Every Stat-Boosting Feat & The Best Classes For Them

Every Stat-Boosting Feat & The Best Classes For Them

In Baldur’s Gate 3, stats are crucial to your success in nearly every aspect of the game, from the outcomes of dialogue choices to the effectiveness of your combat actions. While there are numerous ways to temporarily boost your stats through consumables and equipment, permanently increasing them is much rarer.

The most common way to permanently increase your stats is through Feats – the Ability Increase Feat, in particular. However, while this is the most common Feat that players tend to use when it comes to boosting core stats, there are also numerous other Feats that provide permanent stat boosts, often in addition to other buffs or effects. To help you maximize the potential of your Baldur’s Gate 3 party, every stat-boosting feat has been outlined in the guide below, complete with an indication of which Classes work best with each one.

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Every Stat-Boosting Feat & The Best Classes For Them in Baldur’s Gate 3

bg3 key art

Here is a complete list of every stat-boosting Feat in Baldurs Gate 3. They have been categorized by the stat in which they boost, and include information regarding prerequisites, restrictions, and the best Classes to use them with.

Strength-Boosting Feats (STR)

laezel-baldurs-gate-3

Feat

Description

Requirements

STR Improvement

Athlete

  • Your Strength or Dexterity ability score increases by 1, to a maximum of 20.
  • When you are Prone, standing up uses significantly less movement.
  • Your Jump distance also increases by 50%.

Best Classes: STR or DEX-based Melee Classes

  • Barbarian (STR)
  • Fighter (STR or DEX depending on build)
  • Paladin (STR)
  • Ranger (DEX)
  • Rogue (DEX)

Feat

Description

Requirements

STR Improvement

Heavily Armored

  • Your Strength ability score increases by 1, to a maximum of 20.
  • Gain Proficiency with Heavy Armor.

Best Classes: STR-based characters who tend to utilize Heavy Armor – your melee tank.

  • Barbarian
  • Fighter
  • Paladin

Feat

Description

Requirements

STR Improvement

Heavy Armor Master

  • Your Strength ability score increases by 1, to a maximum of 20.
  • Incoming damage from non-magical attacks also decreases by 3 while you’re wearing heavy Armor.

Best Classes: STR-based characters who tend to utilize Heavy Armor – your melee tank.

  • Barbarian
  • Fighter
  • Paladin

Feat

Description

Requirements

STR Improvement

Lightly Armored

  • Your Strength or Dexterity ability score increases by 1, to a maximum of 20.
  • Gain Proficiency with Light Armor.

Best Classes: In most cases this Feat is only viable for certain spellcaster builds – though for many magic users, magical robes + the Mage Armor Spell end up being a better option (especially in the late game).

  • Some Wizard builds
  • Some Sorcerer builds

Feat

Description

Requirements

STR Improvement

Moderately Armored

  • Your Strength or Dexterity ability score increases by 1, to a maximum of 20.
  • Gain Proficiency with Medium Armor and Shields.

Best Classes: Melee characters who are restricted to Light Armor. as this will boost their AC and therefore improve survivability.

Some Medium Armors impose Disadvantage on Stealth checks. You will want to avoid equipping these armors to certain stealth Classes, Rogues in particular.

  • Rogue
  • Pact of the Blade Warlocks

Feat

Description

Requirements

STR Improvement

Resilient

  • You increase an ability by 1, to a maximum of 20.
  • Gain Proficiency in that ability’s Saving Throw

Best Classes: Any – this Feat can be used to boost whichever core stat the character in question utilizes.

Feat

Description

Requirements

STR Improvement

Tavern Brawler

  • Your Strength or Constitution ability score increases by 1, to a maximum of 20.
  • When you make an Unarmed Attack, use an improvised weapon, or throw something, your Strength Modifier is added twice to the damage and attack roll.

Best Classes: STR-based characters who tend to utilize Unarmed Strikes / Thrown Weapon / Makeshift Weapon attacks.

Some Thrown Weapons, such as the Returning Pike and Nyrulna, are perfect for this Feat, as they automatically return to the hand after thrown, meaning you can use them every turn to maximize on the double Strength Modifier being added.

  • Barbarian
  • Fighter
  • Paladin
  • Monk (STR-based Monk gets it by default, DEX-based Monk use DEX to hit, but will replace proficiency bonus with 2x their Strength Modifier)

Feat

Description

Requirements

STR Improvement

Weapon Master

  • Your Strength or Dexterity ability score increases by 1, to a maximum of 20.
  • Gain Proficiency with four Weapon types of your choice.

Best Classes: Melee characters who do not have Proficiency with multiple weapon types, yet could somewhat benefit from or utilize them in combat.

Races also often add some kind of Weapon Proficiency, so be sure to note what weapons you do already have and then what additions could best benefit your combat playstyle. Often, there is little value in taking this Feat due to there being much more viable options, and the fact that between your party members, you will often have all Weapon / Spell types covered.

Dexterity-Boosting Feats (DEX)Astarion from Baldur's Gate 3 deep in thought

Feat

Description

Requirements

STR Improvement

Athlete

  • Your Strength or Dexterity ability score increases by 1, to a maximum of 20.
  • When you are Prone, standing up uses significantly less movement.
  • Your Jump distance also increases by 50%.

Best Classes: STR or DEX-based Melee Classes

  • Barbarian (STR)
  • Fighter (STR or DEX depending on build)
  • Paladin (STR)
  • Ranger (DEX)
  • Rogue (DEX)

Feat

Description

Requirements

STR Improvement

Lightly Armored

  • Your Strength or Dexterity ability score increases by 1, to a maximum of 20.
  • Gain Proficiency with Light Armor.

