How To Unlock Every Achievement Or Trophy In Atomfall

How To Unlock Every Achievement Or Trophy In Atomfall



Atomfall can be completed as quickly as you like, or you can take your time to explore every inch of the Quarantine Zone. For the true completionists, though, there are dozens of Achievements and Trophies to collect.

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Atomfall’s awards test your diligence in exploration, your willingness to take risks in combat, and more. Of course, there are also incentives for exploring every possible ending. This guide has the requirements for each, as well as tips to help you complete your collection and solve the mystery of the Windscale Power Plant once and for all.

Exploration Achievements / Trophies

These are awarded for finding hidden treasures and collectibles throughout the Quarantine Zone, including necessary upgrades for your adventure.

Award

Requirement

Tip(s)

Detectorist

Get the Metal Detector.

It can be purchased or looted from Reg Stansfield.

Where There’s Muck There’s Brass

Find 10 caches with the Metal Detector.

The Metal Detector beeps when a cache is near, even if you don’t currently have it equipped.

Packed Lunch

Find 5 Lunchboxes with the Metal Detector.

See our Lunchbox Location Guide for coordinates.

Reverse The Polarity

Get the Signal Redirector.

It can be found in either Skethermoor Prison or the Protocol Field Station.

Burglar

Unlock 5 doors with the Signal Redirector.

The junction box must specifically activate a door lock to count toward the award.

High Tea

Use an English Tea, Slice of Cake, and Cornish Pastry all within the same 30 seconds.

Cake and Pastries can be bought from Iris at the Wyndham Village Bakery. You can also find all three items inside the Druids’ Castle.

Mate’s Rates

Speak to five different Traders.

See our Trading Guide for all Trader locations.

We Want Information

Find 50 Notes.

Notes are found all over, but especially in bunkers, ruined buildings, and the Interchange.

Avid Collector

Find 10 Comic Books.

Search ruined civilian buildings and bunkers throughout the Zone.

Orna Mental

Destroy 10 Garden Gnomes.

All Garden Gnomes are in Wydham Village, but attacking them in sight of soldiers or villagers can be seen as an act of aggression, so be careful. Whatever you do, don’t shoot them.

Homemade

Learn 10 crafting recipes.

See our Crafting Guide for the locations of every recipe.

Make Do And Mend

Upgrade a gun to Pristine tier.

See our Firearms Upgrade Guide.

Refer To Manual

Learn 12 different Skills.

Training Stimulants are mostly found in bunkers and other secure locations. You can technically get this award without finding any Skill Manuals by learning all the starting Skills.

Radiophonic

Find 5 Audio Logs.

Audio Logs are mostly found in the deeper parts of the Interchange, like Medical.

Combat Achievements / Trophies

These are awarded for tricks and feats during fights in Atomfall. Many of them are very dangerous, so it’s worth saving your game before attempting them, as they’ll likely take several attempts.

Award

Requirement

Tip(s)

Unplugged

Shut down a robot by removing its battery.

Different types of robots require different tactics to make them overheat.

Batteries Not Included

Power a robot back on by replacing its battery.

You can do this with any robot that you’ve previously shut down, as long as you have an Atomic Battery available. It will go right back to attacking you, though.

Any Old Iron`

Destroy a robot entirely.

Shoot the robot’s battery while it’s venting heat instead of extracting it. This causes a massive explosion.

Fast Bowl

Get 10 kills with thrown melee weapons.

Upgrade your throwables damage with Skills before attempting this, and keep a Knife or two ready to hurl at unexpecting enemies.

Caught Red-Handed

Make an enemy drop a lit Molotov Cocktail.

Watch for an enemy to light the fuse, then shoot them. Outlaws are the most likely to carry Molotov Cocktails, so Slatten Dale is the best place to try for this award.

Grand Slam

Defeat 5 enemies with a single explosion.

Toss a grenade into a group of enemies who haven’t yet noticed you, or get a large group to chase you then throw a bomb while they’re all clustered together. If you try the latter method, pick foes like Outlaws and Druids who are less likely to carry guns.

Hit For Six

Knock an enemy’s grenade away with a cricket bat.

The bat has a long windup. As long as you hit the grenade before it explodes, even if it’s on the ground, it counts.

Target Practice

Kill 6 enemies with a Mk.6 Revolver without reloading.

Upgrade the Revolver fully and learn the Firearms Handling Skill for the best possible accuracy. Go for headshots, and make your attempt in Casterfell Woods. Druids are least likely to have armor, and you can stun them with a melee kick before shooting them point-blank.

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Story Achievements / Trophies

These are awarded for progressing through and completing the main story. There are multiple paths to escaping the Zone!

Award

Requirement

Tips(s)

The Interchange

Unlock any of the Interchange entrances.

There are entrances in Slatten Dale, Wyndham Village, Casterfell Woods, and Skethermoor. Slatten Dale and Casterfell are unguarded, Wyndham Village has a small guard post, and Skethermoor’s entrance is in the middle of a heavily-defended base.

Alpha

Activate Data Store Alpha.

You can activate all four Interchange Data Stores from within the Interchange by climbing to the lower area, but the safer route may be to go to each entrance from the outside.

Bravo

Activate Data Store Bravo.

Each Data Store needs an Atomic Battery to be powered up.

Charlie

Activate Data Store Charlie.

Molly and Billy both have Atomic Batteries for Trade.

Delta

Activate Data Store Delta.

You can also take Batteries from the robots patrolling the lower Interchange, though this is a dangerous proposition.

Oberon

Open the way to the Oberon Site.

Once all four Data Stores are active, use the Signal Redirector on the junction boxes under the floor in Central Processing to power the main terminal and activate it.

Quick Exit

Finish the game in under 5 hours.

Answer the first phone call, rush to collect batteries, then go straight for the Interchange to destroy Oberon and return to Bunker L8.

Not Expecting A Call

Finish the game without answering any telephones.

Just ignore the ringing.

Do You Require The Operator?

Get The Voice On The Telephone’s Ending.

Follow the Voice’s instructions to the letter, ignoring other allies.

Emergency Extraction

Get Joyce Tanner’s Ending.

Meet Joyce in Data Store Charlie after powering it on, and follow her requests.

Back Door

Get Doctor Garrow’s Ending.

Free Doctor Garrow from Skethermoor Prison, then meet her at Interchange Central Processing and follow her instructions. Do not tell Doctor Holder where she is, or he will kill her.

At One With The Soil

Get Mother Jago’s Ending.

Retrieve Mother Jago’s Book and leave her Offering in the Speaking Cave to learn about the Growth Serum. Give the Serum to Oberon, empowering it instead of killing it.

Operation Atomfall

Get Captain Sims’ Ending.

Help Captain Sims keep the villagers in line until he trusts you enough to let you in on his endgame. Do not free Doctor Garrow, or Captain Sims and his troops will see you as a traitor.

Oubliette

Get Doctor Holder’s Ending.

Meet Doctor Holder in the Church Cellar and help him create and deploy Modified Sample One.

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