How To Get The Best Skell Weapons In Xenoblade Chronicles X: Definitive Edition

How To Get The Best Skell Weapons In Xenoblade Chronicles X: Definitive Edition



Every Xenoblade game is distinct from one another, but Xenoblade Chronicles X: Definitive Edition is a far cry from anything else the series has done before. From the massive open world to the literal aliens, nothing solidifies the identity of this game like Skells, the giant mechs that make exploration and combat a different affair entirely.

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Skells are powerful beasts in their own right, and only get stronger when you get some powerful weapons to equip to them. But what’s even better than weapons you get from the store? Literal superweapons, that’s what. There are a great selection of superweapons for your SKell, so here’s how to unlock all of them.

What Are The Skell Superweapons?

The Hraesvelg moving quickly away from enemies in sylvalum in xenoblade chronicles x.

Skells work a bit differently from your average playable character, though that’s to be expected. While on-foot combat has you equipping armour pieces and two weapons to yourself and your companions, Skells are mechs designed to pack as much weaponry as possible. So while you equip armor as well, this does not apply visually. Weapons do, however.

There are multiple of each slot, including:

  • Back, typically the most powerful of your weapons, and often takes up both slots.
  • Shoulder, more powerful weapons with long cooldowns.
  • Arm, which are usually things like swords that deal good damage with balanced cooldowns.
  • Spare, which is for more utility, low-damage but quick cooldown weapons.
  • Sidearms, which are your auto-attack weapons.

Every type of weapon is restricted to each of these categories, with some taking up both slots or only able to be put in the left or right ones. When it comes to superweapons though, they exist exclusively for the back and shoulder slots, and always take up both. In fact, some superweapons even take up the back and shoulder slots simultaneously, taking up four slots for just one weapon.

Like regular Skell weapons, superweapons only provide a single Art, even when they take up multiple slots. This is a testament to their incredible power.

Each Superweapons comes in multiple fixed levels to match with Skells. These are levels 30, 50, and 60. Every superweapon is crafted from a schematic, and each schematic is unlocked differently for each level.

Every Skell Superweapon And What It Does

The player character entering their skell in xenoblade chronicles x definitive edition.

Superweapon Stats

In total, there are 14 Skell superweapons for you to discover. They cover almost every damage type, excluding Ether, and are almost entirely damaging Arts, with a good mix between ranged and melee arts. Healing and Aura Arts have no representation among the superweapons, so you must rely more on standard Skell weapons for these. Here is each of them and their various attributes.

Superweapon

Slot Used

Attribute

Art Type

Antimatter-R

Back

Gravity

Ranged

Detonation-F

Back

Thermal

Melee

Dragoon-Lance

Back and Shoulder

Beam

Ranged

Drone-Storm

Back

Physical

Ranged

G-Piledriver

Back

Physical

Melee

Hexad-Partican

Back and Shoulder

Beam

Ranged

Trident-Anchor

Back

Electric

Ranged

Zenith-Cannon

Back

Physical

Ranged

Zweihand-Q

Back

Gravity

Melee

Barrage-Cloak

Shoulder

Beam

Ranged

Deus-Crusher

Shoulder

Physical

Melee

Electric-Flood

Shoulder

Electric

Debuff

Megaflame-B

Shoulder

Thermal

Ranged

Voltaic-Tusk

Shoulder

Electric

Ranged

All Superweapons occupy both Shoulder and Back slots when they are used, with Hexad-Partican and Dragoon-Lance both taking four slots.

Since the superweapons occupy so many slots and only appear for the Shoulder and Back slots, that means you can have a maximum of two superweapons equipped at a time. As such, don’t drop the hunt for better Skell weapons just because you have the Superweapons. Having powerful weapons in every other slot is important to offset the long cooldowns and high fuel consumption of the superweapons.

Superweapon Effects

Here’s a slightly more in-depth look at each superweapon so you can get a better idea of exactly what each does.

Unlike regular Arts, Skells do not have Secondary and Tertiary cooldowns.

