Summary
- Minions offer speedy, air-based attacks with high DPS, perfect for cleanup duty or air raids.
- The Witch spawns skeletons to overwhelm defenses. Upgrade her for better havoc-wreaking abilities.
- Hog Riders excel in tearing down defenses, pair well with Golems in GoHo raids, and use Heal Spells.
Dark Elixir Troops in Clash of Clans are the heavy hitters, and every Clasher dreams of taking an army only with these bad boys. Whether it’s a high HP (Hit Points) tank soaking up hits like a sponge or a DPS (Damage per second) beast tearing through defenses, these troops define high-stakes gameplay.

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For trophy pushers, war heroes, or loot farmers, they’re the difference between a solid attack and a legendary one. This topic ranks the top Dark Elixir Troops, judged by their damage, durability, unique tricks, and battlefield flexibility. From icy tanks to sky-dominating hounds, here’s why these troops reign supreme.
8
Minion
The Dark Darts
- Barracks Level Required: Dark Barracks level 4 (Town Hall 8)
- Attack Speed: 1 second
- Attack Range: 2.75 tiles
Small but mighty, Minions spit Dark Elixir blobs at 82 DPS with a feather-light 126 HP. These flying monsters only take 2 housing spaces, letting players spam the skies and clear out the corner resources. Immune to Seeking Air Mines, they’re perfect for sniping resources or picking off land defenses in Lavaloonion (Lava Hound + Balloon + Minion) raids.
Ground-based GoHo attacks also love them for cleanup duty. Speed is their edge; make sure to drop them fast and slightly scattered so they’ll start shredding before Air Bombs catch up.
7
Witch
The Skeleton Queen
- Barracks Level Required: Dark Barracks level 5 (Town Hall 9)
- Attack Speed: 1.2 seconds
- Attack Range: 4 tiles
The Witch doesn’t fight alone, she brings an undead army of tiny skeletons to battle alongside her. With 220 DPS and 560 HP, she’s no tank, but her ability to spawn 5 skeletons every 7 seconds is still very impressive. Splash damage from Mortars or Wizards can shred her crew, though, so make sure to keep her covered.
6:12

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For TH12+ Clashers, upgrading her boosts skeleton numbers and amplifies her ability to wreak havoc. She’s not the flashiest, but her knack for overwhelming single-target defenses earns her a spot.
6
Hog Rider
The Wall-Jumping Warrior
- Barracks Level Required: Dark Barracks level 2 (Town Hall 7)
- Attack Speed: 1 second
- Attack Range: 0.6 tiles
Hog Riders will have base designers crying with their wall-jumping ability. With 225 DPS and 1,500 HP, these hammer-swinging riders leap over obstacles and walls to drop their hammers directly on defenses. Their 5 housing spaces let players flood a base in Hog Rider spam or pair them with Golems in GoHo (Golem + Hog raiders) to obliterate enemy defenses.
They’re fast, hit hard, and leave chaos, making them perfect for Clan Wars or loot grabs. Giant Bombs and splash damage can stop them, so Heal Spells are a must.
5
Bowler
The Boulder Hurler
- Barracks Level Required: Dark Barracks level 7 (Town Hall 10)
- Attack Speed: 1.5 seconds
- Attack Range: 3.5 tiles
Bowlers don’t mess around—they hurl boulders that smash two targets at once, dishing out 136 DPS with a solid 650 HP. That splash damage is a death sentence for clustered defenses, turning tight layouts into rubble. With just 6 housing spaces, they’re efficient enough to pack several into a raid, making them a TH11+ favorite in Bowler Smash or Funneling strategies.
Air attacks can pick them off, so tanks like Lava Hound can help sustain them longer. Bowlers need a clear path to cause maximum damage, so funneling is key. They also pair well with Rage spells and healing spells, especially if the town hall is not in the center of the layout.
4
Ice Golem
Frosty The Snow Tank
- Barracks Level Required: Dark Barracks level 8 (Town Hall 11)
- Attack Speed: 2.4 seconds
- Attack Range: 1 tile
The Ice Golem isn’t here to rack up kills, it’s the tank that taunts enemy defenses to take their best shot. With 4,350 HP and a modest 56 DPS, this frosty beast eats damage for breakfast, giving the army breathing room to attack.

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What makes the Ice Golem special is its ability to unleash a freeze effect, stalling defenses like Inferno Towers or X-Bows for precious seconds. That’s a game-saver in tight Clan War raids. Pair it with Golems in GoIce attacks to double down on tanking, letting Bowlers or Valkyries clean up behind it.
3
Valkyrie
The Whirlwind Of Destruction
- Barracks Level Required: Dark Barracks level 3 (Town Hall 8)
- Attack Speed: 1.8 seconds
- Attack Range: 1 tile
Valkyries spin into battle with 239 DPS and a beefy 2,600 HP, slicing through grouped defenses like a blender through fruit. Her axe splash damage clears clusters fast, making her a ground-attack queen. She thrives in tight bases but falters against spread-out single-target defenses like Infernos.
She is the best option to clear out ground troops that hide inside the clan castle during clan wars. So, Max her for Clan Wars and deploy her in packs, and watch her shred through clusters. Rage spells and healing spells pair well with her havoc, especially if her path is cleared by a few Golems first.
2
Lava Hound
The Molten Defender
- Barracks Level Required: Dark Barracks level 6 (Town Hall 9)
- Attack Speed: 1.3 seconds
- Attack Range: 2 tiles
The Lava Hound reigns supreme with 8,000 HP and a knack for soaking air defense fire like it’s nothing. Its 20 DPS is weak, but this air-tank isn’t about damage—it’s about shielding Balloons or Dragons while using strategies like LavaLoon.
When it dies, 8 Lava Pups swarm out, adding a bonus sting. Its 30 housing spaces demand commitment, but the payoff is unmatched for air strategies. Ground defenses can’t touch them, though Air Sweepers can be annoying, so it’s wise to keep an eye out for them.
1
Golem
The Rock Solid Tank
- Barracks Level Required: Dark Barracks level 4 (Town Hall 8)
- Attack Speed: 2.4 seconds
- Attack Range: 1 tile
The Golem isn’t just a tank—it’s a walking fortress. With 9,600 HP, it absorbs enough damage to sustain even the mighty Eagle Artillery. Its 100 DPS won’t win damage awards, but that’s not the point. Even when it dies, it splits into two Golemites, prolonging the pain for defenders.
Time management is key because of Golem’s slow pace, so keep spells handy. At 30 housing spaces, it’s a big investment, but it’s the backbone of GoWiPe or any ground assault worth its salt. Drop it first, and let it draw fire while your DPS troops go wild.
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