Clash Royale best decks guide featuring All Evolutions

Clash Royale All Evolutions best decks
Views: 0

Following the Evolutions Mayhem Event, which featured four Card Evolutions at once, Clash Royale brought in the second iteration of the event, and now, it allows you to use all eight evolutions in your decks at once. Well, time to pick the three best decks, with every slot having an evo.

Best decks to use in the ‘All Evolutions Mayhem’ Challenge in Clash Royale

Again, just like the last event, using eight Evolution cards isn’t mandatory. But all of my decks below will not have a non-evo card, so if you are frequent users of cards such as Hog Rider and Fireball, you can replace any card from the deck and play it.

Here are some of the best decks I’ve tested and strategies to use them effectively.

1. Firecracker, Knight, Cannon, Musketeer, Wall Breakers, Bats, Skeletons, Zap

Average Elixir Cost: 2.5

This is surely not your usual deck. I created this to irritate the opponents, and while doing so, I won a good number of games. Knight and Cannon hold down your defense, helping against tanks and mini-tanks, while Firecracker and Musketeer clean up both ground and air threats.

Firecracker, Knight, Cannon, Musketeer, Wall Breakers, Bats, Skeletons, Zap
Firecracker, Knight, Cannon, Musketeer, Wall Breakers, Bats, Skeletons, Zap (Image via Supercell)

Wall Breaker is your only win condition, so they should be sent in whenever you see an opening. Bats and Skeletons are annoying cycle cards that can bait out spells, making it easier for your Firecracker to survive and deal splash damage. You can test out the deck here.

2. Ice Spirit, Archers, Goblin Barrel, Electro Dragon, Lumberjack, Goblin Giant, Mortar, Dart Goblin

Average Elixir Cost: 3.6

This deck I assembled it for fun, I think you can notice, but damn this is pretty awesome. The lack of a spell is a troubling part indeed, but very rarely have I noticed this shortcoming affecting me.

Ice Spirit, Archers, Goblin Barrel, Electro Dragon, Lumberjack, Goblin Giant, Mortar, Dart Goblin
Ice Spirit, Archers, Goblin Barrel, Electro Dragon, Lumberjack, Goblin Giant, Mortar, Dart Goblin (Image via Supercell)

You’ve got Mortar for chip damage, Goblin Barrel for tower pressure, and Goblin Giant as a heavy-hitting tank. Three win conditions are surely heavy, right? But when these card trigger their evolutions, the arena will be infiltrated with Goblins popping around.

Electro Dragon is one of my favorite Evos, and with Lumberjack, Dart Goblin, and Archers, the defense is pretty good. Ice Spirit is a fantastic cycle card again, so you don’t have to worry about those heay pushes much. Copy the deck here.

3. Mega Knight, Firecracker, Valkyrie, Battle Ram, Tesla, Zap, Bomber, Dart Goblin

Average Elixir Cost: 3.6

The final deck and at least one deck have to feature the dreaded Mega Knight, right? I found his deck is a blast to play. Mega Knight is the centerpiece (as expected), while Valkyrie, with this evo ability, provides even more splash damage against swarms.

Mega Knight, Firecracker, Valkyrie, Battle Ram, Tesla, Zap, Bomber, Dart Goblin
Mega Knight, Firecracker, Valkyrie, Battle Ram, Tesla, Zap, Bomber, Dart Goblin (Image via Supercell)

Battle Ram is your main win condition. Firecracker and Dart Goblin provide excellent chip damage and can keep air troops in check. Tesla is an all-around solid defense, but if you are not fond of its evo, you can choose Cannon, too. Once you build up momentum, this deck is tough to beat. You can copy the deck here.

That’s all for now with this Clash Royale All Evolutions best decks guide, which you can use for the Evolutions Mayhem event and challenge that is live now. For more info on the game, read other related articles:

For more Mobile Gaming news and updates, join our WhatsApp GroupTelegram Group, or Discord server. Also, follow us on Instagram, Twitter and Google News for quick updates.


Source link