Summary
- One of the most annoying issues for Assassin’s Creed Shadows players on console is the Hideout’s framerate.
- Even on performance mode, the Hideout is locked at 30fps at all times, which some thought was purposeful.
- That isn’t the case, though, as Ubisoft has confirmed that it’s a bug that’s being worked on right now.
Ubisoft has confirmed that the infamous framerate issues with the Hideout in Assassin’s Creed Shadows is a bug and one that’s going to be fixed in a future update.
For the most part, Assassin’s Creed Shadows is a pretty polished experience across the board, and one that most players don’t seem to be having too many issues with. Sure, there’s the normal Ubisoft level of open-world jank, but there’s not been much that’s too game-breaking or particularly noteworthy.

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You Don’t Have To Defend The Assassin’s Creed Shadows Jank
Assassin’s Creed Shadows is as wonky as you’d expect a Ubisoft game to be.
That is, except for one major thing – the Hideout’s framerate. While PC players can have a smooth experience whenever Naoe or Yasuke go to the place they call home, those on consoles will find that the framerate takes a total nose dive and becomes incredibly chuggy for seemingly no reason.
Don’t Worry, Ubisoft Is Aware How Chuggy The Hideout In Assassin’s Creed Shadows Is
Considering how much player customisation there is in the Hideout, some players have theorised that this is purposeful to make room for all the cats, dogs, and bushes you can chuck into the area. That would make sense, but that’s apparently not the case at all. As pointed out by Push Square, Ubisoft has acknowledged the issue as a bug in a recent post.
Over on the Assassin’s Creed subreddit, Ubisoft community manager ubi-louu shared a big list of all the known issues with Shadows right now, including ones that will be fixed in the “next title update”. One of the issues mentioned on the list is that the “FPS can be capped at 30 within the Hideout” even when playing on performance mode.
Ubisoft also confirmed that players being unable to reach the maximum Mastery Points after upgrading the Teppo skill tree is a bug that’s being worked on right now.
That should settle the debate that the Hideout is supposed to be at a low frame-rate, as it’s clear that Ubisoft is aware of the issues and even working to resolve them as we speak. We don’t know when that big title update is going to come, but at least it’s been confirmed that it won’t always be the case.

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