The Sunken Temple Of Qarn Dungeon Guide And Walkthrough For Final Fantasy 14.

The Sunken Temple Of Qarn Dungeon Guide And Walkthrough For Final Fantasy 14.



Final Fantasy 14 has dozens of optional dungeons that can be explored outside of the main scenario. One of these dungeons is the Sunken Temple of Qarn, a temple used by an ancient civilization to worship a goddess of the sun. Filled with traps and puzzles, this dungeon doesn’t make it easy to loot its treasures.

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The Sunken Temple of Qarn is an optional dungeon, unlocked by a side quest at level 35. It is not necessary to complete this dungeon to continue with the Main Scenario Quests, but it does provide an optional challenge that will reward you for your time. Qarn will also teach you valuable mechanics that will be important to know later in your journey. Let’s go over a full breakdown of this dungeon, including each boss and how to beat them.

Updated April 5, 2025: We’ve updated this guide to reflect the changes made to The Sunken Temple of Qarn’s bosses in the Patch 7.2 update, which also enabled this Dungeon to be undertaken with Duty Support NPCs.

How To Unlock The Sunken Temple Of Qarn

The Waking Sands in Vesper Bay in Final Fantasy 14.

To unlock this dungeon, you will need to complete the following quest. There are no pre-requisites for this quest, other than being level 35 or higher.

Complete the quest ‘Braving New Depths’

  • NPC Location: Nedrick Ironheart – Vesper Bay, Western Thanalan (X:12.0, Y:14.3)

Follow this quest until you speak with Bibimu at the entrance to the Sunken Temple of Qarn. After doing so, the dungeon will be unlocked.

The Sunken Temple Of Qarn Walkthrough

The lopsided ruins of the inside of the Sunken Temple of Qarn in Final Fantasy 14.

As you begin the dungeon, you may notice a set of scales in the first clearing. You will need to remember the position of these symbols for a puzzle later in the dungeon. For reference, the order is listed below.

Left Side

Right Side

The Flame of Magic

The Fruit of Knowledge

While this is technically the intended way to complete the Dungeon, you do not have to pick up any of the jewels, including the Flame of Magic and the Fruit of Knowledge. Instead, when you come to the Scales of Judgment, simply flip the lever. You will have to fight an additional pack of enemies, but this will let you skip the packs of enemies guarding these two jewels earlier in the dungeon, so it’s faster overall.

Clear the Oratory of Tatemefu II

Your first objective of the Sunken Temple of Qarn is to clear the Oratory of Tatemuefu II. This will be completed once you make it through the first section of the dungeon and defeat the first boss.

The most important thing to remember when going through this dungeon is to target the Temple Bees first. This enemy will perform the attack Final Sting if they are alive for long enough. Final Sting will deal damage equal to 90 percent of the target’s maximum health. Kill the Temple Bees quickly to avoid nearly certain death from this attack.

As you move through the dungeon, you will come across relics that you are able to pick up. There are four relics to be found that can be used to open optional side rooms. As mentioned above, the Flame of Magic and Fruit of Knowledge are necessary to open the final door, while the other two relics, the Helm of Might and Gem of Affluence, are only used for opening the side rooms.

Defeat Teratotaur

Teratotaur, the fist boss of The Sunken Temple of Qarn in Final Fantasy 14.

Teratotaur is the first boss of The Sunken Temple of Qarn, and will have you dealing with a few challenging mechanics.

Attack Name

Type

Details

Triclip

Tankbuster

Deals high damage to the boss’s primary target, which should be the Tank. Use defensive cooldowns like Rampart to mitigate this damage.

Mow

Conal AoE

Teratotaur will deal damage in a frontal cone AoE. Avoid this attack by stepping outside of the telegraph.

Dung Wespe

Summon

Dung Wespes will appear near the east side of the arena alongside the message ‘Dung wespes have joined the fray!’. Similar to the Temple Bees from earlier, these enemies will use Final Sting, instantly killing you if left alive for long enough. Defeat these enemies before that happens.

Mortal Ray

Doom

Teratitaur will inflict everyone with the Doom debuff alongside the message ‘You have been afflicted with Doom…’ This debuff will instantly kill you after its countdown completes. To cure Doom, you will need to move to one of the three glowing panels positioned around the arena. The panel that is glowing will occasionally shift, so keep an eye out.

Teratotaur will repeat these mechanics until it is defeated. Be sure to stay on top of clearing the Dung Wespes and cleansing Doom, as these can both instantly kill you if you’re not careful.

Clear the Rosarium of Lalafuto I

After defeating Taratotaur, you will be able to continue through the dungeon.

