A lot happens to a character in World of Warcraft Classic when they hit that crucial level 40 milestone. The most obvious is that you finally have a mount, and that 40 percent movement speed boost is great for looks and leveling, but you also have to deal with having less money and fewer choices for decent grinding locations.

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Classic WoW is famous for having an uncomfortable lull in questing at this point. The grind in Classic: WoW takes a lot of patience to begin with, and it’s easy to feel discouraged and not know where to quest at level 40. Before you sign out, here are some ideas for ideal zones to progress between the notorious level 40 and 55 level-range speedbump.
Updated on March 19, 2025, by Emily McElroy: If you’ve ever been curious about checking out WoW Classic, now is a perfect time. With things such as World of Warcraft: Undermine’d and more to try, Classic provides a nice in-between. WoW Classic is a bit of a grind compared to Retail, but it’s worth the time if it’s just for the experience. Leveling is different here as there is no time walking that allows you to stay in the same area. Here are the best places to level between levels 40 to 55.
17
Dustwallow Marsh
The Dust of Kalimdor
Location: |
Kalimdor |
---|---|
Faction: |
Contested; each faction has a settlement here. |
The location of Dustwallow Marsh makes it an easy stop for both factions, with Horde walking in through the Barrens and Alliance coming to Jaina Proudmoore’s hometown by boat. It’s a dangerous place that some players skip entirely, but that means less competition for quest objectives and resources if you decide to venture there. Besides, it’ll give you bragging rights.
Another important presence here are the dragons and the dragonkin, concentrated in the southern part of the zone. Some of the most deadly elites roam near Onyxia’s lair. Even if you skip this zone during the leveling process, you’ll likely return at level 60 as part of a dragon-slaying raid. For those who did the quests involving Onyxia and Stormwind, it’ll be justice well-served.
16
Maraudon
A Land of Green
Location: |
Kalimdor |
---|---|
Faction |
Neutral, but you can get a quest that leads to Maraudon in their capital cities. |
Whether anyone likes this dungeon’s aesthetics is beside the point. It’s massive, easily just as big as anything in Blackrock Mountain, and consists of three different wings. You can start at level 30 and run this dungeon regularly up until leaving for Outland.
There’s plenty to slay here for XP, even if the wide variety of quests available are done, and you’ve already obtained your best-in-slot (BiS) items for endgame content. Be prepared to commit to about three hours of game time for a full clear. Maraudon is also a great spot for professions’ farming resources, including nodes for mining and herbalism, cloth drops from humanoids, and plenty of beasts to be skinned for leather.
There are plenty of good things to grab in Maraudon. Be patient and work your way through boss by boss, and you’ll be rewarded. Rogues and those in search of Nature Resistance will especially find useful gear inside.
15
Western Plaguelands
The Land Arthas Destroyed
Location: |
Easter Kingdoms |
---|---|
Faction: |
Contested, but there is only an Alliance FP and town in this zone. |
In the retail version of WoW, which has level-scaling, the Western Plaguelands still have a unique nostalgic charm that recalls the RTS games. For Classic players, the Western Plaguelands are a gateway to some of the most difficult content in the game. Many of the quests that either start or lead to these desolate places and items that drop here are intended to prepare characters for endgame content.
Scholomance, one of the mandatory high-level dungeons to visit for BiS loot, is located in the eastern part of the zone. Alliance players can find a flight path at Chillwind Camp, and although Horde players don’t have a flight connection, they can follow the river north from the nearest one in Tarren Mill.
For those curious about the lore of World of Warcraft, and especially that of the Lich King, the Western Plaguelands is a great place to lurk.
14
The Swamp Of Sorrows
The Swamp At The End Of The World
Location: |
Kalimdor |
---|---|
Faction: |
A Contested zone with equal representation for both Horde and Alliance. |
It’s a gloomy place to be, with less scenery than other parts of Azeroth, but it’s still worth a visit during this part of the leveling process. There are relatively few quests here, but enough to keep you busy while you grind up your gathering skills, making it one of the best places to quest at level 40.

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You can explore the eastern part of the zone to find the Sunken Temple or head north to see what happens to Draenei who turn away from the Light. It’s also conveniently close to two other zones related to both your level and Outland lore, the Badlands and Deadwind Pass.
Fun Fact: This is the location where the Orcs first landed outside of the Dark Portal. Darkness lurks within this swamp, even all these years later, making it well worth the stop for lore junkies.
13
Dire Maul
The Home Of Ogres
Location: |
Kalimdor |
---|---|
Faction: |
Contested; each faction has two settlements here, with the Alliance on the west coast and the Horde in the eastern interior. |
Dire Maul is a tough place. It is a niche dungeon that you visit only when you have a specific quest to finish or an item to find, partly because it’s a fair distance from either faction’s settlement – and also because it’s one of the toughest instances in the game. Dire Maul is a big place with several different wings, entrances, and exits, and it’s easy to get lost or ambushed, which is also how it can host a wide range of levels.
