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In Xenoblade Chronicles X: Definitive Edition, much as in the original version on Wii U, many missions have level requirements. Your player character must reach a certain level before the mission can commence, and there’s even a recommended level alongside that mandatory benchmark. This approach includes the main story, so there’s no escaping it.

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Leveling in Xenoblade Chronicles X can be glacial. But it doesn’t have to be! There are ways in which to expedite the situation, bringing you to not just the requirement, but even the comfortable recommendation range, in short order. Here’s how to do just that.
Tackle Support Missions
One way to rack up heaps of EXP fairly rapidly is by accessing Support Missions. These can be pulled up in the BLADE Barracks by heading over to the console in the room to the right of the command center.
Here, you can engage not just in online objectives alongside other players, but in Support Missions – which can also be played offline. They’re quick missions in enclosed areas, and different ones offer separate sorts of rewards; some will provide batches of EXP.
The amount of EXP you’ll earn from many overworld encounters will steadily decrease when enemies are lower than your level, but the amount you will receive from Support Missions should always be what the prep screen advertises.
Once you’re strong enough, several of the EXP-earning Support Missions can be knocked out in two minutes, tops. That’s hundreds of experience points in practically no time at all.

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Xenoblade Chronicles X: Definitive Edition – Combat Tips
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Pick Fights With The Bigger Guys
If a foe is higher than your level, defeating them will provide extra EXP. Early on, picking fights with indigens and xenos that are notably mightier will be a bad idea, but by the time you’ve reached level 20 or so, and built up some good Arts, that may well have changed.
At this point, look for enemies that are around 5-10 levels higher than your characters. The EXP drops will be reasonably significant. Find areas where many enemies are gathered in a central location, but ideally where they’re still separated by enough distance not to gang up on you.
One such place is the Prone encampments near the shoreline in western Oblivia. These folks are in the level 30-36 range, and they’re early enough into your exploration in Oblivia – assuming you’ve arrived via Primordia, of course – that it isn’t a huge trek to get to them.
There are limits to the extent of this idea. Even in the “5+” range we’ve mentioned, not all enemy species are made equal. Using the above example, the level 39 Vice Simius right nearby is going to pose a far greater threat to a ~level 25 party than any of those Prone will.
Skells For The Win
Many guides are going to tell you to obtain a Skell license ASAP. That’s good advice, all things considered, but you might not want to rush past completion of Chapter 6’s Main Story Mission, which is a requirement therein.
Whenever you do accomplish this task, however, absolutely do get those Skells. Heading into the field with them will speed up EXP gain thanks to their inherent power in combat. This, in turn, makes the ol’ leveling grind less of a hassle. It’s handy for gaining Class EXP, too.
Skells also present a paradigm shift in terms of faster exploration, though you won’t see a lot of that potential fully realized until you’ve acquired the Flight Module later on.

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