The Witcher 3 features a combat system with great build variety that lets players focus on the playstyle of their choice. Most people would prefer to rely on Geralt’s melee attacks to secure victory, but veterans know that Signs and potions are important on higher difficulties.
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As a result, several Witcher 3 veterans have figured out the best abilities that can help Geralt in a tough spot but are ignored by many casual players. These skills do a great job of letting players make the most of Geralt’s versatile offense and decimate enemies who try to stand in the White Wolf’s way.
8 Heightened Tolerance
Ability Type: Alchemy
Effects at Max Level |
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Increases potion overdose threshold to 80% |
Potion duration time and bomb damage are both increased by 15% |
Geralt can only handle a certain level of toxicity before he overdoses and his health starts dropping. This can be a rough situation for players who rely on potions and don’t want to miss out on a wealth of bonuses and healing effects.
This is where Heightened Tolerance comes into the picture, allowing Geralt to imbibe as many potions as possible before his body starts failing him. It’s a must-have for players who want to make the most of the alchemy system to turn Geralt into an overpowered witcher.
7 Domination
Ability Type: Signs
Effects at Max Level |
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Two opponents can be influenced by Axii at the same time |
Stamina regeneration in combat is increased by 1.5 every second |
Axii is one of the most useful spells in The Witcher 3 that players mostly use in conversation. However, its effects in combat are pretty noteworthy, letting players brainwash their opponents to join their cause.
The final upgrade for this skill lets players target two enemies with Axii at the same time. This is a must-have for players who want to fight tough groups, charming a duo to either be stunned or fight for Geralt’s cause, based on how many upgrades players are using to augment their Axii spell.
6 Refreshment
Ability Type: Alchemy
Effects at Max Level |
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Each potion heals 30% of Geralt’s maximum Vitality |
Potion duration time and bomb damage are both increased by 15% |
Players who use potions regularly would appreciate a bonus that incentivizes them to use potions in a tough spot. Refreshment is a great ability in this regard, letting players heal up while buffing Geralt at the same time.
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If the White Wolf is in a tough battle, then his combat-augmenting potions fulfill another purpose and restore his Vitality too. This makes Geralt tougher as the fight goes on, turning regular enemies into mincemeat in a prolonged battle.
Ability Type: General
Effects at Max Level |
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Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point |
Toxicity is a pain to deal with, and the last thing players would want is to rely on Geralt’s alchemy only to exceed the toxicity limit. However, with this unique ability and a few Adrenaline Points at hand, players can let Geralt chug as many potions as he wants without any problems.
Metabolism Boosts reduces the toxicity cost of potions by 33% per point. This means that Geralt can cash in all his Adrenaline Points to completely negate the toxicity cost of a potion, which is a perk that players should make the most of while using powerful potions that have high toxicity costs.
4 Side Effects
Ability Type: Alchemy
Effects at Max Level |
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Drinking a potion gives a 100% chance of activating the effects of another randomly selected potion without increasing Geralt’s toxicity |
Potion duration time is increased by 25% |
Players who love themselves a bit of RNG will love what Side Effects brings to the table. If Geralt is a fighter reliant on potions, then this ability is a must-have for players to manage his toxicity with ease.
With this upgrade, Geralt will enjoy the bonus of two potions at once when imbibing his draughts. The second potion effect is random, forcing players to switch their strategies on the fly as combat becomes more dynamic than ever before.
3 Rage Management
Ability Type: General
Effects at Max Level |
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If Stamina is low, Signs can be cast using Adrenaline Points instead |
Players would ideally want to have access to their Signs at any time, but it’s hard to manage stamina when so many things are happening at the same time. There may come a time when players want to rely on a spell, only for Geralt to not respond.
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To avoid this critical mistake, players should equip the Rage Management ability. Sure, it may be a general ability, but the simple way in which it augments combat makes it a must-have for players who love using Signs to impede their enemies in battle.
2 Protective Coating
Ability Type: Alchemy
Effects at Max Level |
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Adds 15% protection against attacks from the monster type based on the blade oil used |
Potion duration time and bomb damage are both increased by 15% |
Blade Oils are something that players will rely on quite a bit after trying to fight tougher monsters at high difficulties. It helps the game now auto-applies the relevant oil for players, letting them slice and dice enemies in style.
With the Protective Coating perk, players can enjoy a heightened defense against the monster they’re targeting too, which is quite helpful in battles against The Witcher 3‘s strongest foes.
Ability Type: Alchemy
Effects at Max Level |
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Toxicity drops 5 points per second faster |
Potion duration time is increased by 25% |
Players who rely on potions all the time in The Witcher 3 will cross the toxicity threshold several times. This can put Geralt in a tough spot, and the only thing players would want at this point is to reach a point where their toxicity is manageable.
This is achieved with Fast Metabolism, which boosts the rate at which toxicity drains. Even if Geralt has crossed his limit, it won’t be hard for players to come back to normal and fight enemies at full strength.
- Released
- May 19, 2015
- OpenCritic Rating
- Mighty
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