Summary
- Heroes in Clash of Clans are powerful game-changers, each with unique abilities to flip battles.
- The Builder Base’s Battle Copter lacks versatility, while the Battle Machine is a frontline wrecker.
- Heroes like the Barbarian King and the Archer Queen are essential for strategic support and offensive power.
Heroes aren’t just powerful units in Clash of Clans – they’re game-changers who can single-handedly change the outcome of any battle. Picture them as the Justice League of one’s village: each one’s got a signature move that can flip a battle from a lost cause to a successful three-star raid.

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Take the Barbarian King, for example—he soaks up damage like a walking shield. Meanwhile, the Archer Queen plays sniper from the backline, dishing out precision strikes. These heroes are more than just glorified guardians; they’re powerhouses that define the game’s meta. What sets them apart isn’t just their raw stats—though max-level DPS and hit points certainly help—it’s their ability to adapt, support, and synergize that separates the good from the godly.
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Battle copter
The Whirlybird Warrior
- Movement Speed: 16 (tiles per second)
- Attack Speed: 1.2 seconds per attack
- Range: 4 tiles
Battle Copter is the airborne wildcard of the Builder Base, unlocked at Builder Hall 6. At level 50, the Battle Copter clocks in with 3,456 hit points and 193 DPS. It performs adequately against aerial threats but lacks versatility for broader strategies. Its Recharge ability gives it a temporary edge, healing it up and revving its attack speed for a short burst of chaos.
Clashers who love Builder Base will dig its aerial antics. It can snipe defenses from above, but don’t expect it to rally troops or tank hits. It’s decent for Builder Base brawls, but against Home Village heroes, it’s like bringing a drone to a tank fight.
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Battle Machine
The Hammer-Swinging Boss Builder
- Movement Speed: 16 (tiles per second)
- Attack Speed: 1.2 seconds per attack
- Range: 1 tile
The first hero on the Builder Base, the Battle Machine, shows up swinging—literally. Introduced in Builder Hall 5, it’s a melee juggernaut with about 5,380 hit points and 290 DPS. The Electric Hammer ability adds some serious flair, dealing splash damage and giving it a small self-heal on activation.
The Electric Hammer’s stun is good when timed right, but without gear to amplify it, the Battle Machine stays a one-note hero. It’s a frontline wrecker, not a team player. No aura boosts or summoned allies here—just raw, hammer-swinging aggression. It clears space but leaves the army to fend for itself.
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Barbarian King
The First Hero
- Movement Speed: 16 (tiles per second)
- Attack Speed: 1 second per attack
- Range: 1 tile
Unlocked at Town Hall 7, the Barbarian King is the OG hero every Clasher loves. At max level, he comes with 12,100 hit points and clocks in around 643 DPS. But it’s his Iron Fist ability that steals the spotlight, calling in a mini horde of Barbarians while boosting speed and damage.

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Pair him with gear like the Giant Gauntlet, and suddenly, he’s smashing walls, tanking Inferno hits, and paving the way for the rest of the army. From TH7 to TH17, the Barbarian King fits into any ground strategies. He’s the anchor for Hero Dives and Smash attacks, soaking damage while troops clean up. He’s not fancy, but he’s reliable across the board.
4
Minion Prince
Dark Prince Of The Sky
- Movement Speed: 24 (tiles per second)
- Attack Speed: 1 second per attack
- Range: 5 tiles
The Minion Prince swoops in at Town Hall 9 as the game’s newest air hero. It delivers impressive air support with a unique twist—its Dark Orb ability slows defenses while packing a hefty punch at 750 DPS and boasting 5,358 hit points at max level. That Dark Orb isn’t just for show—it slows down enemy defenses just long enough for air troops like Balloons or dragons to swoop in and cause destruction.
Being a new Hero means its meta significance is still maturing, and it hasn’t yet fully found its footing in broader tactics. However, the Henchmen Puppet turns it into a beast, dodging heat while the Dark Orb does its thing. Pair it with air-heavy troops, and it’s a meta contender in the making.
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Grand Warden
The Guardian Wizard
- Movement Speed: 16 (tiles per second, ground mode) / 20 (air mode)
- Attack Speed: 1.8 seconds per attack
- Range: 7 tiles
The Grand Warden might not win any awards for raw power, but don’t underestimate him. Introduced at Town Hall 11, this hero is all about support. He boosts troops with an aura and drops invincibility with his Eternal Tome, making him the glue for high-level raids. At level 70, he’s got around 2,499 hit points and a modest 324 DPS.
Warden isn’t here for the DPS glory but shines brilliantly as a strategic supporter. In strategic attacks—especially hybrid or air—he’s the glue that keeps the raid from falling apart. Switch between air and ground mode, and he becomes a flexible, must-have addition to the team.
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Royal Champion
The Defense Destroyer
- Movement Speed: 24 (tiles per second)
- Attack Speed: 0.75 seconds per attack
- Range: 3 tiles
Unlocked at Town Hall 13, the Royal Champion is a ranged dynamo with a defense-targeting spear. She’s built to snipe key structures and support late-game pushes, blending precision with power. Ground, hybrid, or war sniping—the Royal Champion adapts like a pro. She’s a TH13+ staple, dismantling bases with surgical strikes while supporting the main push. Her range keeps her relevant across strategies.

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The Royal Champion’s hero equipment, The Royal Gem, extends her range and damage, turning her into a long-distance destroyer. With around 560 DPS and a solid durability of 4,168 hit points, she thrives on wreaking havoc, crucially disrupting enemy layouts. The Seeking Shield ability smashes defenses with bonus damage and heals her, keeping her in the fight longer.
1
Archer Queen
The Cloaked Conqueror
- Movement Speed: 24 (tiles per second)
- Attack Speed: 0.75 seconds per attack
- Range: 5 tiles
No hero in Clash of Clans impacts battles as decisively as the Archer Queen. Whether she’s walking troops into enemy territory or taking down defenses solo, she’s a one-woman army. At level 95, she dishes out a jaw-dropping 780 DPS with about 3,336 hit points to keep her standing.
Her Royal Cloak makes her temporarily invisible, summons backup Archers, and heals her mid-fight. Toss in the Magic Mirror equipment, and suddenly, she’s bouncing damage back at enemies. From TH9 to high-level competitive play, she’s the cornerstone of every serious Clasher’s strategy.

- Released
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August 2, 2012
- ESRB
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