Sultan’s Game has an incredible diversity of endings, with over a hundred variations depending on the route you take within a run and the choices you make in achieving your goal. There are five broad categories but a tremendous diversity within them, along with all the various game-over scenarios.
Whether your goal is to assassinate the sultan and overthrow his regime or simply escape the game with your life intact, you’ll need to act with great care and a good amount of patience. What you fail to find in your first life, you might get to see in future attempts.
All Endings To Sultan’s Game
Alongside the various victory endings, there are plenty of ways to lose, and these make up the majority of unique endings. Most of these are different variations of being executed by the Sultan or dying in an attempt to fulfil a card.
- Failing to resolve a card before the deadline sees you executed.
- Beginning a duel or military campaign and then not attending the scheduled appointment gets you killed by the Sultan.
- Presenting a carnality card to the Sultan’s Consort and then not completing the resulting quest gets you killed.
- Attending a duel and then losing results in death.
- Showing the Sultan a conquest card will have you killed instantly. If you want to use it on him, scroll down to the rebellion ending.
Some more exotic endings can appear from events and choices:
- If you founded a cult and are hated by your wife, she can use you as a blood sacrifice.
- If you go mountain climbing but have zero points of survival you’ll die in the wilderness.
- You can pay the prostitute Jalila to whip you to death in a special event.
- Some events will create assassination attempts. These force your protagonist into combat and result in death on failure.
- Presenting the Sultan with a conviction card like “intent to rebel” gets you killed instantly. It’s very cathartic to attempt at least once.
- If you conspire with your rival to kill the Vizier, you’ll inherit the title. This creates an entire new set of mechanics for how you can be killed, following political or economic mismanagement.
The Game Is Not Over: The Default Ending
This is the ending you get for completing all cards and not getting another ending. You might even consider it another type of defeat ending for not managing to achieve another victory in time.
Since the order you draw challenges in is random, your strategy for this achievement is just to play the game normally. You can still pursue other endings at the same time and use this as a fallback if you aren’t able to achieve them in time.
The four main obstacles to this playthrough are the gold tier cards. All of them require very advanced solutions that won’t be available until you’re well-established.
Golden Card |
Solution |
---|---|
Carnality |
The gold carnality card can be used on the Sultan’s gold consort. The resulting quest requires you to prepare a series of appropriate gifts:
|
Extravagance |
The Gold Extravagance card is the easiest to deal with. If you avoid making any home renovations until drawing the gold card, you can use give it to methinks and get an event for remodelling your home. This costs 20 gold but gives you a large boost in income. The golden bird event also allows you to break a golden extravagance card. |
Bloodshed |
The Gold Bloodshed card can be used on any of the gold tier characters you encounter. The vizier is the easiest to kill. Progressing his quest will give you regular meetings alone with him, where the card can be used without risk. Using the card on the Vizier in the Sultan’s court will instead require you to win a duel against his two bodyguards. You can also encounter gold-tier companions from quests. Qaid is upgraded to gold after buying back his family name and the nameless mercenary is a gold-tier character from the very start. |
Conquest |
The hardest card to deal with in this playthrough is the golden conquest card. Shuffle it back into the deck whenever possible, and attend enough church blessings to unlock the ability to purify a single card. Destroying the golden conquest card means you only have to worry about the rest of the deck. |
With the four biggest obstacles defeated, just keep working through the rest of the deck. You’ll get variations on the ending depending on your choices and stats.
Distant Paradise: The Escape Ending
This is the ending that resolves if you choose to escape from the game. In one of the early days your wife will raise the possibility of running away together, creating a questline in the top right of the map. You need two components to begin the quest:
- A method of passing through the city walls.
- A destination beyond the reach of the Sultan.
Both of these can be acquired from other quests. You’ll be able to find more than one of each.
The easiest escape method is to use a bomb or drill crafted by Mahir in one of her research quests. Not all of her inventions can be used to escape the city, but you can rewind the day if you don’t get the item you want. You can also steal aether from the church to keep funding new research projects.
If Mahir is dead or missing, you can follow the questline of the Sultan’s Silver Consort. This is a more challenging quest but she will give you a token of her authority that lets you open the gates.
Escape destinations are also limited down to two potential sources. China and the Distant Oasis are both out of the Sultan’s reach and you’ll get variations on the ending depending on which you flee to.
- The Distant Oasis is discovered from reading books. Try the bookstore until they run out of stock, then keep searching via either the bookstore quests or the fence upgrade in the destiny store. You’re looking for the “Endless Sands” book. You’ll need to complete an expedition quest after reading the book in order to find the oasis.
- Minal’s quest requires you to provide repeated sponsorship of her expeditions and provide companions with the skills to see her discover new lands. The first two times this happens the territories will be annexed by the Sultan. Her third expedition has her leave your company, and eventually send you a letter describing her escape to China and giving you the location card.
