Summary
- Campsites in Baldur’s Gate 3 are crucial for character interactions and story progression, with unique layouts and significance.
- The Wilderness Camp, Underdark Camp, and Shadow-Cursed Lands Camp are standout S-tier locations rich in atmosphere and storytelling.
- Elfsong Tavern, Lower City Harbor, and Overgrown Ruins highlight A-tier campgrounds suitable for heroes with stunning aesthetics and vibes.
When thinking about Baldur’s Gate 3, most players reflect on the adventures that took them through a little corner of the Sword Coast. From the wilderness on the outskirts of Elturel to the bustling streets of the game’s protagonist city, Larian Studios gave players an abundance of settings to feast on during their travels. However, players spend some of their most formative hours of Baldur’s Gate 3 at their campsite: the place Tav/The Dark Urge, their companions, and some unique entourage additions call “home” during their travels.
Campsites in Baldur’s Gate 3 serve as pivotal hubs for character interactions, rest, and story progression. With 17 total campsites throughout the game’s campaign, Larian Studios did not shy away from providing long-time Baldur’s Gate fans with immersive home bases that reflected the diversity of Faerun’s many lands. While players may camp at almost any point during the game, each campsite’s unique layout, aesthetics, cohesiveness, and narrative significance influence the overall gaming experience. But some campsites stand out more than others.

Baldur’s Gate 3: Every Character That Can Join Your Camp
Players have the opportunity to recruit several characters to their camp in Baldur’s Gate 3.
S-Tier: The Best of Baldur’s Gate 3
- Shadow-Cursed Lands Camp
- Underdark Camp
- Wilderness Camp
Accessible from most areas in early Act 1, including places BG3 players might have missed, the Wilderness Camp offers players a serene respite against the dangers lurking just on the outskirts of the fallen city of Elturel. The Wilderness Camp is also most players’ very first camp, so it already has a special place in many fans’ hearts for the sake of being the first. The campsite is a fantastic starting point for an epic journey, featuring beautiful greenery, tucked-away nooks, and companions who have the right amount of comfort to get to know one another amidst early game tensions.
The Underdark Camp is a dramatic contrast to the natural serenity of the Wilderness Camp. The darkness of the atmosphere and the unnatural hues of the flora surrounding the companions provide just a bit of eeriness to what is supposed to be a resting place. Yet, it stands out because of its gorgeous aesthetics. Its colorful backdrops and hypnotizing bioluminescence make venturing into the beautiful D&D-inspired Underdark all worthwhile.
The Shadow-Cursed Lands are riddled with secrets and treacherous adventures. Luckily, its main camp serves as one of the best places of respite in Baldur’s Gate 3. The eerieness of Act 2’s backdrop seeps into the camp with stark red grass and barren landscapes, which may make players wonder if they are truly safe here. The visual storytelling characterizing this camp just adds great cohesion to Act 2’s stakes.
A-Tier: Campgrounds Fit for Heroes
- Elfsong Tavern
- Lower City Harbor
- Overgrown Ruins
- Rosymorn Chapel Grounds
- Wyrm’s Lookout
Outside of the optional githyanki creche nestled inside an abandoned chapel rests one of the most stunning campgrounds in Baldur’s Gate 3. With jaw-dropping vistas, this mountaintop paradise makes the shortlist for most players’ favorite campsite. The companions are also perfectly nestled and spaced out from each other, making it the perfect respite after a long day of adventuring.
Elfsong Tavern is a fan-favorite location. A player who can rent out the room in Act 3 can truly relax in style, as the days of camping in the unpredictable outdoors are over. Lush decor, conversation pits, and stately accents make this a spot any adventurer would be proud to call theirs. The best part of this camp remains, however, in the fact that it feels so entrenched in the heart of the Lower City rather than some isolated hangout.
The Lower City bombards the player with countless quests and errands. So when it’s time to wrap up the day, at least Baldur’s Gate 3 companions can find a neglected nook of the city harbor to call home. The Lower City Harbor offers a unique look into the daily grime the city’s inhabitants face while also providing the intimacy necessary to bond with companions who are grappling with life-altering dilemmas. This campground truly feels like one of the hidden places in Act 3.
