Slash damage to all enemies

Warrior

Knight, Healer or Commander lines.

Bamboo Splitter

Heavy Physical Slash damage to one target, gives a Turn Icon if kills

Warrior/Swordmaster

Warrior, Brawler or Berserker lines.

Peerless Stonecleaver

Severe Physical Slash damage to one target, gives a Turn Icon if kills

Warrior/Swordmaster/Samurai/Royal Warrior

Warrior, Thief or Masked Dancer lines + Warrior, Brawler or Berserker lines.

Vorpal Blade

Extreme Physical Slash damage to all enemies and lowers their Attack for 3 turns

Swordmaster

Gunner, Faker or Summoner lines.

Phantom Swordswarm

Medium Physical Slash damage to one target 4-6 times, gives a Turn Icon if kills

Swordmaster/Samurai/Royal Warrior

Brawler, Merchant or Summoner lines.

Crimson Moon Sword Art

Severy Physical Slash damage to all enemies with a chance of Charm

Samurai/Royal Warrior

Warrior, Brawler or Berserker lines.

Wind Blade

Extreme Physical Wind damage to all enemies

Samurai

Seeker, Knight or Commander lines.

All Knight Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Jump Thrust

Medium Physical Pierce damage to one target and lowers their Defense for 3 turns

Knight

Warrior, Brawler or Berserker lines.

Protect Guard

Negates one Slash/Pierce/Strike attack for an ally

Knight/Magic Knight

Knight, Healer or Commander lines.

Magic Guard

Negates one Elemental attack for an ally

Knight/Magic Knight/Paladin

Seeker, Mage or Healer lines.

Hammer of Justice

Heavy Physical Pierce damage to one target and gives them a Pierce one-time weakness

Knight/Magic Knight/Paladin

Brawler, Merchant or Summoner lines.

Marakukaja

Increase Defense of all allies for 3 turns

Magic Knight

Seeker, Knight or Commander lines and Rakukaja skill.

Leap Thrust

Heavy Physical Pierce damage to one target and lowers their defense for 3 turns

Magic Knight

Warrior, Brawler or Berserker lines.

Magic Knight’s Hammer

Extreme Physical Electric damage to one target and gives them an Electric one-time weakness

Magic Knight/Paladin

Gunner, Masked Dancer or Berserker lines.

Flying Guard Thrust

Extreme Physical Pierce damage to one target and lowers their defense for 3 turns

Paladin/Dark Knight

Warrior, Brawler or Berserker lines.

Crusader’s Hammer

Severe Physical Light damage to one target and gives them a Light one-time weakness

Paladin

Warrior, Thief or Masked Dancer lines.

Peerless Sanctity

Severe Physical Light damage to all enemies and decreases their Attack/Defense/Hit/Evasion for 3 turns

Paladin/Royal Knight

Seeker, Knight or Commander lines + Knight, Healer or Commander lines.

Line Guard

Negates one Physical attack for an ally

Paladin

Knight, Healer or Commander lines.

Blackguard’s Hammer

Severe Physical Dark damage to one target and gives them a Dark one-time weakness

Dark Knight

Brawler, Merchant or Summoner lines.

Peerless Shadow

Severe Physical Dark damage to all enemies and decreases their Attack/Defense/Hit/Evasion for 3 turns

Dark Knight/Royal Knight

Warrior, Thief or Masked Dancer lines + Knight, Healer or Commander lines.

Ultimate Guard

Negates one non-Almighty attack for all allies

Royal Knight

Knight, Healer or Commander lines.



All Thief Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Mamudo

Light Magic Dark damage to all enemies

Thief

Seeker, Mage or Healer lines and Mudo skill.

Mamudoon

Medium Magic Dark damage to all enemies

Thief

Seeker, Mage or Healer lines and Mudoon skill.

Fire Art

Extreme Magic Fire damage to one target with a chance of Burn

Ninja

Mage, Masked Dancer or Summoner lines.

Ice Art

Extreme Magic Ice damage to one target with a chance of Frostbite

Ninja

Seeker, Mage or Healer lines.

Godkiller

Extreme Physical Dark damage to one target with a high chance of one-hit killing

Assassin/Ninja

Gunner, Masked Dancer or Berserker lines.

Phantom Tracer

Extreme Physical Slash damage to one target and removes buff effects

Thief/Assassin

Warrior, Thief or Masked Dancer lines.

Bloodrain Twin Ninpo

Severe Physical Slash damage to one target and removes all types of buffs (including Repel)

Ninja

Thief, Faker or Merchant lines.

All Masked Dancer Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Hellfire Dance

Gives an one-time weakness to Fire to all enemies

Masked Dancer/Persona Master

Mage, Masked Dancer or Summoner lines.

Ice-Blue Dance

Gives an one-time weakness to Ice to all enemies

Masked Dancer/Persona Master

Seeker, Mage or Healer lines.

