Weakest Pokemon Of All Gens Ranked

Weakest Pokemon Of All Gens Ranked



Summary

  • Caterpie is the weakest Gen I Pokemon, outclassed by Weedle.
  • Sunkern is the weakest Gen II species, lacking stats and move pool viability.
  • Azurill is the weakest Gen III Pokemon, despite limited supportive moves.

In each generation of Pokemon Games players can find dozens of species to build their teams with. However, some of these creatures have such an inferior power level that they are practically useless in any form of combat situation.

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This ranked list analyzes the weakest Pokemon from each generation, taking into consideration stat distribution, moveset, abilities, and potential strategies to use them in combat.

1

Caterpie (Generation I)

The Weakest Of Them All

  • HP: 45
  • Attack: 30
  • Defense: 35
  • Sp. Atk: 20
  • Sp. Def: 20
  • Speed: 45

It is time to put an end to the eternal debate of Gen I Pokemon: Is Weedle the weakest, or is it Caterpie? The answer won’t make fans of the Caterpillar Pokemon happy, since it is most definitely the weakest Pokemon of its generation. Weedle, with its Poison Needle, wrecks Caterpie in every combat (given that they’re both at the same level when they face each other).

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With ridiculously low stats, a useless moveset, and taken to other generation games: useless abilities with zero combat potential (like Run Away); this Pokemon has no redeemeable feature, except maybe being the first in the Butterfree evolution line.

2

Sunkern (Generation II)

Squishiest Of Its Generation And Second Weakest Pokemon

  • HP: 30
  • Attack: 30
  • Defense: 30
  • Sp. Atk: 30
  • Sp. Def: 30
  • Speed: 30

A sunny day in the Johto National Park guarantees an encounter with the weakest Pokemon from Gen 2, and the second weakest of this list: Sunkern. With negligible stats, a move pool that basically consists of Absorb as its only viable move against Water types, Sunkern is the weakest plant type of its Generation, and even evolving it to Sunflora doesn’t make it viable enough to consider it a good Pokemon.

In later generation games, it acquired the Chlorophyll ability, which made it and its evolution a little bit faster. But even then, this wasn’t nearly enough to make them usable in combat.

3

Azurill (Generation III)

Its Base Stats Were A Complete Mess, Luckily, It Got Better Later

  • HP: 50
  • Attack: 20
  • Defense: 40
  • Sp. Atk: 20
  • Sp. Def: 40
  • Speed: 20

Azurill was a total stat mess when it debuted in Gen III games as one of the infamous ‘baby Pokemon,’ added after the boom of Togepi and Company in Gen II games, and it later acquired the Fairy-type in later generations, though this didn’t make it any less good. The Normal-Fairy typing might be attractive for some compositions, but not with a Pokemon that has a total of 190 stat points, oddly distributed.

Its only redeemable feature was the access to Captivate, Copycat, and Charm, and Knock Off, four moves that, when used as support, can thwart certain competitive plays. Still, it is definitely a niche Pokemon that has limited usage, and definitely the weakest Gen III species.

4

Scatterbug (Generation VI)

In Each Generation, There’s A Squishy Bug-Type

  • HP: 38
  • Attack: 35
  • Defense: 40
  • Sp. Atk: 27
  • Sp. Def: 25
  • Speed: 35

Scatterbug might be stronger than Caterpie in terms of base Defense and Attack, but still, it is a tremendously weak Pokemon that can barely hold against any other Pokemon of its generation.

Since it has Bug Bite as a primary attack, it can overpower other singular Bug-types of other generations (like Caterpie and Wurmple if the timing is right) but will be at a considerable disadvantage if the battle prolongs too much. At the end of the day, trainers only seek Scatterbug to complete their Vivillon collections and not for competitive purposes.

