How Does Trading Work In Kaiserpunk?

How Does Trading Work In Kaiserpunk?

As a game of Kaiserpunk gets underway, it can feel like a struggle to keep up with the ever-increasing needs of your city. Every new building that you place will need resources from another, and those demands skyrocket once you start building up a military capable of competing on the world stage.

Related


Victoria 3: How To Manage The Market

International trade is an important part of making money and supplying production in Victoria 3.

Even the most resource-rich map won’t be able to maintain pace indefinitely, and that’s where trade comes in. Kaiserpunk has two avenues for offloading excess resources and importing goods to make up for shortages; trading with other nations, or with traveling smugglers.

How To Trade With The Smuggler

a market in kaiserpunk offering clothes, iron, gravel, lumber, vegetables, and wood.

Smugglers periodically arrive at your settlement via Markets, Trade Ports, and Airports. They typically have a limited supply of goods, and rarely have anything higher than tier 2, but they’re useful for maintaining a steady supply of basic resources.

Each trade building has six slots for resources to buy and/or sell. When you place a resource on one of these market slots, you can set the target amount that you want your city to reach; when a smuggler is in town, your traders will automatically attempt to buy or sell, as appropriate, to hit that target number.

For example, if you set the market to trade Handguns to 150, and you have 200 in reserve, the game will attempt to sell 50 of them to the smuggler. If you don’t have any Handguns, the game will try to buy up to 150, or as many as the smuggler has available if they can’t get 150.

You can disable buying or selling of each good to ensure that you don’t spend money on extras or offload needed supplies, or you can temporarily pause trading entirely by clicking on the resource’s picture.

Tips For Using The Smuggler

Smugglers are best used to offset a slight deficit of production goods. For example, if you use just slightly more Iron than you produce, it might not be worth trading with another nation; instead, just set your trade buildings to buy iron whenever you drop below, say, 500.

That way, you still have enough supply to keep your Smelters operating while you wait for the smuggler to finalize the deal, and you don’t have to commit extra workers to opening a new mine.

Smugglers also have a chance of revealing an unexplored region on the World Map after their visit, even if they don’t buy or sell anything. In the early game, this can lead to you meeting other nations and starting to trade with them!

Related


Manor Lords: How To Manage The Marketplace

Need help making a marketplace in Manor Lords? Here, we are going to take a look at how to efficiently manage your village’s market.

How To Trade With Other Nations

Once you’ve met another nation, either through smuggler connections or by having adjacent regions on the World Map, you can initiate diplomacy by trading with them. There are two types of resource trades that you can make: Military Deals and Trade Deals.

Unlike trading with the smuggler, for these deals you set the total amount of each resource that you wish to offer and receive in return. If the trade is amenable to the other leader, the option to sign the deal will be activated and turn green; otherwise, it will be greyed out, and you’ll need to either increase your offer or reduce your ask to make the trade.

Military Deals

If you want to exchange any sort of military good, from guns and tanks to ammo and rations, you need to do so through a Military Deal. These take a long time to execute, as the convoy must travel the entire distance between your capitals.

Enemy armies, including those of Minor Nations, can intercept and destroy the convoy, so the safest way to complete a Military Deal is to find a trade partner with whom you have a secure land route.

Other leaders tend to be very stingy with Military Deals, often taking far more than they offer in return, but these are usually the best way to gain favor with another country quickly.

Trade Deals

All non-military resources are exchanged via Trade Deals. Unlike Military Deals, you don’t need to protect a convoy on the World Map. The trade simply takes as long as you choose for the contract length.

When making a Trade Deal, the amounts offered by both sides are shipped evenly over the number of days that the deal lasts. Therefore, if you send 1000 units of Lumber, a five-day deal will ship 200 units a day, while a twenty-day deal will send 50 each day. Longer deals, therefore, are more manageable in terms of day-to-day requirements, but if there’s an interruption to your production they can impact your reputation if you fail to fulfill your daily shipping quota.

Related


27 Best City Building Games Of All Time

From classics like SimCity to the latest and greatest city building games, these are the best of the best.

Source link