Summary
- One InZOI: Creative Studio player has discovered evidence of the demo using Denuvo Anti-Tamper.
- Game Rant was unable to replicate the player’s findings, and the game’s Steam page doesn’t mention anything in the way of DRM.
- Denuvo is a somewhat controversial DRM solution that has previously faced accusations of being detrimental to game performance, though its creators insist that the software can be lightweight—if implemented correctly.
InZOI reportedly uses Denuvo Anti-Tamper, according to one early adopter’s testimony. The claim has already caused some InZOI performance concerns among fans, though only time will tell whether these are well-founded.
Denuvo Anti-Tamper is a digital rights management (DRM) solution that’s long enjoyed widespread adoption among game developers. Over the years, Denuvo has developed a bit of a reputation as a controversial feature that’s detrimental to game performance. However, its creators have insisted that this wasn’t the case, and that the DRM software can have a negligible performance impact—so long as it’s implemented properly rather than being treated as an afterthought.

Related
InZOI Early Access Review
InZOI is a worthy competitor to The Sims that is wildly entertaining even in its early access state.
InZOI Studio may have joined the list of Denuvo adopters. According to a recent report from a Discord user who was playing the InZOI: Creative Studio demo, the trial version of the game implements Denuvo in a way that requires an internet connection. When the user blocked InZOI in their Windows Defender Firewall, they reportedly received an error instructing them to copy a specific exception code and paste it into a text box on a Denuvo-owned website. Game Rant was unable to replicate this issue, suggesting that if InZOI: Creative Studio does use Denuvo, the authenticity checks it performs are sporadic and the demo doesn’t need to be online at all times.
InZOI Steam Page Makes No Mention of Denuvo
To date, developer InZOI Studio hasn’t said anything about implementing any kind of DRM into its upcoming life sim. The game’s Steam page also doesn’t mention any kind of third-party DRM being part of the package, with its only requirement notice referencing a third-party end-user license agreement (EULA). However, seeing how InZOI is only slated for release on March 28, it’s possible that its Steam page will be updated in the run-up to this launch. In the meantime, the InZOI: Creative Studio demo page also doesn’t reference DRM in any capacity.
A vocal section of the fandom has already voiced concerns about the game’s possible use of Denuvo. InZOI‘s early access system requirements are already quite steep, leading some to wonder whether the game’s apparent reliance on aggressive anti-piracy and -tampering software might have something to do with that.
As is occasionally the case with early access titles, InZOI‘s system requirements could decrease over time as the developers continue optimizing the game ahead of its version 1.0 release. InZOI Studio previously said it’s aiming to keep the life sim in early access for at least a year.
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