5

Kricketot (Generation IV)

Near Zero Potential For Combat (And Its Evolution Isn’t Any Better)

  • HP: 37
  • Attack: 25
  • Defense: 41
  • Sp. Atk: 25
  • Sp. Def: 41
  • Speed: 25

Arguably, the worst Pokemon of Gen IV, Kricketot, has never made it into the ranks of viable Pokemon ever since it got released in Pokemon Diamond and Pearl. Ever since, it has appeared in several Pokemon games, including Legends: Arceus and Scarlet & Violet, and hasn’t improved a little bit.

Its access to Bug Bite early on might make it a good choice for some desperate trainers trying to beat a single Grass-type Pokemon in a pinch, but even evolving this creature into Kricketune and having Swarm as its main ability (or Technician), it has nearly zero offensive potential, even with STAB moves.

6

Lechonk (Generation IX)

In Other Gens, It Would Have Been A Strong HM Toolbox

  • HP: 54
  • Attack: 45
  • Defense: 40
  • Sp. Atk: 35
  • Sp. Def: 45
  • Speed: 35

Lechonk is Gen IX’s Normal-type ‘first encounter,’ that players might confuse with a low-budget Bidoof since it has access to a lot of Coverage moves like any good Normal-type toolbox Pokemon.

But its stat distribution is so poor that even in the best-case scenario, it will be greatly outperformed by many of the powerful Pokemon present in Paldea. Still, its evolution, Oinkologne has a little bit of bulk, making it a good option for Doubles, but only in PvE.

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7

Wishiwashi (Generation VII)

Its Singular Form Is Tremendously Weak

  • HP: 45
  • Attack: 20
  • Defense: 20
  • Sp. Atk: 25
  • Sp. Def: 25
  • Speed: 40

Wishiwashi is a waste of a Pokemon with one of the coolest mechanics: its ability, Schooling, groups dozens of creatures of the same species into a mega-huge form with boosted stats. That, in theory, would make it one of the strongest Water-types in Gen VII games, but in practice, it only delays the unavoidable: a knockout.

Even with its Attack, Defense, Sp. Atk, and Sp. Def boosted, Wishiwashi school form loses 10 points of speed, and to activate its Schooling ability, it needs to be at 1/4 total HP or less, which is a guaranteed Knockout if the enemy Pokemon didn’t already blast Wishiwashi regular form with a powerful STAB move. A useless Pokemon through and through.

8

Blipbug (Generation VIII)

Its Limited Movepool And Poor Base Stats Make It The Worst Of Its Gen

  • HP: 25
  • Attack: 20
  • Defense: 20
  • Sp. Atk: 25
  • Sp. Def: 45
  • Speed: 45

Its ridiculously low stats make Blipbug the lowest of the low of Gen VIII games, with a useless moveset that can barely do any STAB damage and an evolution line that might have been good in theory but, in practice, doesn’t do it any good.

Its lack of sustain, bulk, speed, and powerful STAB moves makes it unusable. Its only redeemable feature is the Telephaty ability that its evolutions gain, which make them a little bit usable in PvE Doubles combats.

9

Patrat (Generation V)

Though It Has Better Stats Than Most, It Is Still A Bad Pokemon

  • HP: 45
  • Attack: 55
  • Defense: 39
  • Sp. Atk: 35
  • Sp. Def: 39
  • Speed: 42

Patrat is the Normal-type Pokemon by excellence in Pokemon Black & White, and one of the most annoying encounters players can have while going through Route 2. It has one of the highest spawn rates (over 40%) of any Normal Pokemon ever since Rattatta (With 38% Spawn Rate) and Sentret (39 % Spawn Rate), so rookie trainers might need a commendable force of will to avoid catching this Pokemon on their first run.

Nevertheless, Patrat is not the worst of the worst, and due to certain redeemable features (it learns Bite at level 6 and Detect at level 11), it can be considered a good gap-filler or a good toolkit Pokemon until trainers can get their hands on better options for their team.

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Pokemon

Created by

Satoshi Tajiri

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