Kingdom Come: Deliverance 2 has tons of Secondary Quests that make the game much more attractive for those fans of open-world RPGs. There are lots of quests to discover, and The Spark is one of the last sub-quests players can trigger in the Kuttenberg region, by completing a series of secondary missions for Chennyek, master of the Thieves Guild.

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But before they can finish the last Thieves Guild side-quest, players should know how to trigger it, how to find the requested Quest item, and all the possible outcomes for the mission, including the one that unlocks the secret achievement/trophy Remember, Remember. So, here’s all the information players need to make the most out of The Spark in KCD2.
How To Start The Spark In KCD2
After completing The Thieves’ Code and the Main Quest Via Argentum, and waiting a few days (between 5 to 7 in-game time days) Chennyek will send a messenger to find Henry. If players travel around the Kuttenberg region doing fast travel, there’s a chance to find it and he will tell Henry that Chennyek is looking for him.
Now travel back to Kuttenberg’s Thieves Guild to talk to Chennyek, and ask him ‘Do you have a job for me?.’ This will immediately trigger The Spark quest, where Chennyek will explain to Henry how the guild has the ultimate plan to stop Sigismund’s conquest plans.
For that, they need to destroy Sigismund’s silver supply by collapsing the mines. So the next step in the quest should be to find a Gunpowder Barrell to detonate the Mine’s main support structure. But before players can do that, they should talk to Knuckles and see if he has a ‘better offer.’
Should You Complete Civic Duty Or The Spark?
It is important to mention that ‘The Spark’ and ‘Civic Duty’ are mutually exclusive Side-Quests. And completing Civic Duty prior to The Spark will cancel it and cause Chennyek to be executed alongside other members of Kuttenberg’s Thieves Guild.
This will also lock players out of some achievements, like Remember, Remember, which is obtained during the final part of the Quest by throwing the barrel of gunpowder to the Cooking Pot in Goliath’s camp.
So, think carefully about what path Henry should take before colluding with the Thieves’ Guild in Kuttenberg, as this will be the last chance players have to report their activities before it’s too late.
Should Players Side With Chennyek Or Knuckles?
As usual, if players want to side with the ‘good guys’ and open up a path to unlock the Good Ending of KCD2, they should not side with Knuckles. But, if players want to do things their way and still play along with Knuckles, he will tell them that it’s time for a ‘change of direction’ in the Thieves Guild.
This will mean that players should assassinate Chennyek to complete the secondary objective. Or, they can go back to Chennyek after talking to Knuckles to warn him about his sinister plans. It is highly recommended that players do the second, as killing Chennyek will only be counterproductive to the Rebellion’s plans.
Not warning Chennyek about Knuckles’ plans will result in him being murdered at the end of The Spark quest, which will also block the path to the Good Ending of KCD2. So, don’t forget to talk
How To Find The Gunpowder Barrel In The Spark KCD2
To find the Gunpowder Barrel for The Spark Side-Quest in Kingdom Come: Deliverance 2 players will have to go to the local Gunmaker called Master Prokov Eldris. Travel to the marker on the map to find his shop and inquire about the whereabouts of the Gunpowder.
If players completed the Main Story Quest The King’s Gambit, Prokov will recognize Henry as the page serving wine during the Town Council meeting. Players can pass an Easy Intimidation check or a Hard Impression/Domination check to see if Prokov sells the gunpowder to them.

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Either way, the Gunpowder will not be available in his shop, but Prokov has a better solution: to steal a barrel from Sigismund’s provider himself. So players now need to travel northwest of Kuttenberg, near the region of Bohunowitz, search for the crossroads near the shrine, and continue until they hit a stream with some men trying to move a cart.
Approach the one leaning against the cart and convince him Henry comes on behalf of Sigismund’s Camp to get the Chest Keys. Open the chest and take the Gunpowder Barrel. With the Quest Item in hand, travel to the newly marked location to meet Goliath and the rest of the crew, and wait until midnight with them to start the last part of the quest.
Make sure Henry has at least two Torches in his inventory before proceeding, as Henry will lose his torch upon placing the Gunpowder Barrel, leaving players completely blind in the mine. They can also drink a Nighthawk potion to see in the dark.
How To Get Remember, Remember Achievement/Trophy
To get the Remember, Remember Achievement/Trophy players need to manually save right before following Goliath once the final part of The Spark side quest begins. Look at the Campsite with the Kettle, and there will be a prompt that says ‘Throw the Barrel Into The Fire.’
This will immediately kill Henry, but also grant players this secret achievement alongside a hilarious Death Prompt that says: ‘Throwing a barrel of gunpowder into the fire was not a very good idea…But it was worth a try.’
How To Complete The Spark In KCD2
After waiting in Goliath’s Camp until midnight he will tell Henry that it’s time to put the plan in motion. There’s a fire in the distance, and an alarm bell resounding in the background, which means the diversion the Guild has created is working.
Follow Goliath to the entrance of the tunnel, and then enter. Henry needs to put the barrel below the main support structure, which is marked with a Red Cloth right in the middle of the mine.
Players should use the Wheelbarrows to guide themselves, turning Right each time they see one while entering the mine, and then using them as a guide to exit quickly before the gunpowder explodes, by turning left at each Wheelbarrow.

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The path to the place where the Gunpowder needs to be set is straight, then right, then straight, right, and down the two ladders. If players miss the path while entering, Henry will say something like: ‘I already went this way.’ Be extremely careful when placing the Gunpowder, as Henry will lose its equipped torch, and players need to replace it quickly to be able to see the path ahead of them.
Upon reaching the exit of the mine, players will see Goliath waiting for them, but before being able to safely exit, the barrel will explode making them lose consciousness. Goliath will take them to safety, and then after talking a bit, some guards will try to capture the Guild Members and Henry. Players can Intimidate their way out of this or fight them, it doesn’t matter: just make sure Goliath survives to complete the Quest.
After that, return to Chennyek (or Knuckles if players decide to side with him) to finish The Spark and complete the final Thieves’ Guild Side Quest in Kingdom Come: Deliverance 2.

RPG
Action-Adventure
Open-World
- Released
-
February 4, 2025
- ESRB
-
Mature 17+ // Use of Alcohol, Blood and Gore, Sexual Content, Strong Language, Intense Violence, Partial Nudity
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