The overall appearance of your facilities in Two Point Museum is just as important as the Exhibits that you have on display. Not only will a high Decoration Rating bring your Exhibits’ Buzz to its maximum potential, but it also increases the Environment of the building, making guests want to stay longer.

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Decorations cost money and take up space, so you can’t just drop them around the museum haphazardly. Placing your Decorations with care and efficiency will go a long way toward making your museum a success. Try these tips to get the most out of your museum’s decor.
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Fully Decorate Every Exhibit
This is one of the first lessons you’ll learn in Two Point Museum, but it’s so important that it bears repeating here; if an Exhibit doesn’t have a full Decoration Rating of five out of five, fix it. Placing additional Decorations, or simply moving an Exhibit to a better-decorated part of the museum, is the easiest way in the game to get a little bit more Buzz, and by extension more donations.
Decoration Boost
If there’s really no good way of getting an Exhibit’s Decoration Rating to five – perhaps because it’s in an awkward location due to its size or shape, or because it’s in a new wing that hasn’t been fully built out yet – you can always use one of its Perk slots to give it Decoration Boost. This reasonably-common Perk locks the Exhibit’s Decoration Rating at five, so it always looks its best no matter where it is in the museum.
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Use Floor Decals And Ceiling Decorations
Decorations often compete for floor space with Exhibits, Info Stands, and guest amenities, and as the museum gets more and more successful you’ll often find yourself trying to find new ways to cram in your latest acquisition without pricey new construction. Floor Decals and Decorations that hang from the ceiling aren’t available in every theme, but they are much more economical when it comes to keeping pathways clear for guests and staff.
Prehistory, Marine Life, and Supernatural Decor all have great options for these kinds of ornaments. The only real drawback is that Ceiling Decorations collide with Aquariums and Polterguest Rooms, as well as some larger Exhibits, so you’ll still occasionally need to move them around to make space.
Wall ornaments are also a great option, but they often compete with Info Stands for a spot on the edges of the room. Try alternating; a Decoration, then an Info Stand, and so on.
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Keeping Exhibits Together Lets Them Share Decorations
There are a lot of good reasons to group Exhibits closely together; they can contribute more Knowledge to Info Stands, garner more donations, and they make for much better tour setups. One of the best reasons of all, though, is that doing so makes it much easier to decorate.

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Decorations have an effect area, so having multiple Exhibits nearby lets them all benefit from a single ornament. If the Exhibits all match the Decoration’s theme, and therefore get a better contribution toward their Rating, so much the better.
5
Decorate The Bathrooms
You can’t place regular Decorations in your museum’s Bathrooms, but you can (and should) increase the room’s Environment score by adding posters, hand sanitizer, sinks, and hand dryers. It’s a safe bet that most guests will visit the Bathroom at least once during their visit, and if it’s well-decorated, their desire to stay in the museum will degrade more slowly while they’re doing their business.
You’ll also get a better score (and therefore more funding) from Health And Safety Inspections if your Bathrooms are well-equipped.
4
Make Staff-Only Rooms Bigger Than They Need To Be
By the same token, rooms that are exclusively for the use of your staff can also get extra add-ons. Not only do these increase the room’s Environment, keeping your staff content, but many of them make the room more efficient if they’re present.
The minimum size requirements for a new room typically account solely for the equipment that the room needs to function at basic capacity. That means that if you want to add upgrades like server cabinets, work tables, or coffee machines, you’ll need to make the room bigger to accommodate them. If you’re just starting your Story Mode campaign, take that into account when building early rooms so that you don’t have to redesign the museum later.
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Remember Windows, Benches, And Bins
While they aren’t Decorations per se, basic amenities like windows, benches, and trash bins contribute to the overall Environment of the museum and provide useful amenities for your guests at the same time.
- Windows are a great way to decorate rooms on the edge of a building, as they don’t need access so they can’t be blocked by necessary structures like checkout counters or bookcases.
- Benches let guests and staff sit down, recovering their Energy. They don’t take up much space, either, so you can squeeze them in all over the museum.
- Bins are essential for keeping trash off the floor. Guests get a minor happiness penalty whenever they see litter, and your Janitors can’t be everywhere at once, so having lots of trash bins can really help keep the museum looking clean.
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Check Each Exhibit’s Buzz Bonuses
Every Exhibit has one or more Buzz Bonuses that you need to fulfill if you want it to have maximum effectiveness. Often, they’ll require a specific Decoration to be nearby, so if an Exhibit isn’t at maximum Buzz, simply placing a Prehistoric Rock or a Space Probe could be the easiest fix in the world.
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Wallpaper And Floor Designs Are Purely Cosmetic
Your museum will look better on the screen after you meticulously select thematic wallpaper and carpets for each room; there’s no denying that. However, just be aware that there’s no in-game incentive to do so, and it’s purely for your own gratification. The building’s Environment and Decoration will be the same with standard Industrial Grey walls as it will with anything else.
On the plus side, customizing the walls and floors doesn’t cost a penny!

Simulation
Strategy
Life Simulation
City Builder
- Released
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March 4, 2025
- ESRB
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Everyone // Mild Fantasy Violence, Comic Mischief
- Developer(s)
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Two Point Studios
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