The Overgrown Ruins of early Act 1 is a place of many mysteries. Being the resting place of Withers, this setting provides the right amount of intrigue for the gamer who is just diving headfirst into the lore of this story. The looming statues and remnants of long-forgotten worship remind players that they are part of a greater storyline and invite them to venture forth toward answers.
Wyrm’s Lookout is a unique location that only exists in the interlude connecting Act 2 and Act 3. It is a strange “no-place” area that players will encounter before moving on to Act 3. However, its cutscenes, shocking plot twists, and stunning view of Baldur’s Gate make it one of the best resting spots in the whole game. The only thing against it is the fact that it’s a one-stop shop: once a player long rests after a dramatic night, Wyrm’s Lookout remains forever lost.
B-Tier: Gather The Party, But Stay A While
- Creche Y’llek
- Gauntlet of Shar Camp
- Last Light Inn
- Rivington Outskirts
Last Light Inn serves as a beacon of hope in the Shadow-Cursed Lands. So, when companions are forced to camp outside the building, it inexplicably feels like players need to dance a little too close to danger. At least the camp is nicely nestled on the bank of a river, providing some signs of hope and life amid Act 2’s many mysteries.
Nestled on the periphery of a city facing a refugee crisis, the player’s camp dwellings in Rivington are pretty decent, all things considered. The abandoned farm at the Rivington Outskirts camp offers a unique respite away from the problems brewing at Baldur’s Gate, while also reminding the player that they, too, are subject to the threats at bay.
Situated beneath the Rosymorn Monastery, Creche Y’llek serves as a pivotal location for those giving Lae’zel a hand during critical decisions. Its unique cultural significance and access to specialized resources are notable, but the underlying tensions and austere environment prove at odds with its choice as a campground.
The Gauntlet of Shar is many players’ nightmare, with daunting tests to overcome and difficult puzzles to solve. So, camping here may just serve as a sore reminder to adventurers that they still have quest markers to resolve before moving on. On the bright side, the Gauntlet of Shar’s campsite boasts phenomenally eerie aesthetics and a large, spaced-out floor plan for adventurers to groan in frustration together.

Every Possible Ending for Lae’Zel in Baldur’s Gate 3
The variety of endings in Baldur’s Gate 3 is incredible, and this guide will tell about all possible endings for Lae’Zel.
C-Tier: Just for a Night
- Blighted Village Basement
- Grymforge Camp
- Moonrise Towers Basement
- Owlbear Cave
- Spider Lair Cave
Deep within the Underdark, the Grymforge in BG3 offers a campground surrounded by molten lava and stunning stonework. Sunlight streams into the campsite and settles at the base of Astarion’s tent, making it more pleasant than other camps because of its quaint details like this. Yet, players potentially spend a short amount of time at this camp, which results in quite an average camp experience. Not to mention, the intense heat of the Grymforge’s nature might break the suspension of disbelief.
As an improvised campsite, picking the basement at Moonrise Towers feels odd. Of course, its clandestine vibes give an allusion to privacy that would be most fitting for this setting, regardless of playstyle. However, with all the scheming and investigating going around, it doesn’t make the most sense to pick this cramped place as one of respite.
Another basement to make it to the C-Tier is the one found in the Blighted Village leading to the Goblin Camp in Act 1. Simply looking at this campground evokes a sense of discomfort with a plethora of bugs and decrepit materials lying around. Yet, if this campground has something above most, it’s the fact that it really motivates players to settle elsewhere.
Lastly, some camps are evidence that, perhaps, caves as places of respite may not be an inspired choice. Both the Owlbear Cave Camp and the Spider Lair Cave Camp boast the same issues: cramped, monochromatic, and inexplicably isolated from Act 1’s ambiance or plot beats. These two camps are also sandwiched in between the best campsites in the game, which unfortunately makes them potentially forgettable for players. The only thing that the Owlbear Cave has over the Spider Lair Cave is that players can adopt a pretty adorable BG3 NPC for their camps if they were to venture in that direction.
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