Summary
- Destiny 2’s Update 8.2.5.2 focuses on fixing bugs and enhancing Crucible gameplay with various tweaks.
- The update also reverts a recent change made to the Hunter’s Astral Stasis Drake Helmet.
- Certain Destiny 2 weapons like Thorn, Lotus-Eater, and Deterministic Chaos also received minor updates.
Bungie releases Update 8.2.5.2 for Destiny 2, addressing more bugs and other visual issues impacting the experience while also further tweaking the Crucible. Updates and patches are a fairly common sight for live-service games like Destiny 2, as the constant flow of new content, events, and seasons results in higher chances for something to break or not go quite the way the developers anticipated.
While Destiny 2 is in a fairly stable place these days, the switch to Episodic content following the launch of the Final Shape expansion hasn’t always been smooth sailing for Bungie or the playerbase. The previous two episodes have seen major issues appear, including one particularly nasty bug that prevented highly-sought-after Destiny 2 weapons from dropping with specific perks. Bungie has been quick to address these issues, though the studio continues to release new updates to fix as many issues as it can.

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Alongside the Destiny 2 weekly reset, Bungie also added another new update to the online game. Update 8.2.5.2 mainly fixes a number of bugs still in the game, including making Vesper’s Host available in weekly rotations, putting an end to a potential soft lock in the Court of Blades, as well as corrections to exotics like Thorn and Deterministic Chaos. Outside of that, Bungie is also reverting a change made to the Hunter’s Astral Stasis Drake Helmet, which caused a visual glitch with the hood being down. Bungie plans to create a duplicate helmet that lowers hoods by default in a future update.
This patch also continues changes to Destiny 2‘s recent Crucible adjustments. For Update 8.2.5.2, Lockdown saw the bulk of the changes, as players can now revive teammates, heavy ammo spawn timer is now doubled from 60 to 120 seconds, and teams will need to neutralize a zone in order to prevent a triple cap. For the Competitive side of the Crucible, Bungie continued to tweak the point system and how they’re earned or lost. There was also a bug that could prevent solo players from receiving loss protection when going against a duo fireteam, which is now fixed.
Thankfully, not every issue is one that requires a fix. On the rare occasion, Bungie has been known to turn a bug into a feature, such as a recent issue which made class-specific swords and glaives available to all Destiny 2 players. Instead of reverting things back to the way they were, Bungie is letting the bug live on, giving players access to gear they normally wouldn’t have access to. Not only that, the bug has inspired the dev team to create more unique weapon animations for Titans and Warlocks in the future to match the Hunter’s Quickfang and Goldtusk swords.
Destiny 2 Update 8.2.5.2 Patch Notes
Seasonal
Episode Heresy
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Court of Blades
- Fixed a potential soft-lock when defeating a challenger with 0:00 left on the countdown timer.
Episode Revenant
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Kell’s Vengeance
- Fixed an issue where the Devouring Essence debuff can duplicate during the fight against Skolas.
Raids and Dungeons
- Fixed an issue where Vesper’s Host would not be featured in the weekly rotations.
Crucible
Game Modes
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Lockdown
- Corrected an issue where the wrong VO was playing when rounds were won.
- Revives are now enabled in the mode.
- Heavy Ammo now spawns at 120s instead of 60s into a round.
- Initial spawn points have been updated.
- Neutralizing a zone will be required to prevent a triple cap, instead of just being on the zone.
Competitive
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Point Gains / Losses
- Increased the amount of points you can be given by the Skill Delta modifier for either beating or losing to a higher skill team.
- Removed the ability for the Skill Delta modifier to reduce points given or increase points lost.
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Solo vs. Fireteam Loss Forgiveness (Competitive and Trials)
- Corrected an issue where solo players matched against a duo fireteam, or solo players match with a duo against a trio, could sometimes not gain loss protection.
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There is still a known issue where a team of all solos matched against trios may not receive loss protection.
- While these matches are rare (less than one percent of games for solos), we have modified our matchmaking parameters to further reduce the likelihood of these matches occurring while we continue to investigate.
Gameplay and Investment
Armor
Customization
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Reverted the recent change to the Hunter Astral Stasis Drake Helmet.
- For more information, check the ‘Marks, Bonds, and Cloaks’ section of the 03/20/2025 TWID.
- Fixed an issue where the Mark of the Fallen Star ornament would improperly disable effects on some Exotic armors.
Weapons
Legendaries
- Fixed an issue where Lotus-Eater showed incorrect numbers in its kill tracker.
Perks
- Fixed an issue where Discord was not granting ammo to Glaives while active on projectile kills.
Exotics
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Deterministic Chaos
- Fixed an issue where anti-Champ capability were misbehaving with anti-Champ mods and Radiant.
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Thorn
- Fixed an issue where the Refined Soul buff was being removed upon stowing the weapon.
Power and Progression
Guardian Ranks
- Fixed an issue where the Master Spelunker objective stated that Vesper’s Host and not Sundered Doctrine was required for Guardian Rank 11.
Collections
- The Frostflower Sparrow will now properly appear in Collections.
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