Summary
- The Duskbloods will have over a dozen unique characters with customizable abilities and lore.
- Characters can take on different roles, like Destined Rivals or Companions, adjustable through upgrades.
- The game features summoning entities in combat, long-range attacks, and core gameplay traits for all heroes.
Hidetaka Miyazaki, The Duskbloods’ director, has confirmed that the game will feature more than a dozen playable characters. At the start of each match, players will be sent to a central hub, where they can select their character before joining an online match. Miyazaki has also revealed that all the characters in The Duskbloods will have unique lore, abilities, and skill sets and will be customizable.
Another newly confirmed detail about The Duskbloods is the meaning behind the title itself, which is tied to the playable characters. The Duskbloods is the collective nickname given to the protagonists, who are individually known as Bloodsworn. The Bloodsworn are vampire-esque warriors doomed to fight in a cursed loop known as the Twilight of Humanity and their supernatural blood grants them extraordinary abilities, expressed through unique gameplay mechanics.

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In an interview with Nintendo, Miyazaki mentioned that The Duskbloods’ playable characters can also take on unique roles. He shared two examples: Destined Rivals, which marks another player for assassination, and Destined Companions, which designates a random partner. The Duskbloods director also confirmed that these roles will be adjustable through character upgrades and a system he calls “blood history and fate”, which is a mechanic he admits is partly inspired by tabletop RPGs. So, it’s likely the game will encourage players to collect points in each match to unlock more lore and roles for their favorite characters.
The Duskbloods Features Over Twelve Heroes with Unique Roles and Skills
While the Bloodsworn feature distinctive designs, they will also share core gameplay traits. For instance, each hero can summon an entity to assist in combat, a mechanic that may be comparable to Elden Ring’s Spirit Ashes, though its exact implementation hasn’t been confirmed. Another mutual combat element is a “means of long-range attack,” which could take the form of a unique firearm or psychic ability for each hero. For those unfamiliar, it’s been confirmed that The Duskbloods’ setting, which lacks a specific time and place, allows for the inclusion of firearms.
Given the latest details about The Duskbloods, it seems the game’s free-form combat has been extended to its roster of playable characters. Hidetaka Miyazaki highlighted this gameplay feature, saying, “There are a lot of unique elements to the character designs and the weapons they use, so hopefully, players can find one or two favorites among them.” Now that more aspects of the gameplay are revealed, it’s also fair to assume that The Duskbloods is looking more like Elden Ring Nightreign than an unofficial Bloodborne 2. However, it’s still early to draw such conclusions.
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