In Baldur’s Gate 3, stats are crucial to your success in nearly every aspect of the game, from the outcomes of dialogue choices to the effectiveness of your combat actions. While there are numerous ways to temporarily boost your stats through consumables and equipment, permanently increasing them is much rarer.
The most common way to permanently increase your stats is through Feats – the Ability Increase Feat, in particular. However, while this is the most common Feat that players tend to use when it comes to boosting core stats, there are also numerous other Feats that provide permanent stat boosts, often in addition to other buffs or effects. To help you maximize the potential of your Baldur’s Gate 3 party, every stat-boosting feat has been outlined in the guide below, complete with an indication of which Classes work best with each one.

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Every Stat-Boosting Feat & The Best Classes For Them in Baldur’s Gate 3
Here is a complete list of every stat-boosting Feat in Baldurs Gate 3. They have been categorized by the stat in which they boost, and include information regarding prerequisites, restrictions, and the best Classes to use them with.
Strength-Boosting Feats (STR)
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Athlete |
|
– |
Best Classes: STR or DEX-based Melee Classes
- Barbarian (STR)
- Fighter (STR or DEX depending on build)
- Paladin (STR)
- Ranger (DEX)
- Rogue (DEX)
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Heavily Armored |
|
Best Classes: STR-based characters who tend to utilize Heavy Armor – your melee tank.
- Barbarian
- Fighter
- Paladin
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Heavy Armor Master |
|
Best Classes: STR-based characters who tend to utilize Heavy Armor – your melee tank.
- Barbarian
- Fighter
- Paladin
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Lightly Armored |
|
– |
Best Classes: In most cases this Feat is only viable for certain spellcaster builds – though for many magic users, magical robes + the Mage Armor Spell end up being a better option (especially in the late game).
- Some Wizard builds
- Some Sorcerer builds
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Moderately Armored |
|
Best Classes: Melee characters who are restricted to Light Armor. as this will boost their AC and therefore improve survivability.
Some Medium Armors impose Disadvantage on Stealth checks. You will want to avoid equipping these armors to certain stealth Classes, Rogues in particular.
- Rogue
- Pact of the Blade Warlocks
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Resilient |
|
Best Classes: Any – this Feat can be used to boost whichever core stat the character in question utilizes.
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Tavern Brawler |
|
– |
Best Classes: STR-based characters who tend to utilize Unarmed Strikes / Thrown Weapon / Makeshift Weapon attacks.
Some Thrown Weapons, such as the Returning Pike and Nyrulna, are perfect for this Feat, as they automatically return to the hand after thrown, meaning you can use them every turn to maximize on the double Strength Modifier being added.
- Barbarian
- Fighter
- Paladin
- Monk (STR-based Monk gets it by default, DEX-based Monk use DEX to hit, but will replace proficiency bonus with 2x their Strength Modifier)
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Weapon Master |
|
– |
Best Classes: Melee characters who do not have Proficiency with multiple weapon types, yet could somewhat benefit from or utilize them in combat.
Races also often add some kind of Weapon Proficiency, so be sure to note what weapons you do already have and then what additions could best benefit your combat playstyle. Often, there is little value in taking this Feat due to there being much more viable options, and the fact that between your party members, you will often have all Weapon / Spell types covered.
Dexterity-Boosting Feats (DEX)
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Athlete |
|
– |
Best Classes: STR or DEX-based Melee Classes
- Barbarian (STR)
- Fighter (STR or DEX depending on build)
- Paladin (STR)
- Ranger (DEX)
- Rogue (DEX)
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Lightly Armored |
|
– |
Best Classes: In most cases this Feat is only viable for certain spellcaster builds – though for many magic users, magical robes + the Mage Armor Spell end up being a better option (especially in the late game).
- Some Wizard builds
- Some Sorcerer builds
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Moderately Armored |
|
Best Classes: Melee characters who are restricted to Light Armor. as this will boost their AC and therefore improve survivability.
Some Medium Armors impose Disadvantage on Stealth checks. You will want to avoid equipping these armors to certain stealth Classes, Rogues in particular.
- Rogue
- Pact of the Blade Warlocks
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Resilient |
|
Best Classes: Any – this Feat can be used to boost whichever core stat the character in question utilizes.
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Weapon Master |
|
– |
Best Classes: Melee characters who do not have Proficiency with multiple weapon types, yet could somewhat benefit from or utilize them in combat.
Races also often add some kind of Weapon Proficiency, so be sure to note what weapons you do already have and then what additions could best benefit your combat playstyle. Often, there is little value in taking this Feat due to there being much more viable options, and the fact that between your party members, you will often have all Weapon / Spell types covered.

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Constitution-Boosting Feats (CON)
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Durable |
|
– |
Best Classes: Melee characters who need a lot of HP, particularly melee Tank builds, as they are always surrounded by one or more close-range enemies. By keeping them at full HP at every Short Rest, they can continue to take the brunt of the damage for your squishes. Alternatively, this can also work well in some Cleric builds, especially as they are the solo healer, as you will need to ensure they’re always on their feet to heal the rest of your party.
- Barbarian
- Fighter
- Paladin
- Druid
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Resilient |
|
Best Classes: Any – this Feat can be used to boost whichever core stat the character in question utilizes.
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Tavern Brawler |
|
– |
Best Classes: STR-based characters who tend to utilize Unarmed Strikes / Thrown Weapon / Makeshift Weapon attacks.
Some Thrown Weapons, such as the Returning Pike and Nyrulna, are perfect for this Feat, as they automatically return to the hand after thrown, meaning you can use them every turn to maximize on the double Strength Modifier being added.
- Barbarian
- Fighter
- Paladin
- Monk (STR-based Monk gets it by default, DEX-based Monk use DEX to hit, but will replace proficiency bonus with 2x their Strength Modifier)
Intelligence-Boosting Feats (INT)
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Resilient |
|
Best Classes: Any – this Feat can be used to boost whichever core stat the character in question utilizes.

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Wisdom-Boosting Feats (WIS)
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Resilient |
|
Best Classes: Any – this Feat can be used to boost whichever core stat the character in question utilizes.
Charisma-Boosting Feats (CHA)
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Actor |
|
– |
Best Classes: CHA-based casters, or the dedicated ‘talker’ in your party – particularly if they are yet to gain expertise in these skills, as it will make all of the difference.
- Sorcerer
- Warlock
- Paladin
- Bards
- Rogue (some builds – particularly if the Rogue is the ‘talker’)
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Performer |
|
– |
Best Classes: This Feat is most beneficial for the fun addition of Musical Instrument Proficiency, particularly if you have not gained it through your interaction with Alfira. For this reason, it can be useful regardless of your Class. However, in order to get the most out of this Feat, you should look to utilize it on a CHA-based caster, or whichever character you have take the lead in Persuasion and Deception dialogues.
- Sorcerer
- Warlock
- Paladin
- Rogue (some builds – particularly if the Rogue is the ‘talker’)
Feat |
Description |
Requirements |
STR Improvement |
---|---|---|---|
Resilient |
|
Best Classes: Any – this Feat can be used to boost whichever core stat the character in question utilizes.
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