Battling monster mobs and bosses in Xenoblade Chronicles X: Definitive Edition will be impossible to defeat if you don’t learn how to heal during combat. The gameplay mechanics are different from the Xenoblade Chronicles trilogy, but once you master them, you shouldn’t have a problem. Your primary method of healing in Xenoblade Chronicles X: Definitive Edition will be through Soul Voices and Soul Challenges. However, you’ll unlock regular healing arts by leveling certain Classes.

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Healing in Battle
Soul Challenge and Soul Voice Prompts
When you initiate combat, you’ll sometimes see a QTE appear on your screen. This is a Soul Challenge. You’ll want to press the B-button right as the white ring aligns with the bright orange ring in the Soul Challenge circle. If you’re successful and get a good or perfect rank, you’ll restore some HP.
Triggering Soul Challenges will initiate a Soul Voice prompt that your allies can respond to by using the proper art. Your allies can also use Soul Voice Prompts, and choosing the corresponding art will net you some recovery points.
Only the main character can initiate Soul Challenges. You also cannot chose the type of Soul Voice Prompt that appears, so you should save your arts for when the timing is right.
Other Ways to Recover HP
Of course, Soul Challenges and Soul Prompts are just the tip of the iceberg when it comes to healing during battle. They are your most common and reliable way of HP recovery, but you shouldn’t neglect your buff arts and skills.
In Xenoblade Chronicles X: Definitive Edition, you have several types of arts. Two of these have HP-restoring powers:
When you unlock Classes, you’ll be able to change the types of weapons you use and learn different arts that you wouldn’t be able to learn as a Drifter (starting Class). Certain Classes have more HP-recovery arts and skills than others. You can view the types of arts for each Class in the menu under Party.
HP-Recovering Arts
Here are the arts that restore HP:
Art |
Type of Art |
Class |
Effect |
---|---|---|---|
Repair |
Buff |
Enhancer |
Removes debuff and restores HP to a chosen party member. |
Defensive Stance |
Aura |
Striker |
Reduces damage taken, restores HP over time, and lowers melee attack. |
Recuperate |
Aura |
Drifter |
Grants Evasion Up, continuously restores HP. |
Raijin |
Buff |
Partisan Eagle |
Restores HP when an art is used, reflects an enemy’s electric attacks, and boosts Critical Chance. |
Speed Demon |
Aura |
Astral Crusader |
HP regenerates sand art cooldown duration is shortened while sprinting. |
Enhanced Stand |
Aura |
Bastiona Warrior |
Continually restores HP and boosts damage of auto-attacks. |
Geolibrium |
Aura |
Blast Fencer |
Nullifies terrain damage, continually restores HP, and boosts Beam Resistance. |
Thirsty Edge |
Aura |
Winged Viper |
Recover HP when melee attacks land. |
Astral Heal |
Buff |
Galactic Knight |
Restores HP of a chosen party member or Skell appendage. Requires TP to use. If you have the Astral Horizon aura active, then Astral Heal’s effect will extend to all party members/Skells. |
Astral Protection |
Aura |
Galactic Knight |
Boosts all Attribute Resistances and restores HP when using an art. |
These HP-recovery arts are signature arts and can only be used by their respective owners:
Signature Art |
User |
Effect |
---|---|---|
Mindstorm |
L |
Restores HP and grants Potential Up to party members within a radius. |
Titan Recharge |
Frye |
Nullifies reflected attack damage, restores HP when Aura expires, and shortens arts’ secondary cooldown time. |
Overclock |
Alexa |
Restores HP when art is used, boosts fuel recovery of parked Skells. |
Smooth Recovery |
Irina |
Restores HP and Evasion Up to party members within a radius. |
HP-Recovering Skills
You can also equip the following skills for HP-recovery:
Skill |
Class |
Effect |
---|---|---|
Blood Carnival |
Full Metal Jaguar |
Melee auto attacks will sometimes restore HP based on the damage done. |
Healing Aura |
Samurai Gunner |
Recovers HP when an Aura is used. |
Healing Touch |
Enforcer |
Allies recover 50% more HP when revived. |
Rising Renewal |
Shield Trooper |
Recovers HP (amount depends on art level) when revived. |
Lifeline |
Winged Viper |
Recover HP when using an Aura when your current HP is below 50%. |
Buff Heal |
Enforcer |
Restores HP (amount depends on art level) when receiving a buff. |

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How to Revive Allies
How to Increase Tension Points (TP)
Reviving allies can be done if you have 3000 TP (Tension Points). Likewise, allies can revive you if they have 3000 TP. If you have 3000 TP, approach a fallen ally and hold down the A-button to revive them. If you don’t have enough TP, the prompt won’t appear.
You’ll gain TP in battle through auto-attacks, QTEs (Soul Challenges and Soul Voice Prompts), and using Arts. You can also wear TP-enhancing equipment to make TP “farming” easier.
Keep in mind that some arts require TP to use. These will have the TP initials on their respective icons.
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