Supercells latest mobile game, Mo.co, had a strong first week. It achieved around 2.5 million downloads and $570,000 in player spending on the App Store and Google Play. According to Sensor Tower data shared with PocketGamer.biz, most of the revenue came from iOS users who spent $470,000, and Google users contributed the remaining $100,000.

Image Credits: Supercell
Mo.co was officially launched on March 18, 2025, and quickly gained popularity even though it was using an unusual invite-only system. At first, players were only able to join through special QR codes shared by select content creators. After that, if new users want to play the game, they had to apply on the official Mo.co website or get an invite from a player who has reached Level 5 or higher.
Supercell’s Mo.co First Week Of Release: Download and Revenue Trends
In terms of the regional performance of the game, the United States generated the most revenue for Mo.co, followed by Germany and France. However, if we talk about total downloads, Germany takes the top spot, with Brazil and France in second and third place. Mo.co has 850,000 downloads on iOS, while Google Play has a much higher 1.6 million installs. If these numbers surprise you, check out the player count of Supercell’s other hit titles like Clash of Clans.
Although the game’s revenue per download is lower than other Supercell’s past mid-core games, but analysts believe this is because Mo.co focuses on cosmetic purchases instead of aggressive in-game spending.

Image Credits: Supercell
Supercell’s previous game, Squad Busters, launched in 2024, which doesn’t have any invite restrictions, and it reached around 30 million downloads and made $11.8 million in revenue. Even after this strong start, Supercell later admitted that Squad Busters didn’t meet their long-term expectations, even though it earned over $100 million in seven months.
Mo.co is taking a slower and more targeted approach compared to Supercell’s past games. Unlike broad-appeal hits like Clash of Clans and Brawl Stars, Mo.co has an urban fantasy style similar to Dislyte or Zenless Zone Zero, which may make it less appealing to a wide audience.
Mo.co’s slow and strategic launch players can expect a long-term plan to secure its place in the mobile gaming market.
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