The Eurogamer plan a month on – a reflection on how it’s gone and what’s next




A little over one month ago I outlined the future of Eurogamer. The key, central point to this was original work published on the site from the entire team. I don’t want this update to be me just listing out loads of articles, but I’m going to do that a bit as I’m proud of the articles we’ve published and I really do want to highlight just how much original, entertaining work the team has produced.

This article would go on forever if I detailed exactly why I’m a fan of each of these stories, but every one (with more I’m sure I missed) highlights exactly what we are trying to achieve with Eurogamer: to deliver video games coverage that is above and beyond, be it through inquisitive reporting or writing with flair and elegance that makes you sit up and take notice.

OK, so it is a big list, but that’s the point really. We’ve done a lot of great stuff.

I think this month (and a bit beyond) has largely been a great success, but as with all plans some aspects work better than others. We’ve looked at every piece of feedback and user behaviour, and decided that we need to change our focus slightly and make some tweaks for a better reader experience.

The daily live report is one area we are rethinking. We’ve been unhappy with the occasional sporadic updates and lack of liveliness in the daily live reports, and the inability for you to comment in a way that makes sense on multiple topics. Rather than a Monday to Friday, 9am-5pm live blog, we’ll be experimenting with live reports that have a tighter focus. The shape of these longer term is TBD, but we’re keen to see what works and build mini moments of interest and discussion around industry news and events. We think these will be more active and engaging, and also keep chat focused, but we’ll be looking to your feedback to help us identify what has value and what doesn’t.

We’ve seen that many of you have found our changes to where we highlight news stories to be confusing. We’re moving all news stories (long and short) to the homepage, so everything published can be found there – stories aren’t going to be posted inside a live blog or report unless it’s contextually relevant to what we’re covering.

On the subject of news stories, we are working to find a way for signed in users to choose if they want to enable infinite scroll. I know this has been a sore point for many of you, and I hope this will let you browse the site how you wish once a solution has been found.

From my point of view, I’m keen to encourage change as a route to success. We remain 100 percent committed to our pledge to deliver more of the Eurogamer you want, which I believe to be unique, original work that is a mixture of brilliant reporting and quality writing on the games and topics that matter most to you.

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