One of the few quests available to classes other than Druids in Moonglade leads here, to the lair of a minor boss and some interesting lore about the long-vanished Night Elf mages. Warlocks and Paladins have to come here for their epic mount quests, and these are made up of long chains that often start in the early 50s and finish at 60.
12
The Badlands
A Truly Bad Land
Location: |
Eastern Kingdoms |
---|---|
Faction: |
Contested, mostly The Dark Iron Dwarves |
The biggest settlement in The Badlands is Kargath, a Horde city, but the zone is contested, and the closest thing to a dominant faction here is the Dark Iron Dwarves. If you’re interested in the lore of Dwarves in Azeroth, this is a zone worth visiting, and you can follow their history from here to Blackrock Mountain.
It looks empty at first, but there’s a lot to do here: several quests and plenty of herbs and ore to collect. There are neutral quests in the center of the zone offered by Goblins and Gnomes, two of the only races brave enough to survive the harsh landscape. They cover chain quests, gathering quests, and quests that lead into the nearby instance of Uldaman.
11
Feralas
A Feral Zone
Location: |
Kalimdor |
---|---|
Faction: |
The area is contested, but the Night Elves have a much stronger presence on the west coast than the Horde on the eastern interior. |
This is a zone where you can balance leveling the character and their professions, and most players know this is one of the best places to quest for level 40. There are many herbs, leather, and minerals to be found in the lush hills of Feralas, along with a long list of quests. High-level trainers populate these cities, and vendors often sell obscure recipes.
Some of these are lengthy chains that eventually lead to Dire Maul, the centerpiece of this ancient zone, where a few pre-raid BiS items drop. This is also where Warlocks and Paladins go to finish their epic mount quests, so you’ll see some level 60s riding through the zone as you quest.
Checking out this zone before hitting up Dire Maul means you don’t have to trek back to Dire Maul later, which can be a bit of a trip.
10
Uldaman
The Titan’s Playground
Location: |
Eastern Kingdoms |
---|---|
Faction: |
The Dark Iron Dwarves |
It’s worth a visit just for the history and not just the ancient Dwarf lore and Azerothian creation stories. If anyone has played retail WoW and experienced dungeons like Ulduar in Northrend, Uldaman will look strangely familiar. You can grind here for 20 whole levels because there’s just that much to do, making this an ideal zone for quests at level 40.

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Lots of great items drop here, and there are chain quests galore, including a few that start with things to pick up or find. There’s no rep to grind, but some quests that lead here will start in your faction’s capital city. Even the digging area that surrounds the entrance holds a few interesting secrets for solo players.
For those coming from Retail, Uldaman has ties to the Titan storyline taking place in The War Within.
9
Tanaris
The Desert Deserted
Location: |
Eastern Kingdoms |
---|---|
Faction: |
Contested zone among the Steamwheedle Cartel, the Southsea Freebooters, and the Bronze Dragonflight. |
It looks like a wide expanse of nothing, but there’s a lot to do in Tanaris, and even more if you know where to look. Besides the variety of quests everyone can get, several professions house their high-end trainers and quests in the main city, Gadgetzan.
Visit the coastal town of Steamwheedle Port for even more quests here, while others that connect to the Hinterlands, Zul’Furrak in the same zone, and even the raid of Zul’Gurub are available. Most of the Goblins offering quests here represent the Cartel. The dungeon of Zul’Farrak is in the western corner, a stepping stone to the endgame raid of Zul’Gurub.
8
Azshara
The Land Of The Queen
Location: |
Kalimdor |
---|---|
Faction: |
Neutral, some Furbolg tribes |
At first glance, it’s obvious that this is one of the unfinished zones of the game – there isn’t very much here regarding transportation options or faction representation. However, it’s crammed with resources and XP once the player is done with the quests that are available. Several classes will also be visiting Azshara to complete their high-level quests.
Herbalists, miners, leatherworkers, and fishers can spend a few levels in Azshara honing their professions and gathering resources. There are plenty of humanoid monsters that drop cloth, which gives the Tailors something extra to do.
Azshara is a bit devoid of content – even the developers have recognized this. The release of Cataclysm Classic has added more things to the zone, however. Goblins, especially, will enjoy checking out this zone.
7
Searing Gorge
The Burning Land
Location: |
Eastern Kingdoms |
---|---|
Faction: |
The Dark Iron Dwarves and The Thorium Brotherhood. |
You’re clearing a path to Blackrock Mountain when you work through the quests of Searing Gorge. There aren’t exactly a huge amount of quests here, but the ones here are tough and make up long quest chains, with some leading into the nearby dungeons.

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This zone is popular with miners and blacksmiths trying to grind rep with the Thorium Brotherhood. Five of the most notorious dungeons in the game are located between this zone and the Burning Steppes next door, and three are raids. That means virtually everyone ends up exploring at least part of this zone whether they plan to or not.
