How To Unlock Every Achievement In Kaiserpunk

How To Unlock Every Achievement In Kaiserpunk



Alignment

Choose any Social Pillar.

Your first Social Pillar is unlocked at 500 population, and can be chosen from the Town Center.

Animal Farm

Have 10 Ranches in the same city.

You’ll likely need this many in the late game to feed your Manufacturers, Technicians, and Specialists.

Business Conglomerate

Have a Market, Trade Port, and Airport in the same city simultaneously.

Airports are unlocked at Transport Development 12.

City

Have a total population of 10,000.

Trade for Needs and Luxuries that you can’t produce on your own if you need to free up workforce for military production.

Dereliction Of Duty

Cause your people to rise up in rebellion.

Start a new game and don’t build any Farms or Bakeries. Without any food, people will eventually riot.

Exploitation

Have a natural resource run out.

Water pumps tend to deplete their deposits the fastest.

Farm Boy

Produce a total of one million Grain.

Build a lot of Grain Fields early and let them work as you play through the campaign. Be sure to have Warehouses to store the excess, or export frequently.

Fire It Up!

Lose 50 buildings to fire.

Don’t build any Fire Stations; the builidings have to be allowed to burn down completely. It’s probably best if you use a burner save file for this.

Kaiserpunk FM

Build a Radio Station.

Radio Stations are unlocked at Morale Development 5.

Life Of Leisure

Produce one million of any Luxury.

Clothes and Newspapers are the most in-demand Luxury Goods, so focus on those early.

Lumberjack

Produce one million Wood.

You need to build a Forester at the beginning of a new game, but you’ll want to have several more built and fully upgraded eventually in order to hit a total production of a million.

Megalopolis

Have a total population of 20,000.

Pay careful attention to Morale at this stage, as shortages can get out of control very quickly.

Over Troubled Waters

Build 25 bridges.

Choose a map with lots of rivers or islands to make bridges worth the upkeep. Yakutsk is a good choice for this.

Play With Matches

Have a fire destroy a building.

Mines and Smelters far from a Fire Station are at the most risk; alternately, you could just not build any Fire Stations until at least one building burns down.

Production Line

Have a Direct Link between two buildings.

Place your initial Lumber Yard within the radius of your first Forester.

Real Estate Agent

Have 500 houses and/or highrises simultaneously.

Houses are much cheaper and take up less space, but hold far fewer people.

Rockefeller

Have $100,000,000 in cash on hand.

Keep your income positive by ensuring that everyone’s Luxury needs are met, and don’t expand too much on the World Map since regions have high upkeep costs.

To The Skies

Build a Skyscraper.

Skyscrapers are expensive and require a lot of building materials, so make sure you can handle the cost.

Town

Have a total population of 5,000.

Use highrises to quickly grow your population.

Utopia

Have all four citizen classes at maximum Needs, Luxuries, Education, and Morale.

Cluster your residential buildings together so that they are all within coverage for public services, and remember that schools can only provide Education to citizens of the same tier.

Valued Customer

Trade with the smuggler 100 times in the same playthrough.

Use the smuggler to top off important resources so that you never run out.

Village

Have a total population of 1,000.

You’ll reach this tier quickly in the opening phases of the game.

White House

Fully upgrade your city center.

Your city center upgrades with each Social Pillar, so you can reach the final tier at 50,000 population.

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