How To Move NPCs Into Your Base In Core Keeper

How To Move NPCs Into Your Base In Core Keeper



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Similar to other survival games like Terraria and State of Decay, you can find several helpful NPCs while exploring the underground in Core Keeper. Sure, you could leave them out in the wilderness, but if you do, they might die, or you’ll have to search high and low for them every time you want to buy an item.

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It’s much more convenient for you – and a lot safer for them – if the NPCs are housed in a location near your base, or within your base itself, but you’ll have to do a bit of work if you want them to move in.

How To House NPCs

Inventory of Glurch's chest after being defeated showing the Slime Oil Idol item in Core Keeper.

NPCs are generally unlocked by defeating certain bosses or completing a specific challenge, and will either be freed from prison upon beating them, or you’ll receive a special furniture item required to house them.

NPCs can be targeted and killed by enemies like Cattle, so you’ll want to move them somewhere safe as soon as they’re unlocked to prevent having to wait for them to respawn.

NPC

Furniture Item

Boss Received From

Bearded Merchant

Slime Oil Idol

Glurch the Abominous Mass

Cloaked Merchant

Mysterious Idol

Ghorm the Devourer

Seasonal Merchant

Seasonal Calendar

N/A


Seasonal Calendar is crafted at a Carpenter’s Table.

Fishing Merchant

Pile of Chum Idol

Azeos the Sky Titan

Brave Merchant

Nuclear Battery Idol

N/A


Obtained when completing a Challenge Arena found in an Alien Tech Lab scene in the Shimmering Frontier biome.

Player character standing in a small valid NPC room with the Brave Merchant inside in Core Keeper.

To keep NPCs from wandering around or dying, you’ll want to house them in a secure room, but that room needs to meet several requirements to be valid housing for them:

  • The room has to have the NPC’s furniture item placed within the enclosed walls.
  • The room needs to be fully enclosed with a crafted block, such as Wooden Walls, and have at least one door.
  • The room needs to be at least two tiles tall and four tiles wide, but it can’t be bigger than nine-by-nine tiles.
  • The room needs to have at least one bed.
  • The room needs to have at least four tiles of empty space.

As soon as these requirements are met, the NPC will immediately move into the room you’ve built for them, and wander within that space.

It’s possible to find the Fishing Merchant and Cloaked Merchant without beating their respective bosses by finding their scene.

The Fishing Merchant’s spawns 500 Tiles away from The Core in Azeos’ Wilderness biome, and the Cloaked Merchant’s spawns 200 Tiles away from The Core in the Forgotten Ruins biome.

They can wander outside if you leave the door open, but you can break and replace their furniture item to make them respawn back inside, or break their furniture item and hold it in your hand to lead them around.

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There are several livestock creatures that you can find in Core Keeper, referred to as cattle. Here, you can learn how to find them all.

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