Superweapon

Effect

Fuel Cost

Antimatter-R

Inflicts Gravity Res. Down to nearby enemies, and boosts damage when targeted.

1200

Detonation-F

Inflicts Blaze on nearby enemies

1800

Dragoon-Lance

Inflicts Beam Res. Down to nearby enemies.

1200

Drone-Storm

Inflicts Physical Res. Down to nearby enemies.

1500

G-Piledriver

Inflicts Physical Res. Down to a single enemy, and deals more damage from behind.

1800

Hexad-Partican

Inflicts Beam Res. Down, and boosts damage with morale to enemies ahead.

1200

Trident-Anchor

Inflicts Shock to enemies around you.

1500

Zenith-Cannon

Bypasses all attribute resistances of a single enemy.

1500

Zweihand-Q

Inflicts Gravity Res. Down, and deals more damage when targeted. Single enemy.

1200

Barrage-Cloak

Inflicts Beam Res. Down to nearby enemies, and grants total evasion during execution to the user. Also heals appendage HP.

1500

Deus-Crusher

Inflicts Physical Res. Down to a single enemy, and has increased damage against Ultrafauna enemies.

1200

Electric-Flood

Inflicts stun and virus to enemies ahead, and boosts damage in rainy weather.

1000

Megaflame-B

Inflicts Thermal Res. Down to nearby enemies.

1800

Voltaic-Tusk

Deals electric damage to nearby enemies, with boosted damaged in rainy weather.

1500

Some of the superweapons are a bit more situational, but each of them are valuable in the right circumstances.

Where To Find Every Skell Superweapon

A large definian skell in xenoblade chronicles x definitive edition.

Now that you’ve seen each of the superweapons, you can aim for the ones you actually want. Here is where each of them is found, with the vast majority acquirable before you’ve even finished the game.

With just one exception, every level 30 superweapon schematic is given to you as a reward for completing the base game.

Superweapon

Level 30 Schematic

Level 50 Schematic

Level 60 Schematic

Antimatter-R

Complete the game.

Northeast of FN205 in Noctilum.

Complete the Affinity Mission, Serial Thriller.

Detonation-F

Complete the game.

Above FN513 in Cauldros.

Complete the Affinity Mission, Brotherly Love.

Dragoon-Lance

Complete the game.

By the Wrothian Stronghold, Oblivia.

Complete the Normal Mission, Plan of Attack.

Drone-Storm

Complete the game.

By the Beachside Trove, Oblivia.

Complete the Affinity Mission, Fathers and Sons.

G-Piledriver

Complete the game.

In a cave beneath Humdrum Peaks in Noctilum.

Complete the Normal Mission, Mia is Missing!

Hexad-Partican

All level schematics are unlocked from the Two Peas In A Pod Affinity Mission.

Trident-Anchor

Complete the game.

South of FN217 on a small island in the NLA Waters.

Complete the Normal Mission, The Lurker.

Zenith-Cannon

Complete the game.

On a floating island in Primordia by Talon Rock.

Complete the Affinity Mission, The Nopon Heir.

Zweihand-Q

Complete the game.

By Seaswept Ridge in Primordia.

Complete the Affinity Mission, To Serve Nopon.

Barrage-Cloak

Complete the game.

North of FN407 in Sylvalum.

Complete the Affinity Mission, A Present For Hope.

Deus-Crusher

Complete the game.

Between FN407 and 412 in Sylvalum.

Complete the Affinity Mission, Lionhearted.

Electric-Flood

Complete the game.

In the middle of the waterfall leading to the Divine Roost in Noctilum.

Complete the Affinity Mission, Fitting In.

Megaflame-B

Complete the game.

By the Infernal Ledges, Cauldros.

Complete the Normal Mission, Definian Downfall.

Voltaic-Tusk

Complete the game.

In the Weeping Whitewood in Noctilum.

Complete the Normal Mission, Slovity’s Revenge.

All level 50 schematics are found by salvaging treasure around the world, with many of them hidden in high-level areas or in regions only accessible with flight. That said, all of them have a place, so it’s worth seeking out all of them.

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