The Case Against Red Dead Redemption 3

The Case Against Red Dead Redemption 3



Red Dead Redemption 2 and its predecessor are among the greatest video games ever made. Not only are they impressive from a graphical and design perspective, but they boast expertly penned narratives, helping them stand out in a sea of overly sanitized and derivative AAA projects. Indeed, even today, the Red Dead Redemption duology can go toe-to-toe with some of the hottest contemporary titles.

The success of these games has led audiences to cry out for a Red Dead Redemption 3—many even assume that such a threequel is well on its way, despite no official word from Rockstar. Maybe this new game could follow Sadie Adler’s bounty hunting career, or pick off where Red Dead Redemption‘s epilogue left off, focusing on the adult life of Jack Marston. Some have even speculated about yet another prequel, having Red Dead 3 take place during the heyday of the Dutch Van der Linde Gang. While these ideas might seem interesting upon first glance, they aren’t actually the best basis for a game, and while RDR3 would undoubtedly sell well, tripling down on the IP could make for diminishing returns.

Related


Red Dead Redemption 2’s O’Driscolls May Not Be The Worst Enemy Gang

The O’Driscolls may be the Van der Linde gang’s greatest foe in the Wild West, but one Red Dead Redemption faction gives them a run for their money.

Why Red Dead Redemption Should Be Put To Rest

The Red Dead Redemption Story Has Nowhere Else To Go

Red Dead Redemption 3 could follow Jack Marston after the events of the first game, but what would such a story entail? The Red Dead world is approaching the 1920s by this time—hardly the prime time to be a gun-slinging outlaw in the US. And besides, Jack should be allowed to move on, as should Sadie and Charles, the other most popular fan picks for the protagonist of RDR3. Sadie might have an eventful life in South America as a bounty hunter, and Charles could have his ride into the sunset interrupted by a malicious force, but it’s arguably more interesting to ponder these possibilities than to actually see them play out.

By exhuming these characters for new games, they could start to become less like well-written, nuanced, plausible individuals, and more like props with which to create new “content.” A prequel to Red Dead Redemption 2, or a spin-off that reveals the ultimate fates of one or more characters, would also rob the original story of its mystique and thought-provoking nature. Imagining what the Van der Linde Gang looked like before Dutch went mad is more powerful than having it spelled out objectively, and being left to wonder about the ending to, say, Sadie’s story, is far more powerful than getting unambiguous answers.

It’s not hard to understand the desire some gamers have to leave no stone unturned, as it were, but this runs counter to good storytelling. It’s good, in fact, to leave behind some loose ends, allowing the audience to theorize and speculate, thereby keeping the well of imagination from running dry. A common criticism of franchises like Assassin’s Creed and Call of Duty is that they’ve overstayed their welcome, feeling more like products than works of art inspired by creativity rather than profit. These critics suggest that these franchises have been milked dry, and this is exactly what could happen with Red Dead Redemption, should Rockstar refuse to simply quit while it’s ahead. In other words, not every video game IP needs to be a decades-spanning franchise, and some have been made considerably worse through such an approach.

Rockstar Would Limit Itself by Focusing On Red Dead Redemption 3

Rockstar has regularly been lambasted for focusing too much on GTA Online rather than branching out, or even revisiting promising IP like L.A. Noire and Bully. The famed developer can definitely have tunnel vision with respect to its leading crime franchise, but those clamoring for Red Dead Redemption 3 may not realize that they are, in a sense, perpetuating this narrow-mindedness. Rockstar has doubled down on GTA Online because players want more GTA; if players demand more Red Dead, they might wind up getting it, but at the cost of other, more innovative creative ventures.

Source link