Once you have an escape plan and destination, you can slot these into the escape quest at any time to start the final sequence. Make sure you only have one Sultan card in hand when you begin the escape. You’ll have time to make preparations before leaving:
- You can bring followers with you in your escape attempt only if they have the Bond Of Fate. Your wife has one by default and other companions can gain one from advancing their quests.
- Each follower you bring along requires a day of preparation and ten coins of supplies. You’ll get extra prep time if you have a good reputation in the court and on the streets. Once your reputation runs out you need to start burning followers to buy time.
When starting the escape ending, you’ll discard your final Sultan card. Remember it, as you’ll be made to resolve it as part of your escape. In our escape ending we retained an extravagance card, requiring us to give up the wealth and supplies for the trip. Players have reported that bloodshed and conquest cards require you to sacrifice your remaining bonded followers.
New Banner: The Revolution Ending
The spoiler-lite version of this ending is simple enough, but it has a lot of added details you need to work through in the process.
- You plan to overthrow the Sultan.
- Cultivate a conviction (fear of the Sultan) and spread it to NPCs until you can combine it with a gold tier card.
- Alternatively, you can use a gold conquest card.
Whether using a conviction or conquest card, you’ll want to prepare thoroughly. This is the hardest ending to achieve and you should shuffle the conquest card back into your deck as many times as possible until you’re ready to win. A gold conviction should take long enough to forge that you’ll have finished all preparations in the process.
Preparations |
How To Get Them |
---|---|
Troops |
Riel’s questline is the most convenient source of troops. A random event will have her injured in the night. Give her medical treatment using either medicinal herbs from snake valley or the Waters of Life created by Mahir’s research. She’ll go on to start conquering local gangs and liberating slaves. Give enough financial and military support and she can incorporate the gangs instead of destroying them. These will become troops when you start the revolution. |
Duelists |
Your troops can help you against the Sultan’s royal guard. You need a team of four combatants all able to match them in power. Aim for each one to have at least 25 points of combined physique and combat. These duelists can also serve as generals to lead your troops through the city. |
Magicians |
The Sultan’s magic ring can instantly defeat you. You need 20 points of magic spread between three followers to defend against the spell.
|
Personal Strength |
The final battle against the Sultan is fought alone, save for a couple of very specific quest companions. Aim to recruit the Unnamed gold Mercenary that can appear from random events. If you have combined physique and combat score of 40, you’ll be able to defeat the Sultan in a duel. |
There are a number of variations you can gain on this ending. After defeating the Sultan you can choose followers to form the new seat of government, as well as decide whether you intend to take power yourself or go into voluntary exile. Just about every surviving cast member can be involved in this final scene.
Additionally, some events can make the final day of combat much easier:
- The four royal guards can be persuaded to betray the Sultan. The easiest to sway is Jabal. Beat him at hunting, blackmail him as a back-alley prize fighter and demand he joins your party. The others are harder to persuade: Even if they’ve joined your group, they can defect back to the Sultan.
- The Sultan’s Ring can be stolen, or Divine Power can be used to negate it.
- Hassan’s gold level poem “Providence” lets you take one of the Sultan’s defending troops and instantly turn it to your side. Use it on a gold-tier troop for best results.
Descent Of The Gods: The Insight Ending
This ending only appears after purchasing the upgrade “Glimpse of God” in the fate store. This gives a pretty large spike in difficulty so it’s best done after getting a lot of other upgrades and at least one other victory.
The most useful destiny upgrade for the Descent ending is the Twin. The Mind Battles require the protagonist but have no attribute checks involved, letting you send your twin to the mind battle and your protagonist to the harder tasks.
Glimpse of God will add new events and a plotline related to divinity. As your insight stat increases, you’ll get Mind Battle events for introspection. Place characters and conviction cards to satisfy the event. Your choices will bring you closer to one of the two divine cards depending on whether you choices represent an acceptance or rejection of fate.
Not all contemplation events have been documented, but there are some trends you can find:
- Lumera represents a rejection of fate: A beggar child raised for purely selfless reasons.
- Your wife makes you happy despite all the hardships the game has forced upon your relationship.
- Rationality cards satisfy the mind battle but don’t favour either god. They can be reliably produced using the Mirror of Stars, but it requires high wisdom followers to convert the astronomy cards into rationality.
To upgrade your divine cards, you need to infuse them with piety. Drag your faith card to Methinks, and you’ll be given an event to consolidate three piety from yourself and your followers.
Once your faith card has been upgraded enough times, a questline will activate. You’ll need a party of four characters, with a spread of magic, wisdom, combat and physique. Combat and physique followers are easy to get so magic and wisdom are the main challenge.
The best character for helping in this questline is the beggar child Lumera. She is able to read any books, letting her get the highest combined score in magic and wisdom. Avoid any events that risk her dying or leaving your side.
Leave a Reply