Rocket League is Getting Rid of One of Its Currencies

Rocket League is Getting Rid of One of Its Currencies

Summary

  • Esports Tokens in Rocket League will be removed on April 22, leaving Credits as the only currency for purchasing cosmetics.
  • Any Esports Tokens players have at that time will be converted into Credits, with an extra 10% bonus.
  • The Esports Shop in Rocket League will be rebranded as the RLCS Shop and offer new team decals and goal explosions.

Psyonix has revealed that it will remove the Esports Token currency from Rocket League on April 22 this year. According to the developer, this change is meant to simplify the process of buying new cosmetics in the game. If players still have Esports Tokens in Rocket League, they will be converted into Credits, which will become the game’s only available currency.

In patch 1.61, released on April 16, 2019, Rocket League introduced the Esports Shop. This in-game store allowed players to purchase cosmetics related to the Rocket League Championship Series (RLCS). It sold decals, wheels, and player banners featuring teams participating in the RLCS, a joint competitive event between Psyonix and Twitch. The Esports Shop cosmetics were purely visual, offering no competitive advantage in Rocket League. The shop had its own premium currency, Esports Tokens, which could only be obtained by purchasing them with real money.

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Starting April 22, Esports Tokens will be removed from Rocket League, and they’re now no longer available for purchase. Players who still have Esports Tokens in their accounts will see them converted into Credits, with an extra 10% bonus, rounded up to the nearest 50. However, Psyonix warns that the conversion rate may vary by country. For example, in the US, one Esports Token is worth 0.9881 Credits under the conversion rate. On the same day, the Esports Shop will be renamed the RLCS Shop and will continue celebrating Rocket League’s esports championships with new cosmetics.

Rocket League Will Convert All Esports Tokens Into Credits

Regarding cosmetics, the new RLCS Shop will introduce universal decals representing participating teams, which will be announced closer to April 22. These will be the first universal decals based on championship teams and can be equipped on any Car Body, except for certain ones based on third-party IPs, such as the Spider-Man skin in Rocket League. The RLCS Shop will also feature Takeover Goal Explosions according to each team design.

Rocket League was originally released in 2015 as a paid game. The concept of players controlling cars and trying to score goals against an opposing team wasn’t exactly new, as Psyonix had already launched Supersonic Acrobatic Rocket-Powered Battle-Cars in 2008 for the PS3. However, the game only achieved real success in 2020 after Epic Games acquired the developer. In September 2020, Rocket League went free-to-play, leading to a massive player base growth and turning it into the phenomenon it is today. Removing a premium currency and consolidating it into Credits could be a strategy to encourage more Rocket Pass sales in the game.

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