Most Powerful Weapons For High-Level Players In DND

Most Powerful Weapons For High-Level Players In DND



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Summary

  • Top weapon options for high-level players in Dungeons & Dragons include the Axe of the Dwarvish Lords, Tridents, and Blackrazor.
  • Some weapons offer unique abilities like Darkvision, earth elemental conjuring, and health restoration on attacks.
  • Mastery properties like Topple and Graze enhance combat capabilities.

Weapons in Dungeons & Dragons are the bread and butter of most non-spellcasting classes like fighters, barbarians, rogues, and even rangers and paladins, who offer flex spellcasting and melee or ranged damage. Picking from both starting weapons, magic weapons, and even optional weapons that aren’t available in every campaign can prove daunting though, even as a veteran player.

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That’s why we’ve created this list that offers a handful of the best weapon options on offer for expert or high-level players in Dungeons & Dragons. For this list, we’ll look at standard, magic, and homebrew weapons for you to use in your campaign.

10

Axe Of The Dwarvish Lords

A jeweled axe in Dungeons & Dragons.
Axe of the Dwarvish Lords by Conceptopolis

Weapon Stats

Details

Type

Artifact

Damage

1d8 + 1d20 Slashing (on crits)

Properties & Effects

Thrown, Darkvision, Increased Constitution

The Axe of the Dwarvish Lords is a magic artifact that was forged by a young dwarven prince in a long-forgotten era. This weapon has the characteristics of a battleaxe, with many additional features, including granting the player Darkvision and allowing the character to throw the axe for extra damage.

Artifacts also gain various random beneficial and detrimental properties determined by your Dungeon Master. But, the real boon to this item is the magic actions, which include dwarven teleportation, immunity to Poison damage, and the ability to conjure earth elementals.

9

Trident

A trident in Dungeons & Dragons.
Trident by Polar Engie, John Grello, Michael Broussard

Weapon Stats

Details

Type

Martial Melee

Damage

1d8 Piercing (1d10 Versatile)

Properties & Effects

Thrown, Versatile, Topple

Tridents are a standard martial melee weapon that any character with the correct proficiencies can wield. What’s great about Tridents is their thrown property, which is honestly underrated in Dungeons & Dragons. Plus, the weapon is versatile, granting it an extra 1d10 when wielded with two hands.

However, what makes the Trident so great for expert players is its mastery property, known as Topple, which allows you to knock enemies prone. Because you can throw this weapon, that makes the Trident perfect for chase sequences and preventing enemies from escaping your grasp.

8

Blackrazor

Blackrazor, a sentient magic sword in Dungeons & Dragons.
Blackrazor by Conceptopolis

Weapon Stats

Details

Type

Artifact, Greatsword

Damage

1d10 Necrotic

Properties & Effects

Haste, Sentience, Devour Soul

Blackrazor is another Artifact found in the 2024 Dungeon Master’s Guide. With this greatsword, you can inflict damage on others while restoring your health, in addition to many other magical effects that are at your disposal.

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However, like many Artifacts or other cursed objects in Dungeons & Dragons, Blackrazor is difficult to wield. If you attack Undead with this blade, for example, you take extra damage, and you could have your soul devoured. You’ll always have to keep one eye open when it comes to this sentient sword.

7

Glaive

A glaive in Dungeons & Dragons.
Glaive by Polar Engine, John Grello, Michael Broussard

Weapon Stats

Details

Type

Martial Melee

Damage

1d10 Slashing

Properties & Effects

Heavy, Reach, Two-Handed, Graze

Like the Trident, a Glaive is another standard-issue martial melee weapon on offer in the 2024 Player’s Handbook. What makes the Glaive so great is its Reach property, in addition to its already high damage output.

However, the best part of the Glaive is, once again, its mastery property, known as Graze. With Graze, you can miss an enemy and still inflict damage equal to the ability modifier you used to make the attack. This means, that even on misses, you’ll still be able to contribute a little damage to the combat encounter.