Now you will be introduced to one of the special mechanics of this dungeon, the Qarn Facers. These giant heads need to be defeated on top of the glowing panel to open the corresponding door. When the Facer moves on top of the glowing panel, the light will turn off, indicating that the panel is activated. Kill the head and the door will open.

If the Qarn Facer is not defeated while on top of the panel, it will continue to respawn until you do so.

Clear the Adytum of Lalafuto IV

After making it through the first door, you will now be presented with two Qarn Facers and two glowing panels. Like before, you will need to defeat the Facers on the panels to open the doors.

After you have opened the doors, you will be able to collect the Flame of Magic and the Fruit of Knowledge relics from inside each room.

Alternatively, if you don’t plan on getting the bonus chests from the Scales of Judgment, you can simply run past these two Qarn Facers and ignore their panels. After a short distance, they will stop chasing you.

Defeat The Temple Guardian

The Temple Guardian, the second boss of The Sunken Temple of Qarn in Final Fantasy 14.

The Temple Guardian is the second boss of the dungeon and boasts considerable defenses while its Golem Soulstone remains unbroken. The Golem Soulstone is essentially the boss’s second life bar. While it is alive, the actual Temple Guardian will take almost no damage.

To defeat this boss, first, focus your attacks on the Soulstone to destroy it. Doing so will stun the boss, making it immobile for a duration while also increasing the amount of damage it takes. Use this opportunity to attack the Temple Guardian before the Soulstone is revived, then repeat this process until the boss is defeated.

Throughout the fight, the Temple Guardian will use the following attacks.

Attack Name

Type

Details

Boulder Clap

Conal AoE

The Temple Guardian will attack in a cone-shaped AoE attack to its front. Move outside of the telegraphed area to avoid taking massive damage from this attack.

True Grit

Conal AoE

The boss will attack with an AoE similar in shape to Boulder Clap, but this one will inflict Blind, which can be cleansed with Esuna.

Rockslide

Line AoE

The Temple Guardian will perform a telegraphed attack in a straight line to its front. Move to either side of the telegraphed AoE marker to avoid this attack.

Obliterate

Roomwide AoE

Deals damage to the entire party. Use AoE healing to recover.

Stone Skull

Knockback

Targets a random player, deals damage to them, knocking them back, and stunning them for 3 seconds. This attack is unavoidable, so be sure to recover from the damage.

Tip The Scales of Judgment

After defeating the Temple Guardian, you will move into an area with four doors. These doors can only be opened by placing the necessary relic in the pedestal before each one. For example, the pedestal with the helmet insignia must have the Helm of Might placed inside to open its door. Inside each door is a special treasure coffer that will grant bonus rewards.

If you collected all four relics leading up to this point, claim your free treasure before moving on to the next part.

Behind the door in the center are the Scales of Judgment. This object mirrors the one found at the beginning of the dungeon and requires you to place two relics in the correct order to open the door to the final boss.

If you collected the jewels, place the Flame of Magic on the left, and the Fruit of Knowledge on the right to open the door. Alternatively, if you did not collect the jewels, just flip the lever and fight the extra pack of enemies that appears, and then the door will also open.

Defeat The Adjudicator

The Adjudicator, the third boss of The Sunken Temple of Qarn in Final Fantasy 14.

The final boss of this dungeon is the Adjudicator, which will use the following attacks.

Attack Name

Type

Details

Looming Judgment

Tankbuster

Deals high damage to the Tank. Use defensive cooldowns to mitigate.

Summon

Summon

Two Mythril Verges will appear alongside the message ‘The adjudicator summons arcane instruments!’. These Mythril Verges will target players with Verge Line, a line AoE. Every time a Mythril Verge uses Verge Line, it will gain a stack of Haste, increasing the frequency of its attacks. If it reaches six stacks, it will cast Self-Destruct, dealing high damage to the entire party. Destroy the summons before this happens.


Subsequent uses of this attack will summon four Mythril Verges, and each Mythril Verge will tether to a player, stun them for a second, then pull the player towards the Mythril Verge. Immediately after, each Mythril Verge will begin casting Verge Pulse, a line AoE that instantly kills its target. To avoid this, each player will need to defeat their respective Mythril Verge to escape.

Creeping Darkness

Roomwide AoE

Deals unavoidable damage to the entire party.

Dark II

Conal AoE

Deals damage in a large conal AoE. Move out of the telegraph.

Dark

Circle AoE

Deals damage in a small circular AoE.

The Adjudicator will repeat these attacks until it is defeated. Be sure to deal with the Mythril Verges as soon as possible, as both variations can be lethal if ignored.

Once the Adjudicator is down, claim your loot, and you can exit the Dungeon to complete the ‘Braving New Depths’ quest.

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