Sable Dance

Gives an one-time weakness to Dark to all enemies

Masked Dancer/Persona Master

Warrior, Thief or Masked Dancer lines.

Danse Macabre

High chance of one-hit killing all enemies

Masked Dancer/Persona Master

Thief, Faker or Merchant lines.

Masquerade Charge

Increases the strength of all allies’ next Physical attack.

Persona Master/Royal Masked Dancer

Gunner, Masked Dancer or Berserker lines.


All Summoner Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Summon Lizardman

Extreme Physical Electric damage to one target and lowers their defence for 3 turns

Summoner

Knight, Healer or Commander lines.

Summon Undead King

Severe Magic Dark damage to one target with an one-hit-kill chance

Summoner

Thief, Faker or Merchant lines and Gravelord Vessel item.

Summon Eagle Lion King

Extreme Magical Wind damage to all enemies and lowers their attack by two stages for 3 turns

Summoner

Seeker, Mage or Healer lines.

Summon Dragon God

Severe Magic Fire damage to all enemies and removes their buffs

Summoner

Mage, Masked Dancer or Summoner lines and Priestess Heart item.

Summon Guptauros King

Medium Physical Strike damage to all enemies 1-3 times

Summoner

Warrior, Brawler or Berserker lines and Minotaur Vessel item.

Summon Kishin

Medium Magical Electric damage to one target 2-4 times

Devil Summoner

Warrior, Brawler or Berserker lines.

Summon Deity

Extreme Magic Light damage to all enemies with a chance of Daze

Devil Summoner

Mage, Masked Dancer or Summoner lines and Conch Shell Vessel item.

Summon Fury

Extreme Magic Strike damage to all enemies, decreases their attack and defense for 3 turns

Devil Summoner

Knight, Healer or Commander lines and Trident Vessel item.

Summon Tyrant

Severe Magic Almighty damage to all enemies with a chance of Hex

Devil Summoner

Thief, Faker or Merchant lines and Buzzling Fly Vessel item.

Hadean Icecrag

Extreme Magic Ice damage to all enemies

Devil Summoner

Seeker, Mage or Healer lines.

All Berserker Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Rampage Slash

Extreme Physical Slash damage to one target, ignores resistances

Berserker/Destroyer

Warrior, Brawler or Berserker lines.

Wild Bore

Extreme Physical Pierce damage to one target and decreases their Attack by two stages for 3 turns

Berserker/Destroyer

Gunner, Faker or Summoner lines.

Wanton Destruction

Extreme Physical Strike damage to one target and gives them a Strike one-time weakness

Berserker/Destroyer

Knight, Healer or Commander lines.

Battlecry Tackle

Heavy Physical Strike damage to all enemies 1-3 times, ignores resistances

Berserker/Destroyer

Seeker, Knight or Commander lines.

Deadly Eraser

Severe Physical Almighty damage to one target and removes all types of buffs (including Repels)

Destroyer

Brawler, Merchant or Summoner lines.


All Gunner Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Wild Barrage

Medium Physical Pierce damage to all enemies 2-3 times. Only available from back row

Gunner

Gunner, Faker or Summoner lines.

Mania Bullet

Heavy Physical Pierce damage to one target and inflicts a one-time weakness to Slash/Pierce/Strike. Only available from back row

Gunner/Sniper/Dragoon

Thief, Faker or Merchant lines.

Myriad Shots

Medium Physical Pierce damage to all enemies 3-5 times. Only available from back row

Sniper

Gunner, Faker or Summoner lines.

Bullet Barrage

Severe Physical Pierce damage to one target, ignores resistances. Only available from back row

Sniper/Dragoon

Knight, Healer or Commander lines.

Dragoroa

Extreme Magic Fire damage to one enemy with a chance of Burn. Only available from back row

Dragoon

Mage, Masked Dancer or Summoner lines.

Coldragoroa

Extreme Magic Ice damage to one enemy with a chance of Frostbite. Only available from back row

Dragoon

Seeker, Mage or Healer lines.

Draco Ray

Severe Magic Light damage to one enemy, ignores resistances. Only available from back row

Dragoon

Gunner, Faker or Summoner lines.

Thunder Fang

Extreme Magic Electric damage to all enemies.

Dragoon

Gunner, Masked Dancer or Berserker lines.

Masukukaja

All allies’ Hit/Evasion increases for 3 turns

Gunner

Seeker, Knight or Commander lines.

All Healer Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Mahama

Weak Magic Light damage to all enemies

Healer

Seeker, Mage or Healer lines and Hama skill.

Medica

Medium HP restore for all allies

Healer

Knight, Healer or Commander lines and Medi skill.

Magical Injection

Creates a barrier that nullifies one status ailment for all allies

Healer/Cleric/Savior

Brawler, Merchant or Summoner lines.

