Summary
- InZOI director apologizes for early access launch issues, vows continued improvements.
- InZOI surpasses The Sims 4 in player count but faces criticism for crashes and lack of content in Early Access.
- Director Kim removes controversial Denuvo DRM, asks players for feedback on Discord channel.
InZOI director Hyungjun “Kjun” Kim has issued a public apology to players for what he perceives to be “many shortcomings” with the life simulation game’s early access launch. Despite its high player count and very positive user rating on Steam, some InZOI players have reported crashes and complained about a lack of things to do in the game. Its director officially vowed to make continued improvements.
Seen by many as a viable competitor to The Sims franchise, InZOI entered early access on PC on March 27, 2025. It proved immediately popular with potential fans, as InZOI reached a major player milestone within 24 hours, eclipsing 72,000 concurrent players in its first day alone and nearly doubling The Sims 4‘s peak concurrent player count of 38,000 in the same timeframe.

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But the early access release did not go completely without a hitch, leaving its director upset after seeing reports of crashes and players searching for things to do in InZOI. In a post on Twitter, Kim said watching streamers dive into InZoi was reminiscent of the feeling of bliss at watching his child’s first performance in kindergarten, yet he also vowed to continue taking in player feedback to continue to make improvements. “Because I wanted to incorporate as many of your valuable ideas as possible and attempt new experiments, I understand that the game might feel unstable and incomplete at times,” he apologized. Kim noted that the development team reads every bit of player feedback that comes in and hopes to “reciprocate your kindness,” though team members will be taking a little time off to “recharge” following the strain of the early access launch.
InZOI Director is Not Satisfied with the Game in Early Access
Kim’s apology has garnered a lot of sympathy for the game’s earliest early access players, many of whom seem to indicate that no forgiveness is needed. Along with his plans to prioritize InZOI‘s stability and performance as updates continue to roll out, he also asked players to take advantage of the game’s upcoming Discord channel as a way of giving feedback. Some players have chided the game’s harshest critics for seemingly not understanding the meaning of early access, though many also seem to be eagerly awaiting its availability on Steam Deck.
While Kim and his team continue to work out bugs and add more content to the life simulator, publisher Krafton has already addressed one controversial feature in InZOI after reports surfaced about its use of Denuvo anti-tamper software. Amid concerns that the software could hamper the game’s performance or even damage SSD devices, Kim announced earlier this week that Denuvo would be removed for the early access launch, assuaging the fears of many fans.
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