Overview, How they work, and the Complete List

Merge Tactics game mode in Clash Royale



The June 2025 update introduced the Merge Tactics game mode to Clash Royale. While the Merge Tactics mode itself is a different way of viewing the strategy element, there’s a lot of depth inside the mode, and one of them is the Modifiers feature that can turn a tide in your Clash Royale matches.

Understanding Merge Tactics Modifiers in Clash Royale

In Merge Tactics, Modifiers introduce unique battle rules that affect all four players in a match. Each game will have one random modifier applied. Modifiers significantly change gameplay from troop stats to elixir generation and can even affect team size or starting troops.

Merge Tactics Modifiers in Clash Royale (Image via Supercell)

Modifiers are unlocked as you climb the League Road, starting from Bronze II. The higher your league, the more complex and powerful the modifiers become. So, how do they work in the match? At the start of every Merge Tactics match, one random modifier is picked.

This modifier applies to all players in the game and stays active throughout the match. As you move up through the different league tiers, you’ll unlock more modifiers. Knowing which modifiers are available can help you plan better team setups and gain an advantage in battles.

Merge Tactics Modifiers listed by League

As mentioned earlier, the modifiers start from the Bronze II League. From here, each league has three modifiers each, so there’s a total of 27 available in the game.

Bronze II League

Modifier Effect
Big Bucks All Rulers start with +5 Elixir
Bigger Team Team Size +1
Legacy Gain +5 Elixir when a Ruler is knocked out

Bronze III League

Modifier Effect
Epic Star Start with a 2-Star 3-Elixir Troop
Party Time Team Size is always 6
Rare Star Start with a 2-Star 2-Elixir Troop

Silver I League

Modifier Effect
Champion Star Start with a random 5-Elixir Troop
Legendary Star Start with a 2-Star 4-Elixir Troop
Richer and Richer Every 2 Elixir, gain +1 Elixir interest next round

Silver II League

Modifier Effect
Fighting Fever Troops gain +100% Hit Speed for 6s when defeating an enemy
Less is More Combat Start: If you have fewer Troops, your team gains +20% HP and Speed
Ouch! Combat Start: Frontline Troops reflect 50% of the damage taken

Silver III League

Modifier Effect
Elixir Collector Gain an Elixir Collector that generates 2 Elixir per round (stored until sold)
First Free The first Troop bought each turn is free
You’re Mine Gain a 1-Star copy of the first enemy Troop you defeat

Gold I League

Modifier Effect
Echo Bench Gain a 1-Star copy of the Troop in your right-most Bench slot each round
Four Stars Troop pool doubled, with more in the Shop
Pandora’s Bench Troop in right-most Bench slot becomes a random Troop of the same cost

Gold II League

Modifier Effect
Huddle Up! Every round, gain a Troop that suits your team
Just Keep Living Start with a Dummy, gain +1 Elixir if it survives the round
Trait Dummy Start with a Dummy with 2 random Traits

Gold III League

Modifier Effect
Clear Mind If your Bench is empty, gain +2 Elixir next round
Lucky Discount Every time the Shop resets, one Troop costs 1 Elixir less
Promotion Right-most Bench Troop transforms into a random Troop that costs +1 Elixir

Diamond League

Modifier Effect
Ascension In Round 3, the right-most Bench Troop becomes a 3-Star powerhouse
First Choice The first Troop bought each turn is a 2-Star
Smart Trade Gain +1 Elixir next round for every Troop sold

For now, that’s all for this Clash Royale Merge Tactics Troop Traits Guide. Read more of the Clash content here:

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