Digital Foundry : On the plus side, the quality of the PC version of The Last of Us Part 2 is considerably improved over Part 1’s disastrous launch. However, we’ve still got plenty of issues with this port: GPU performance is much lower than it should be compared to similar results from the 12-year-old PS4, CPU utilisation can be very, very heavy – and yes, there can be stuttering problems. Even beyond that, capping frame-rate for a smoother ride isn’t as simple as it should be. Alex details the pros and cons of the conversion.
8GB VRAM problem highlighted yet again, this time by The Last of Us Part 2

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