Mahamaon

Medium Magic Light damage to all enemies

Cleric

Seeker, Mage or Healer lines and Hamaon skill

Medicall

Heavy HP restore for all allies

Cleric

Knight, Healer or Commander lines and Medica skill

Godly Blessing

Revives all allies with full health

Cleric/Savior

Mage, Masked Dancer or Summoner lines.

Mahamadyne

Heavy Magic Light damage to all enemies

Savior

Seeker, Mage or Healer lines and Hamadyne skill.

Divine Punishment

Extreme Magic Light damage to all enemies and inflicts a one-time Light weakness

Savior

Gunner, Masked Dancer or Berserker lines.


All Brawler Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Meteor Fist

Weak Physical Strike damage to all enemies 1-3 times

Brawler

Warrior, Brawler or Berserker lines.

Energy Ray

Heavy Physical Light damage to one target. Damage increases the higher your remaining HP

Brawler

Seeker, Mage or Healer lines.

Tiger Eruption Fist

Weak Physical Strike damage to all enemies 2-4 times

Pugilist

Warrior, Brawler or Berserker lines.

Super Energy Ray

Extreme Physical Light damage to one target. Damage increases the higher your remaining HP

Pugilist

Seeker, Mage or Healer lines.

Boltburst First

Medium Physical Electric damage to all enemies 2-4 times

Martial Artist

Warrior, Brawler or Berserker lines.

Ultimate Energy Ray

Severe Physical Light damage to one target. Damage increases the higher your remaining HP

Martial Artist

Seeker, Mage or Healer lines.

Bodhisattva’s Palm

Severe Physical Strike damage to one target and inflicts a one-time Strike weakness. Damage increases the higher your remaining HP

Martial Artist

Gunner, Faker or Summoner lines.

All Faker Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Matarunda

Decreases Attack for all enemies (3 turns)

Faker

Knight, Healer or Commander lines and Tarunda skill.

Marakunda

Decreases Defense for all enemies (3 turns)

Faker

Knight, Healer or Commander lines and Rakunda skill.

Masukunda

Decreases Hit/Evasion for all enemies (3 turns)

Faker

Knight, Healer or Commander lines and Sukunda skill.

Debilitate

Decreases Attack/Defence/Hit/Evasion for one target (3 turns)

Faker/Trickster

Thief, Faker or Merchant lines + Thief, Faker or Merchant lines.

Free Juggling

Weak Physical Almighty damage to all enemies, no MP cost

Faker/Trickster

Gunner, Faker or Summoner lines.

Miracle Cirque

Extreme Physical Almighty damage to all enemies, no MP cost

Trickster

Thief, Faker or Merchant lines + Knight, Healer or Commander lines.


All Commander Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Blusterblast Maneuver

Extreme Magic Fire damage to all enemies and decreases their Hit/Evasion for 3 turns

Commander/General/Warlord

Mage, Masked Dancer or Summoner lines.

Icewolf Offensive

Extreme Magic Ice damage to one target

General/Warlord

Seeker, Mage or Healer lines.

Eureka Moment

Extreme Magic Fire damage to all enemies with a chance of Burn. Ignores resistances

Warlord

Thief, Faker or Merchant lines.

Assault Beacon

Increases Attack/Defence/Hit/Evasion for all alies for 3 turns

Commander/General

Seeker, Knight or Commander lines.

Dynast Formation

Increases Attack/Defence/Hit/Evasion for all alies by three ranks for 3 turns

Warlord

Seeker, Knight or Commander lines.

Healing Shelter Formation

Recovers 10% of all allies’ HP each turn for 3 turns

General/Warlord

Knight, Healer or Commander lines.

Megido

Medium Magic Almighty damage to all enemies

Commander

Gunner, Faker or Summoner lines.

Megidola

Heavy Magic Almighty damage to all enemies

General/Warlord

Gunner, Faker or Summoner lines.

Megidolaon

Extreme Magic Almighty damage to all enemies

Warlord

Gunner, Faker or Summoner lines and Megidola skill

All Merchant Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

All Reset

Removes buffs from enemies

Merchant/Tycoon

Thief, Faker or Merchant lines.

Money Power

Increases all stats of one ally by three stages (3 turns)

Tycoon

Gunner, Masked Dancer or Berserker lines. Costs money.

Fortune Slots

Deals Critical Physical Almighty damage to one target with low Hit Rate

Merchant/Tycoon

Brawler, Merchant or Summoner lines. Costs money.

Golder Soldier

Extreme Physical Almighty damage to all enemies

Tycoon

Warrior, Brawler or Berserker lines. Costs money.


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Metaphor: ReFantazio – Complete Guide To Followers

There are 14 followers in Metaphor: ReFantazio. This guide will show you who they are, where they are, and more.

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