6

Antimatter Rifle

A gnome uses a sci-fi like pistol in Dungeons & Dragons.
Equipment by Caio Monteiro

Weapon Stats

Details

Type

Martial Ranged

Damage

6d8 Necrotic

Properties & Effects

Ammunition, Reload, Two-Handed, Sap

Antimatter Rifles are a futuristic firearm that can be found in the 2024 Dungeon Master’s Guide. It should be noted that, before selecting or seeking out such a weapon for yourself, make sure your Dungeon Master allows futuristic weapons in their campaign.

With 6d8 Nectortic damage under its belt, the Antimatter Rifle is one of the most powerful weapons in Dungeons & Dragons. However, you do have to reload every two shots, meaning this weapon is not necessarily the speediest option available.

5

Semiautomatic Pistol

A plague infested city in Dungeons & Dragons.
The Plague by Paul Scott Canavan

Weapon Stats

Details

Type

Martial Ranged

Damage

2d6 Piercing

Properties & Effects

Ammunition, Vex

Similar to the Antimatter Rifle, the Semiautomatic Pistol may not be available in your campaign depending on what your Dungeon Master says. However, if you can acquire such a weapon, it’ll be well worth the effort. Its damage is decent, and you can fire 15 shots before having to reload. Plus, its long range is 150 feet which is very good.

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The best part of this weapon though is its mastery property: Vex. Vex allows you to grant yourself advantage on your subsequent attack rolls every time you hit a creature. This can stack quite dramatically throughout a combat encounter.

4

Moonblade

A moonblade magic item in Dungeons & Dragons.
Moonblade by Conceptopolis

Weapon Stats

Details

Type

Magic Weapon

Damage

Various

Properties & Effects

Various

A Moonblade can take on many different weapon types, including greatswords, longswords, rapiers, and scimitars. Whatever weapon you have will affect the damage this blade does. But, the magical effects are more important when it comes to Moonblade.

When you have a Moonblade in your possession, your DM may choose between various effects for the sword, including improved critical hits, incurring blindness on enemies, dealing extra damage, or storing spells like a Ring of Spell Storing. Talk to your DM about which effect might be best for your character.

3

War Pick

A War Pick in Dungeons & Dragons.
War Pick by Polar Engine, John Grello, Michael Broussard

Weapon Stats

Details

Type

Martial Melee

Damage

1d8 Piercing (1d10 Versatile)

Properties & Effects

Versatile, Sap

A War Pick is another standard issue weapon that most players can wield to varying degrees of success. Its damage is pretty good, but as is the case with most standard weapons, the real joy in this weapon is its mastery property: Sap.

Sap allows you to impose disadvantage on an enemy, meaning you can really take control of the battlefield and even defend your allies from incoming attacks. This works on any manner of creature too, meaning you can impose disadvantage on a large dragon with a mere scrape of this weapon.

2

Laser Rifle

An artificer fighting an adversary in Dungeons & Dragons.
Gnome Artificer Vi via Wizards of the Coast

Weapon Stats

Details

Type

Martial Ranged

Damage

3d8 Radiant

Properties & Effects

Ammunition, Reload, Two-Handed, Slow

A Laser Rifle is another futuristic firearm available in the 2024 Dungeon Master’s Guide. Its damage is really solid with 3d8 Radiant, which is great against undead creatures. You can fire 30 shots before needing to reload, and this weapon has a great long range at 300 feet (with disadvantage).

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Plus, Laser Rifles have the mastery property Slow, which is pretty underrated. Slow forces a ten-foot speed reduction on hit enemies, which, for squishier allies, can mean the difference between life and death in combat.

1

Weapon Of Warning

An assassin lurks around a corner in Dungeons & Dragons.
Assassin by Viko Menezes

Weapon Stats

Details

Type

Magic Weapon

Damage

Various

Properties & Effects

Alarm, Supernatural Readiness

This weapon has the damage of any standard simple or martial weapon it resembles, and requires attunement. The real joy of this weapon comes in the form of its two key magic abilities: Alarm and Supernatural Readiness.

When you’re attuned to this weapon, any creature within 30 feet of you who is your ally will awaken any creature in range when combat begins. Additionally, each ally of yours has advantage on their initiative rolls. This will make it so that your party can likely never be surprised again by a devious Dungeon Master.

dungeons-and-dragons-series-game-tabletop-franchise


Dungeons and Dragons

Original Release Date

1974

Designer

E. Gary Gygax, Dave Arneson

Player Count

2+

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