Best Classes: In most cases this Feat is only viable for certain spellcaster builds – though for many magic users, magical robes + the Mage Armor Spell end up being a better option (especially in the late game).

  • Some Wizard builds
  • Some Sorcerer builds

Feat

Description

Requirements

STR Improvement

Moderately Armored

  • Your Strength or Dexterity ability score increases by 1, to a maximum of 20.
  • Gain Proficiency with Medium Armor and Shields.

Best Classes: Melee characters who are restricted to Light Armor. as this will boost their AC and therefore improve survivability.

Some Medium Armors impose Disadvantage on Stealth checks. You will want to avoid equipping these armors to certain stealth Classes, Rogues in particular.

  • Rogue
  • Pact of the Blade Warlocks

Feat

Description

Requirements

STR Improvement

Resilient

  • You increase an ability by 1, to a maximum of 20.
  • Gain Proficiency in that ability’s Saving Throw

Best Classes: Any – this Feat can be used to boost whichever core stat the character in question utilizes.

Feat

Description

Requirements

STR Improvement

Weapon Master

  • Your Strength or Dexterity ability score increases by 1, to a maximum of 20.
  • Gain Proficiency with four Weapon types of your choice.

Best Classes: Melee characters who do not have Proficiency with multiple weapon types, yet could somewhat benefit from or utilize them in combat.

Races also often add some kind of Weapon Proficiency, so be sure to note what weapons you do already have and then what additions could best benefit your combat playstyle. Often, there is little value in taking this Feat due to there being much more viable options, and the fact that between your party members, you will often have all Weapon / Spell types covered.

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Feat

Description

Requirements

STR Improvement

Durable

  • Your Constitution ability score increases by 1, to a maximum of 20.
  • Regain full hit points every time you take a Short Rest.

Best Classes: Melee characters who need a lot of HP, particularly melee Tank builds, as they are always surrounded by one or more close-range enemies. By keeping them at full HP at every Short Rest, they can continue to take the brunt of the damage for your squishes. Alternatively, this can also work well in some Cleric builds, especially as they are the solo healer, as you will need to ensure they’re always on their feet to heal the rest of your party.

  • Barbarian
  • Fighter
  • Paladin
  • Druid

Feat

Description

Requirements

STR Improvement

Resilient

  • You increase an ability by 1, to a maximum of 20.
  • Gain Proficiency in that ability’s Saving Throw

Best Classes: Any – this Feat can be used to boost whichever core stat the character in question utilizes.

Feat

Description

Requirements

STR Improvement

Tavern Brawler

  • Your Strength or Constitution ability score increases by 1, to a maximum of 20.
  • When you make an Unarmed Attack, use an improvised weapon, or throw something, your Strength Modifier is added twice to the damage and attack roll.

Best Classes: STR-based characters who tend to utilize Unarmed Strikes / Thrown Weapon / Makeshift Weapon attacks.

Some Thrown Weapons, such as the Returning Pike and Nyrulna, are perfect for this Feat, as they automatically return to the hand after thrown, meaning you can use them every turn to maximize on the double Strength Modifier being added.

  • Barbarian
  • Fighter
  • Paladin
  • Monk (STR-based Monk gets it by default, DEX-based Monk use DEX to hit, but will replace proficiency bonus with 2x their Strength Modifier)

Intelligence-Boosting Feats (INT)gale in a baldur's gate 3 cutscene pressing his hand to his chest

Feat

Description

Requirements

STR Improvement

Resilient

  • You increase an ability by 1, to a maximum of 20.
  • Gain Proficiency in that ability’s Saving Throw

Best Classes: Any – this Feat can be used to boost whichever core stat the character in question utilizes.

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Wisdom-Boosting Feats (WIS)

The player talking to Jaheira in Baldur's Gate 3

Feat

Description

Requirements

STR Improvement

Resilient

  • You increase an ability by 1, to a maximum of 20.
  • Gain Proficiency in that ability’s Saving Throw

Best Classes: Any – this Feat can be used to boost whichever core stat the character in question utilizes.

Charisma-Boosting Feats (CHA)

Baldur's Gate 3 - Wyll

Feat

Description

Requirements

STR Improvement

Actor

  • Your Charisma Ability Score increases by 1, to a maximum of 20.
  • You gain expertise in Deception and Performance.

Best Classes: CHA-based casters, or the dedicated ‘talker’ in your party – particularly if they are yet to gain expertise in these skills, as it will make all of the difference.

  • Sorcerer
  • Warlock
  • Paladin
  • Bards
  • Rogue (some builds – particularly if the Rogue is the ‘talker’)

Feat

Description

Requirements

STR Improvement

Performer

  • Your Charisma ability score increases by 1, to a maximum of 20.
  • Gain Musical Instrument Proficiency.

Best Classes: This Feat is most beneficial for the fun addition of Musical Instrument Proficiency, particularly if you have not gained it through your interaction with Alfira. For this reason, it can be useful regardless of your Class. However, in order to get the most out of this Feat, you should look to utilize it on a CHA-based caster, or whichever character you have take the lead in Persuasion and Deception dialogues.

  • Sorcerer
  • Warlock
  • Paladin
  • Rogue (some builds – particularly if the Rogue is the ‘talker’)

Feat

Description

Requirements

STR Improvement

Resilient

  • You increase an ability by 1, to a maximum of 20.
  • Gain Proficiency in that ability’s Saving Throw

Best Classes: Any – this Feat can be used to boost whichever core stat the character in question utilizes.

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