Searing Forge requires a key earned through the Loch Modan questline. Horde players, however, can just sneak in.
6
Blackrock Depths
A City Of Darkness
Location: |
Eastern Kingdoms |
---|---|
Faction: |
The Dark Iron Dwarves. |
It’s the only dungeon in Blackrock Mountain that isn’t a raid, and it’s also one of the biggest instances in Classic WoW. It houses a massive jail, a gladiator’s ring, Azeroth’s best tavern, and the city of Blackrock Depths itself. Certain areas can only be reached with keys, and attunement to the Molten Core raid nearby requires visiting its lowest, most dangerous caverns.
There is a myriad of quests here, some that start in the instance, and several of them award BiS items you can take to the other instances in this mountain. There’s enough to do to keep a party busy for some time, with plenty of loot for every class and generous experience points to be had.
5
Zul’Farrak
A Land Of Sand And Fury
Location: |
Kalimdor |
---|---|
Faction: |
The Sandfury Trolls and the Steamweedle Cartel |
There are lots of quests to do here, which is an obvious draw, but this dungeon is also connected to others through the lore and items. The Sandfury Trolls who dominate this area are connected to the ones in the Hinterlands, and there’s a quest chain there that leads directly to the end boss of this dungeon.
The quests in Zul’Farrak that have links to those that started in the Hinterlands will eventually lead players to higher-level dungeons like Sunken Temple in the Swamp of Sorrows and eventually the Zul’Gurub raid in Stranglethorn Vale.
4
Felwood
A Haunted Wood
Location: |
Kalimdor |
---|---|
Faction: |
The Burning Legion |
This is an ideal zone for leveling, even if it isn’t exactly one of the prettier ones, and given the affiliation, the enemies here are mostly beasts and demons. It’s essential to visit to grind rep with the Timbermaw Tribe and the Cenarion Circle by killing various monsters and collecting certain items. You can follow a connected quest line that starts here and further north into Wintergrasp and Moonglade.
Herbalists and Warlocks will appreciate this zone more than others. It stays a popular herb-farming route for characters even at max level. Warlocks visit Feralas to finish a portion of their high-level class quests.
Farm Timbermaw Tribe while questing to save time. Make sure to kill any named mobs you see, and this farm will be a breeze.
3
The Blasted Lands
A Dangerous Hellscape
Location: |
Eastern Kingdoms |
---|---|
Faction: |
The Burning Legion |
There’s a lonely orc ghost standing by the road leading south from the Swamp of Sorrows, and it’s one of the few quests you’ll find throughout the zone. The long quest chain he sends you on barely even takes place in the Blasted Lands, but it includes some interesting lore tied to the upcoming expansion. For Warriors, he has a class quest that’s exclusive to you.
The area is decent for farming items like Demonic Runes, which are handy for mana users and a nice way to earn gold. You might remember this area as where the dark Portal to Outland is located, but that doesn’t exist in this version of World of Warcraft.
2
Stranglethorn Vale, Eastern Kingdoms
A Vale Of Thorns
Location: |
Eastern Kingdoms |
---|---|
Faction: |
Bloodsail Buccaneers, Venture Company, and various troll tribes. |
What makes Stranglethorn Vale a tough choice is its well-deserved reputation as PVP heaven. If you’re into that or don’t mind a few runs from the graveyard, there are numerous quests available here for both factions. You can visit this zone as early as level 30 and stay until level 45, with both sea and air transport available to Horde and Alliance players.
This is one of the earliest zones that you can visit, regardless of level. It’s easily accessible for both factions via boat, so you’ll see players of all levels in this zone, especially the neutral city of Booty Bay. This is where the Stranglethorn Fishing Contest takes place, and you can also grind rep with the local pirates while grinding through the zone.
For those who do PvP, Stranglethorn Vale is a popular place to hide in wait for unaware travelers. Make sure to keep an eye out for any sneaky rogues hidden in the trees.
1
Temple Of Atal’Hakkar
An Ancient Temple
Location: |
Kalimdor |
---|---|
Faction: |
Neutral, but there are some close connections with the Green Dragonflight and the Atal’ai trolls. |
At the higher end of the leveling spectrum, there’s the Temple of Atal’Hakkar. By now, you have defeated the forces of Zul’Farrak, and it’s time to take on the denizens of another Troll temple. Even if you aren’t trying to finish one of the many quest chains that go through this dungeon, it’s a great place to grind some of the toughest and highest levels in the game.
Love it or hate it, and the drab design leaves much to be desired, the instance, also known as the Sunken Temple, is one of the best places to level a character from level 50. Several class quests finish here in the late 40s, along with high-level enemies that yield generous amounts of leather and cloth.
You can’t keep a bad Troll down, it seems. Hakkar the Soulflayer has been a recurring villain in Retail since BFA. If you’d like to see where it all began, check out the Sunken Temple.
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