Some of the most commonly found ruins in Atelier Yumia: The Alchemist Of Memories & The Envisioned Land are the Shrines of Prayer, a set of ancient devices that house mysterious powers related to Alchemy. Being a good alchemist, Yumia can also harness those powers by interacting with them.

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By interacting with the Shrines around the continent, she can enhance her Energy Core, giving her another edge on her journey to vanquish the Manabound areas. These Shrines are scattered across the whole map, but finding and reactivating them all will be worth the effort.
All Shrine Of Prayer Locations In Ligneus
Ligneus is the first area you’ll visit and it has a total of 16 Shrines of Prayer. You can reach most of those from the moment you start exploring the region, but you might run into powerful monsters on your way, so be careful. While fleeing from combat isn’t difficult, it’s always better to be safe than sorry.
Two of these Shrines are located in the southeast portion of the region and cannot be accessed until you’re halfway through Sivash, the second region. You’ll naturally visit this extra area during the main quest, “Village Exploration”, so don’t worry about it immediately.
Silenta Meadow – West
Directly west of the Ligneus Survey Base. This is probably the first Shrine you’ll find, with two Relay Points to activate. It is very close to a Leader Wolf, so be careful.
Scurra Hill
South of the Atelier, some jumping is required to get there quickly. It only has two Relay Points to activate.
Dux Lighthouse
On the way to the Lighthouse, close to the Secret Garden teleport. Two Relay Points are needed.
Guiding Cape
At the top of a lake. While it’s close to the Clifftop Campside, you can only climb it from the west side, so teleport to the Secret Garden to reach it. It has three Relay Points.
Babbling Brook Path
Head to the Arbor Botanic Garden, then keep heading west until you reach it by the shore. Activate its two Relay Points to unlock its rewards.
Rhizoma Thicket
Teleport to the Alber Settlement and follow the tree path to the west. Don’t drop down, as the Shrine is on the higher level. It has three Relay Points to activate.
Great Tree Tendrils
Climb up the stairs from the Sun-Dappled Hill to find it at the top. It only has two Relay Points, too.
Oblie Plateau – South
Inside a cave next to the Butterfly Falls teleport. It requires the Burst Ammo to reach and is unlocked by completing all of the Ligneus Pioneering Effort tasks. Two Relay Points are needed to get it into action.
Silenta Meadow – East
East of the Fallen Tower Entrance teleport and very easy to reach. It counts with two Relay Points in total.
Oblie Falls
Fix the stairs next to the Oblie Plateau teleport, then head straight ahead to find it. It only has two Relay Points but has a few monsters around it.
Oblie Plateau – North
Head to the 8th Imperial Laboratory, leave the building, and head west to reach the Shrine after a long walk. It has two Relay Points, as usual.
Warbling Garden
Head north from the Warbling Garden teleport, then turn left to find its ruins. Activate its three Relay Points to fix it.
Deep Woods Valley
Follow the lake from the Eremito Valley teleport, avoiding the crocodiles along the way, and you’ll see the Shrine with two Relay Points ready to activate.
Latere Hill
To the west of the Great Tree of Latere, quite easy to spot. It has two Relay Points to activate.
The following Shrines of Prayer cannot be accessed before progressing through the Sivash region and getting the Village Exploration quest.
Abandoned Seaside Village
South to the Village Chief’s Old House teleport. It has three Relay Points to activate.
Ritual Mountain
This one can be found East of the Ritual Gate teleport. You’ll need to activate three more Relay Points here. Easy to reach while completing the associated quests.
Each Shrine of Prayer gives you a random number of Energy Prisms, ranging from two to six, which can be immediately used to upgrade your Energy Core. Some upgrades are only available after unlocking Procella, the motorcycle available in Sivash, and will enhance the vehicle itself.
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