🔸 | Chapter Four Balances Retrieved from Chinese Test Server
🟢 Type 19 guns: accuracy of bullet playing while firing ADS
Ibe GRAU 5.56: Speed of movement when targeting
Ibe Thermite Rounds of the Man-O-War Arms: The Impact of Injury
🟢 S36 Arms: Demij, the coefficient of damage to the hand
🟢 CBR4 Arms: Speed of Movement when targeting, Heat Flyinch
🟢 Cordite Arms: Heat Flynch
🟢 MSMC gun: head and hand damage coefficient, precision of bullet playing when shooting hippiers (only multiplayer)
🟢 PKM Arms: Hand damage coefficient, Heath Flynch, bullet playing while shooting ADS
Ibe LW3 TUNDRA LW3: Breathtaking duration
🟢 Tec-9 gun: Demij Suffering, accuracy of bullet broadcasting while shooting hippiers
🟢 Mac-10 gun: Demij suffering
🟢 Halberd Mag Swordfish Arms: Hand damage coefficient
🟢 Mac-10 gun: Damage Range
🟢 HAVOC Skille Operator: Reduce the necessary rating
🟢 Death Machine Skille Operator: Reduce the necessary points
🟢 GunShip Squarry: Reduce the necessary rating
🟢 Guardian Squarry: HP
🟢 Frake of persistence: rating coefficient
🟢 Alert's full: delay in identification
🟢 Vulture Buff: HP Recovery
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