Games That Punish You for Being Too Good At Them




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Summary

  • Super Street Fighter 2 Turbo ambushed skilled players with an unstoppable boss, Akuma.
  • Gradius III steals power-ups from players excelling at higher difficulties.
  • Sonic the Hedgehog punishes speedrunners with time-wasting score screens.

Some video games reward skill. Others, though, punish it. After hours of grinding, mastering mechanics, and reaching near-flawless precision, only a handful of players can claim perfection. But game developers…well, they see that as a challenge.

Whether it’s adaptive difficulty cranking up the heat, hidden mechanics sabotaging top-tier players, or secret punishments for those who dare to dominate, these games make sure mastery comes at a price. From Super Street Fighter 2 Turbo ambushing the best with an unstoppable boss to Mario Kart making sure no lead is ever safe, here are the games that don’t just test skill — they fight back against it.

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10

Sonic The Hedgehog

Completing Levels Too Fast Triggers A Time-Wasting Score Screen

Sonic The Hedgehog
Sonic the Hedgehog Tag Page Cover Art

Sonic the Hedgehog is all about speed — except when it isn’t. In a weird twist, being too fast can actually slow a player down, at least in terms of speedrunning efficiency. If a player finishes a stage in under 30 seconds, they’re rewarded with a hefty 50,000-point score bonus. The problem is that this bonus takes around 8 seconds to tally up, which can be a nightmare for those chasing record-breaking times.

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Meanwhile, if a player takes slightly longer — over 30 seconds — they only get a 10,000-point bonus, but it processes in 2 seconds, saving precious time on the in-game clock. For casual players, this isn’t a big deal. But for speedrunners obsessed with shaving off every possible fraction of a second, going slower can ironically be the faster route to victory.

9

Super Street Fighter 2 Turbo

Perfect Play Unlocks Akuma, A Boss Designed For Punishment

Super Street Fighter 2 Turbo
Super Street Fighter 2 Turbo Tag Page Cover Art

Super Street Fighter 2 Turbo

Released

February 23, 1994

Super Street Fighter 2 Turbo dares players to push their limits. Arcade Mode already demands precision, but those who blaze through without losing credits, rack up a high score, or finish within 25 minutes are met with a brutal surprise. Instead of facing M. Bison, they’re ambushed by Akuma, a hidden boss whose speed and relentless offense make him one of the most punishing foes in the series.

His infamous Shun Goku Satsu can end fights in an instant, leaving even seasoned players struggling. While beating him is an achievement, the battle itself feels more like a punishment for being too good at the game. Unlocking Akuma as a playable character is the silver lining, but surviving his onslaught is another story.

8

Gradius III

Excelling In Combat Summons Enemies That Steal Power-Ups

Gradius III

Gradius III doesn’t just punish mistakes — it punishes success too. In this classic shoot ‘em up, Options (or Multiples) are crucial power-ups, giving players extra firepower by mimicking their attacks. But if a player gets too good, Konami throws in a curveball: the dreaded Option Hunter. This enemy exists purely to steal Options, crippling a well-equipped player in an instant.

The Option Hunters only show up when a player is excelling at higher difficulties. Some seasoned Gradius III veterans even resort to intentionally crashing their ships to avoid triggering these thieves. In other words, sometimes the best strategy is to lose on purpose.

Enduring Torture Grants A Weaker Reward Than Failing

Otacon and Snake Pinned under a truck Metal Gear Solid PS1 1998
Metal Gear Solid Tag Page Cover Art
Systems

Released

October 20, 1998

Developer(s)

Konami Computer Entertainment Japan

ESRB

M For Mature 17+ Due To Blood and Gore, Suggestive Themes, Violence

In Metal Gear Solid, sometimes failure is the fastest path to success. One of the game’s most grueling moments is the infamous button-mashing torture sequence. Players who endure it might expect a nice big reward, but what they actually get is… a bandana that grants unlimited ammo.

While that sounds useful, it pales in comparison to the prize for failing the torture: stealth camouflage, which lets players bypass almost all non-boss enemies entirely. It’s a strange and ironic twist. Those who struggle through the torture sequence get only a modest advantage, while those who give in receive one of the most powerful tools in the game. And if a player survived the torture but still wanted that sweet stealth camo? They’d have to play through the entire game again.

6

Apex Legends

Higher Skill Triggers Tougher Lobbies With Relentless Competition

Apex Legends
Apex Legends Tag Page Cover Art

Battle Royale

First-Person Shooter

Released

February 4, 2019

Publisher(s)

Electronic Arts

OpenCritic Rating

Strong

In Apex Legends, getting better isn’t a ticket to easier wins. The game punishes players not with tougher enemies, but with the dreaded reality of Skill-Based Matchmaking. Excelling in battle means getting thrown into lobbies where every opponent is just as deadly — if not more so — turning each match into a high-stakes showdown.

