Of all the amazing things present in Xenoblade Chronicles X: Definitive Edition, Skells might just be the coolest. Up until the point you get a Skell of your own, many of the Skells present in the game’s cutscenes seem to be capable of flight. Unfortunately, your shiny new Skell doesn’t come with the ability to fly as standard.

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However, there is a solution, and it’s called the Skell Flight Module. This article will detail how to obtain the Skell Flight Module in order to take to the skies in your very own Skell.
Quest Prerequisites
Like any other major quest in this game, the affinity quest that unlocks Skell Flight has a few prerequisites before you can accept the mission. Thankfully, they’re not too complicated, so it shouldn’t take too long to start this quest for yourself.
- You must have completed Chapter 9 of the main story, titled Warriors of Wroth. The main boss fight of this chapter can be tricky, so make sure you’re prepared for the fight of your life.
- You must have also obtained your own Skell License, which automatically gives you a Skell of your own. It makes sense, since you obviously can’t fly a Skell if you don’t own one in the first place.
Once you’ve fulfilled these conditions, head over to the Outfitters Test Hangar in the Industrial District of New Los Angeles to begin the quest.
Affinity Quest – A Girl’s Wings
The affinity quest to unlock Skell Flight, titled A Girl’s Wings, begins with Lin putting the finishing touches on her personally designed flight Skell. Unfortunately, it still needs a few necessary parts in order to properly function, so Commander Vandham sends you out to get them.
You only need to get two materials for this part of the quest, and they’re pretty easy to acquire.
- First you’ll need an Upgraded Coil from Oc-Servs in Sylvalum. These enemies aren’t that hard to find, since two of them always spawn at the southern end of Sylvalum, where most players will enter the region for the first time, just north of FN Site 403.
- The second material you’ll need is a Light-Speed Jet Fin from Aetrygons in Oblivia. These enemies are pretty common throughout the region, but can most commonly be found in Barbarich Desert and around FN Site 311.
Once you obtain both of these materials, return to the Outfitters Test Hangar in the Industrial District of New Los Angeles.
Upon returning to Lin and Vandham, the Skell that Lin designed for the flight test explodes, causing the arms manufacturers who were supporting the project to begin reconsidering their approval of this concept. Vandham is very angry with this turn of events, but allows Lin to try again, using the materials you procured.
By the next day, Lin has repaired the Skell, so that it’s perfectly safe and ready for flight. After a few words, you’re tasked with flying to a specified point for the test, which is actually FN Site 110, which has been inaccessible up until this point in the game.
To get there, you can simply fly out of the top of New Los Angeles and head towards the large arching mountain that covers much of Primordia. On top, you’ll see a laser marking the point where you can place down a probe, which you have to do for this part of the quest.
Once the probe is placed, you’ll receive a call from Lin and Vandham confirming the success of the test. From there, just head back to the Outfitters Test Hangar to complete the quest.
We highly recommend completing this quest in one sitting and not going off the beaten path. We’re unsure if you’re able to fight enemies while inside this test Skell, but the quest does say to not get a scratch on the Skell, so we say it’s best to follow that advice.
When you return to the Outfitters Test Hangar, Vandham will congratulate you for a perfect test flight, and say that Flying Skells will now enter mass production, marking the end of this quest.
As a bonus, every Skell you already own will receive an automatic upgrade so it’s capable of flying.
It’s important to note that flying your Skell does consume fuel, unlike running or jumping with your Skell on the ground. It doesn’t consume fuel very fast, but it’s important to be sure that you don’t accidentally run out of fuel while exploring, or even worse, while you’re in battle against a tough enemy.
With a Skell capable of flight at your disposal, the entire world of Mira opens up to you. You can use your Skell to reach previously unreachable areas, place every possible probe on the map, and discover secrets you could never have dreamed of while on the ground. With this upgrade, the sky truly is the limit.

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