While the system aims to create fairer fights, it often backfires, making casual play feel like a relentless grind. Worse still, a skilled player can end up carrying less experienced teammates, adding even more pressure to perform. Rather than rewarding improvement, the game ensures that success only leads to steeper challenges, forcing players into an endless cycle of sweat-filled lobbies.

5

Mario Kart 8 Deluxe

Leading The Race Guarantees A Blue Shell Attack

Mario driving alongside Inkling Girl, Link and Isabelle.
Mario Kart 8 Deluxe Tag Page Cover Art

Released

April 27, 2017

Developer(s)

Nintendo

Publisher(s)

Nintendo

OpenCritic Rating

Mighty

Mario Kart 8 Deluxe is a study in controlled chaos, ensuring that no lead is ever safe. The infamous Rubber Band AI keeps races tight by giving slower opponents a speed boost, making it nigh impossible to maintain a comfortable lead. But the real punishment comes from the dreaded Blue Shell, a homing missile of misery that targets whoever is in first place, leaving them in the dust.

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As if that weren’t enough, item distribution is stacked against frontrunners. While those trailing behind get game-changing boosts like Bullet Bills and Stars, the leader is left with bananas and coins. It’s a mechanic that has fueled countless rivalries and last-second upsets, making Mario Kart less about skill and more about surviving the relentless onslaught of bad luck.

4

Super Smash Bros. Ultimate

Dominating Matches Activates Mechanics That Strengthen Opponents

Super Smash Bros. Ultimate
super-smash-bros-ultimate-cover-art
Systems

Released

December 7, 2018

OpenCritic Rating

Mighty

Super Smash Bros. Ultimate turns the tables on skilled players with a clever mechanic that ensures no victory comes too easily. The optional Underdog Boost rule tilts the odds in favor of struggling fighters by increasing their damage and knockback, punishing those who dominate the match. This nasty twist makes battles more unpredictable, especially in casual settings where experienced players might be up against newcomers or younger siblings.

Instead of steamrolling opponents, top-tier players can find themselves at the mercy of a buffed-up rival, forcing them to adapt on the fly. But while some might see it as an unfair handicap, it ultimately reinforces what Smash Bros. is all about: unpredictable, fast-paced fun where even the best can’t take their lead for granted.

3

Resident Evil 4

Good Performance Increases Enemy Aggression & Intelligence

Leon and Ada in Resident Evil 4 Remake
Resident Evil 4 (2023) Tag Page Cover Art

Released

March 24, 2023

OpenCritic Rating

Mighty

Everyone knows that Resident Evil 4 works against the players when they become too good. The game’s hidden adaptive difficulty ensures that those who play too well are met with fiercer resistance. Enemies become faster, more aggressive, and better coordinated, while resources like ammo and healing items become increasingly scarce.

It’s a subtle but brutal system that punishes mastery, making survival feel like a constant uphill battle. While difficulty levels still exist, the game dynamically adjusts itself, ensuring that no two playthroughs feel the same. For less experienced players, the system eases up, but for those tearing through encounters with surgical precision, it transforms into a relentless gauntlet.

2

Undertale

Killing Enemies Unlocks A Brutal, Unforgiving Final Boss

Undertale 
Undertale Tag Page Cover Art

Released

September 15, 2015

Developer(s)

Toby Fox

OpenCritic Rating

Mighty

Undertale is an incredible game that thrives on subverting expectations, punishing players who follow traditional RPG instincts. Those who mindlessly cut down enemies, rather than seeking peaceful resolutions, will find themselves on the dreaded Genocide Route. This path escalates in difficulty and culminates in the brutal battle against Sans — one of the most unforgiving fights in gaming. The game doesn’t just ramp up the challenge; it actively guilt-trips players, breaking the fourth wall to remind them of their merciless choices.

Even outside combat, Undertale delights in punishing overzealous behavior. Take the Thunder Snail minigame — mash the button too eagerly, and the snail collapses in flames. Win the race, and the prize is less than the entry fee. The only way to profit is to lose just enough to earn Napstablook’s sympathy. Simply put, it’s a game that constantly rewrites the rules, proving that sometimes, the only way to win is to hold back.

1

Hades

Rapid Success Disrupts Story & Character Progression

Better Screenshots mod Hades
EgotisticalSlug
Hades Tag Page Cover Art

10/10

Hades

Released

December 6, 2018

OpenCritic Rating

Mighty

Hades is a fantastic example of a roguelike design, but being too good at it can make the experience feel less rewarding. Players skilled enough to defeat the final boss, Hades, in just a handful of runs might find themselves missing out on a significant chunk of the game’s rich world-building, dialogue, and character interactions.

The game is designed with gradual progression in mind. Each escape attempt brings new conversations, lore, and character development. But if a player blazes through the game too fast, the pacing of these story beats can feel disjointed, with key dialogue sometimes appearing at odd moments. It’s as if Supergiant Games never anticipated players mastering the mechanics so fast. So, while rushing to the end might prove a player’s skill, taking some time ensures a more fulfilling and immersive experience.

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